Basically, I'm going to take the time and share the settings I'm using and everything with you guys;
My universe has three minor league levels (Triple-A, Double-A, and Single-A), with a forty-five round amateur draft. This allows for everyone's farm system to be filled out with minor league depth, no matter how terrible it is. I realize this will take playing time away from potential real life superstars, but I'm sure these fictional players will run out of gas a few years into their career that we don't really need to worry about that. Scouting is also off, however when the amateur draft pool is revealed and during the draft, it is turned back on for realism. As for injury settings and stuff, I have injuries set to HIGH (realistic modern day) and player fatigue at average. Trade frequency is at very low, hard for a difficulty, and favor prospects. At the deadline, frequency will be turned up a tad and teams will then favor veterans instead of specs.
Here's to A-Rod having a successful career in Boston, and to numbuh48 for encouraging me to start in 2004 for more realistic action than in 2003. And I'm glad I did, to. I did a little test sim of the 2003 universe after changing my mind, and saw Mark Teixeira blasting sixty home-runs with a .378 average, yeah... no.