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How about running modes?
My old favorite, Computer Baseball, used to have three running "modes" you could select:
Run Aggressively
Run Normal
Run Conservatively
In RA, fast runners will constantly be trying to swipe a base. In RN, fast runners will try if the situation is right but won't take a ton of risks. In RC, they almost never steal and stay close to the bag.
I liked this because in a close game I could order RC to reduce or eliminate pickoffs, or I could order RA to try and make something happen.
The game also had a Steal Base command which was a hard go; the runner went regardless of the situation. It was riskier than RA because the runner's judgement was not involved.
That might be a good way to work it.
--chris
Last edited by cdheer; 07-05-2004 at 03:33 PM.
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