Latest News: OOTP 13 Announced with Screenshots & Feature List! Pre-Order Now! - OOTP Baseball 12 Available! - iOOTP Baseball 2011 Available! - Title Bout Championship Boxing 2.5 released! - Inside the Park Baseball Patch 1.03 released, DEMO now available

Pre-Order OOTP 13, Save & Win! | OOTP 12 Off-Season Special, just $19.99!

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: Technical Support > Earlier versions of OOTP: Closed or Claim Fixed

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 08-01-2006, 05:43 AM   #1 (permalink)
Minors (Single A)
 
Join Date: Jul 2005
Posts: 99
Thanked 2x in 2 posts
Game runs slow, problems with AI, simming etc.

Windows XP SP2
1 gig Ram
AMD Athlon 64 Processor 3800+
Process Spd 2400 mhg
Game has both patches, imported league from 6.5
Have uninstalled and reinstalled the game and the patches

I think I posted this in the wrong forum, but additional issues since I wrote this....

Still have the same issues when I posted this on 7/06/06. Maybe I missed a complete reply and if I did I apologoze for bringing this up again, however..

1. Mainly when simming, the game runs slow constantly and I keep getting "Not Responding" in the title bar which lasts as long as 3 minutes, sometimes shorter.

2. I gave a pitcher an additional pitch by checking off the box in the edit window, but it never stays. Conversely, I did not check off enable interleague play but I have interleague play.

3. After setting my lineups in the overview window, I select "Generate Depth Charts based on these lineups" under the action button, but the depth chart line ups do not match. I went back and did each lineup individually selecting the "Generate Depth Chart etc" after each time and I still get a different lineup.

4. Trade deadline set and selected for July 31, but have been offered several trades and made a trade just to see if I could as late as 9/09.

5. I had AI do the minor league set up including lineups. Players that were injured, two of them out for the season, were in the lineups even though there were other players available for that position.

And a general question. When we first played the game, we played a few games of one season. Then we messed around with editing and gave certain players high if not the highest ratings (1-250). The line in the Resulting Stats for one player had him hitting .400 with 50 home runs, yet when we played the season out, he hit .248 with 38 HR. Don' those increases take effect or is there some sort of checks and balance?

Any help would be appreciated. Thanks.
<!-- / message -->
sley is offline  
Old 08-01-2006, 12:38 PM   #2 (permalink)
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,923
Thanked 6x in 4 posts
Quote:
Originally Posted by sley
3. After setting my lineups in the overview window, I select "Generate Depth Charts based on these lineups" under the action button, but the depth chart line ups do not match. I went back and did each lineup individually selecting the "Generate Depth Chart etc" after each time and I still get a different lineup.
You mean it's changing the actual lineup you put together when you generate depth charts from lineup? So you say put guy 1 hitting 3rd, and it changes it to guy 1 hitting 6th? Or is it changing the positions in the depth charts? So you say have guy 1 play SS, but it generates the depth chart with guy 1 at 2B?
Changing positions has been brought up before, by me in fact. I heard nothing about it past my post... it shouldn't be changing anything about your lineup, hitting order or position, but want to make sure which one is happening to you.

Quote:
Originally Posted by sley
5. I had AI do the minor league set up including lineups. Players that were injured, two of them out for the season, were in the lineups even though there were other players available for that position.
It creates the lineups based on ideal conditions, as in those guys are not injured. When it comes to the games it subs in the next guy in the depth chart... or subs in someone.
Personally I like this... I always got annoyed when the computer left them out in V5 because I would have to remember to go back in and get them in the lineup later. So if I went in to set the lineups, but my biggest prospect is out for a week... I'd have to remember to go back in in one week and change the lineups again. I want minimal work needed for my minor leagues, that kind of micromanaging is annoying.
As long as it works right, does sub someone in, I like it.

