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Old 03-19-2010, 10:32 AM   #38 (permalink)
One Post Wonder
Minors (Rookie Ball)
 
Join Date: Apr 2008
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This was at least 5 years ago, so I doubt I'm going to quote everything properly. But as I remember it...

There was something going on with the screens. Can't remember if it was when I went in and out of an actual game or something more frequent than that, but there were times when it would take 3-4 minutes to load a new screen.

Teams would rapidly move you up and down from majors to minors, and change your role. Stuff would happen like, you would be told every couple of days that you were a closer, or bounced from AAA to the majors at a very unrealistic rate like a yo-yo. I don't remember the exact effect this had on gameplay, but I do remember it was significant.

Those are the two I remember... I know there were other problems, too. I also remember that the gameplay itself was shallow and not immersive in the least. The game didn't run quickly enough to play hands-off, and hands-on play was pretty much clicking 'swing' or 'bunt' a whole bunch of times, with an inordinate amount of times spent in bars. It felt more like something a guy would write just for fun than a commercial product.

Perhaps our definition of 'major' is different, or our definition of 'unplayable'. Your statement implies that you certainly had or know of 'minor' issues, or a major issue that you didn't feel was bad enough to make the game unplayable for you. Go back to 2006, 2005 in this very forum, when ITP was being played by a broader and therefore less forgiving user base. You'll see plenty of people who felt they had major issues with the game - issues which were bad enough to drive them away.

Last edited by One Post Wonder; 03-19-2010 at 10:37 AM.
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