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Old 04-23-2004, 02:30 AM   #11 (permalink)
GoldenGlove
Major Leagues
 
Join Date: Feb 2004
Posts: 339
Its more of an issue of simming and AI generated lineups for computer teams. When playing solo, I create lineups first and then generate depth charts. The AI for both OOTP5 and OOTP6 are flawed currently, although both are reasonable. I'm just looking for improvement.

REVISED 2ND IDEA:
1) Create a formula for the offensive ratings. A hidden system with weights on each rating.
2) Then order this rating.
3) Place the 1st player at his best fielding position.
4) Place the 2nd player at his best position. If it is taken by the 1st player, place the 2nd player at his best secondary position.
5) Continue down the list. If all of a player's defensive positions are filled, put him at DH or go on to the next player if there is no DH.
6) After the lineup is filled, compare the DH to each player at his fielding positions. If he has a better fielding ability, swap the players.
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