Quote:
Originally Posted by sley
And a general question. When we first played the game, we played a few games of one season. Then we messed around with editing and gave certain players high if not the highest ratings (1-250). The line in the Resulting Stats for one player had him hitting .400 with 50 home runs, yet when we played the season out, he hit .248 with 38 HR. Don' those increases take effect or is there some sort of checks and balance?
How old was he? Did his ratings drop during the season?
Also, just because it says he could or should doesn't mean he will. I think those lines are depicting a perfect season for him might result in these numbers... there's never a perfect season.
Maybe he drew the short straw and faced far more great pitchers than might normally happen for average. Maybe the AI was so scared of him they pitched around him, and he hit pitcher's pitches. Also, maybe it's just bad luck, see what he does next year.
tysok is offline  
Old 08-01-2006, 12:44 PM   #3 (permalink)
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,698
Thanked 16x in 12 posts
Quote:
Originally Posted by sley
Conversely, I did not check off enable interleague play but I have interleague play.
There is also an option for the game to grab an already made schedule for your league if there is one available that fits your league setup (i.e. sub-leagues, divisions, etc.). If you have that checked yes and it finds one that fits, it just inputs that schedule no matter what you have selected for interleague play. Likely, if you have an MLB setup, it inputted an MLB type schedule which would include interleague play.
__________________
June Madness: Links

FTB: andymac
andymac is offline  
Old 08-01-2006, 04:43 PM   #4 (permalink)
All Star Reserve
 
Join Date: Jun 2006
Posts: 818
Quote:
Originally Posted by andymac
If you have that checked yes and it finds one that fits, it just inputs that schedule no matter what you have selected for interleague play.
´
That's not correct, and you can easily test for that: The standard MAL setup (with interleague enabled by default) results in major_american_league_ml_c_2006.lsdl being loaded for the MAL. Turn off interleague without changing anything else and you'll get a game-created schedule instead.
Zeyes is offline  
Old 08-03-2006, 07:19 AM   #5 (permalink)
Hall Of Famer
 
dougaiton's Avatar
 
Join Date: Mar 2003
Location: Location:
Posts: 3,411
Quote:
Originally Posted by sley
4. Trade deadline set and selected for July 31, but have been offered several trades and made a trade just to see if I could as late as 9/09.
Yeah, I've seen offers, but you've actually got a trade through? Anyone know if this is TT'd?

Previously, I'd thought the AI was just misjudging who it could get through waivers, but now it looks like a flat-out bug,
dougaiton is offline  
Old 08-03-2006, 07:44 AM   #6 (permalink)
Minors (Single A)
 
Join Date: Jul 2005
Posts: 99
Thanked 2x in 2 posts
Yes, I have gotten trades through so it must be a bug.

And regarding the lineups in the depth charts. The guy I had playing 2nd base would be at 3rd, the guy at 3rd would be at ss etc. They were all infielders and played those positions, not like a catcher was playing ss, but I don't know why the depth charts would be different after just a click on a button..

And the guy we gave super numbers to was only 29. And I saw only a slight drop in his ratings during the year.
sley is offline  
Old 10-12-2006, 04:19 PM   #7 (permalink)
Global Moderator
 
Erik W.'s Avatar
 
Join Date: Apr 2003
Location: Montréal
Posts: 4,383
Thanked 68x in 41 posts
Sorry it's been such a long time since anyone last tried to help, Sley. Are you still having the speed problems and line-up changes after patch 1.0.3?
__________________

Formerly known as Azamien
Erik W. is offline  
Old 10-20-2006, 01:43 PM   #8 (permalink)
Global Moderator
 
Erik W.'s Avatar
 
Join Date: Apr 2003
Location: Montréal
Posts: 4,383
Thanked 68x in 41 posts
We usually close threads if they've gone without a response for seven days, as is the case with this one, as it can be assumed that the problem has been resolved.

If you'd like me to re-open the thread, feel free to PM me with a link to it. Thanks!
__________________

Formerly known as Azamien
Erik W. is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:07 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments