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Is it truly random? I mean, can you simply input that you want a 3-rated fighter and have the program generate one? Or can you input some ratings and have the program randomly choose the others?
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Ratings presently aren't a part of the equation, but if I can figure out how they work, it wouldn't be difficult to add that feature.
Right now, the program randomly generates all numbers. It then takes into account some "behind the scenes" numbers that aren't a part of the game. For example, poverty may have an adverse affect on intellect, but it may also bump up aggressiveness. All numbers can be adjusted after they are generated randomly.
The alternate method for generating the numbers (which I haven't built in yet) is by asking the user a series of random questions, which adds to the roleplaying aspect.
For example:
When you were twelve, you were constantly bullied by a schoolmate. One day, he forced you into the schoolyard for a fight. Do you A) take a chance and fight him, despite the possibility of being severely hurt, B) refuse to sink to his level, or C) sucker punch him when he's not looking before you begin fighting?
Each answer adjusts the sliders accordingly.
Of course, I'm open to any suggestions
