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Well, hitter type being currently just eye candy is reassuring in the sense that my data certainly were showing that to be the case. On the other hand, it is disappointing the attribute is meaningless. It would seem to be very simple to have three pull, spray, normal "where's it hit?" schemes for each handed hitter type rather than just one.
Presumably the attribute is in the game because there is it least a hope or intention to utilize it in the future. You can also get into whether, either with pull/normal/spray or as a separate attribute, you should include hitter fly/ground ball tendencies. The pitcher ground ball percentage as addressed in another recent thread appears to maybe be more than just eye candy.
It would be nice if these things and such like pitch types were meaningful as they are in RL... Derek Lowe gets lots of ground ball outs, Raffy Palmeiro now essentially only yanks the ball. But would it be easy incorporate it and account for wanting to "try" to say pitch a double play ground ball, hit a sacrifice fly, or hit behind a runner at second with none out? For instance, right now you can play the infield in to try to keep a runner on third from scoring on a ground ball to SS, 2B, or 1B, but presumably at the price of making a hit through the infield more likely (by reducing IF ranges?). However, the runner action is set by the infield - you cannot send the runner on contact and force a play at the plate with the IF in. I can imagine pitches, hitter types, etc can be tough to program completely. The stats work out in the long run, so when I sim a season, I don't care about this stuff, but playing out a game it matters to me.
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