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#2 (permalink) |
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Hall Of Famer
Join Date: Nov 2004
Location: In a house in Saint Cloud, Florida.
Posts: 6,378
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Markus.dat files.
Without looking, I remember he said it was a binary save, which means you ain't gonna figure it out.
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Visit www.planetootp.com for my MODS. Like BLUES? Visit www.smokestacklightnin.com, you will LOVE it! New show every Monday!! New Blues HOF!
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#4 (permalink) | |
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Hall Of Famer
Join Date: Nov 2004
Location: In a house in Saint Cloud, Florida.
Posts: 6,378
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Quote:
__________________
Visit www.planetootp.com for my MODS. Like BLUES? Visit www.smokestacklightnin.com, you will LOVE it! New show every Monday!! New Blues HOF!
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#6 (permalink) |
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Minors (Rookie Ball)
Join Date: Dec 2002
Location: Minneapolis, MN
Posts: 31
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Reverse engineering the database file structures
It's a pretty simple database format at the binary level, but there is a new twist that wasn't present in the database for previous versions: variable-length fields for strings. I've been analyzing the data files to try to find a way to parse them effectively and I have a pretty good handle on the general contours of the files (I'm working updating some code I wrote previously to manage schedules). Right now I'm working to resolve a final issue with Teams.dat where it appears that there is an additional variable-text field somewhere in addition to the city, abbreviation, nickname, and logo fields.
I suspect that others have been doing the same thing, so it might make sense to describe our results so the database format can be documented by the community. Correction: There are only 4 variable-length fields in Teams.dat (the table I used to calculate field characteristics was wrong) and the code is working. Last edited by fearofmimes : 06-24-2006 at 04:05 AM. |
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