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Old 11-20-2009, 05:56 PM   #4 (permalink)
Flying Dutchmen
Minors (Triple A)
 
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Quote:
Originally Posted by Mike Lowe View Post
Well, 74 views so far, and no replies so let me try another question instead:

What determines a player's salary demands? I'd like to tinker with this. I've read some saying that it is the AI evaluation settings only to find other posts that say this is not the case.

Anyone care to lend a hand here?
The big factors will be each team's budget room, cash on hand, player greed, and the AI evaluations will determine how highly they rate a given player but I don't think it's as big of a factor as the others. If you're using the MLB quickstart, you'll find after a few years that the budgets are higher than the salary distribution and salary levels would lead to in a standard game. In a fictional game you generally won't get a team with much over $135M in their budget, whereas the MLB quickstart has teams like the Yankees with an added $60-70M available. This will throw off salary demands (much like it does in RL).

Conversely, in the first offseason of the quickstart you'll sometimes find that no team has any money and this will depress free agent demands (think this offseason) and that seems to be the cause of the other situation.
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Mike Lowe (11-20-2009)