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Some reasons to switch to OOTPX:
1. Inability to find replacement owners
2. Far more ability to handle things via team exports rather than having commish intervention
3. Far more customizable financial model
4. Better development model
5. Better in-game AI
6. Better commish tools for running your league
7. Far more detailed stats tracking in-game
x. FaceGen - you've said you won't use it, but for others reading this thread, it adds a lot to fictional leagues.
Some reasons to stay in OOTP6.5:
1. Possible loss of GM's who do not wish to learn the new game or spend the money for it.
2. Simplicity, familiarity - there's a great deal more complexity in the new version
3. Smaller league file/HTML export size
4. Ratings changes in conversion - most players retain their relative level of quality, but you will have some headscratchers.
I think if you were starting a new league, there'd be very little argument in favor of using 6.5 over X even if 6.5 and X were released at the same time. There's a vast amount of improvement in the game engine over the course of the past 4 versions. The real reasons to stick with 6.5 are because of the fact that they really are quite different. If your GM's have no familiarity with the new version, there's going to be a bit of a learning curve, a bit of frustration with changes in perception of players (which will all get chalked up to the version change), and the fact that people will have to spend money on it.
Based on the number of different threads you've started on this topic, it really sounds like your league is struggling with something. Perhaps it's owner replacement, maybe something else. Ultimately, it's a bit scary to take a long running league that you know and love and run it through the conversion process, but at some point, you have to let the league go. If it's going to die with 6.5, then it's worth trying to convert to X. The worst that could happen is that it dies after conversion. The best is that it carries on, albeit with a different flavor to it.
Now if you don't think your league is there, yet, but you're trying to fend off that state, I'd suggest you try to figure out what percentage of your league is willing to go through the wringer of the conversion process. You will almost certainly lose some GM's, but if you have a handful of committed ones and the league is healthy, you should be able to replace them. You'll lose GM's gradually in 6.5 anyway, and while there's a much smaller pool of 6.5 leagues still active, there's also a smaller pool of GM's still interested in playing 6.5. My personal opinion is that waiting to convert until you have to is a bad idea. You get to that point because of league problems, and league problems reduce enthusiasm for keeping the league going. If you convert earlier, while more GM's are still enthusiastic about the league, you'll probably have more effort put in by those GM's in getting to know the new version and the process will be more successful. The real thing you need to determine as the commish, is if there is enough enthusiasm for that.
I think of this like trading an aging superstar. You can stick with him even though there are better players available, hoping for continued performance, but at some point he's no longer going to cut it. It's usually better to trade him a year too early than a year too late. The talent you get for him might never amount to what you expect it to, but you know that the vet isn't going to last forever.
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