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#1 (permalink) |
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Minors (Double A)
Join Date: May 2003
Posts: 169
Thanks: 15
Thanked 16x in 13 posts
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AI firing frequency
I've seen many comments on the too high frequency of AI personnel changes (GM and manager) for teams it controls, but I haven't found any comments about changes coming in a future patch. Any chance the AI 'twitchiness' will be toned down in the next patch, or, even better, any chance we'll have a way to set the AI sensitivity in the game setup???
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#2 (permalink) |
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OOTP Developments
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Hi there.
I'm very sorry your issue has sat here for so long without a response. Us volunteers are a little on the burnt-out side right now! That's not an excuse, though, but let's see if we can make some progress, if you're still around after all this time... There is one issue, 3357, that was logged that noted a large % of GMs getting fired each season. Is that what you were referring to? Currently, we haven't been able to reproduce this issue, so if you have any more information, we'd certainly be interested in hearing it. Can you please give me some more specific information about the issue you're referring to? Sometimes it's hard to keep up on all of the different conversations out there! At this point, I don't believe there's any intent to provide a "twitchiness" setting. ![]() Thanks, Steve |
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#3 (permalink) |
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Minors (Double A)
Join Date: May 2003
Posts: 169
Thanks: 15
Thanked 16x in 13 posts
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Thanks for getting back to me--- I was referring to several threads on the forums, and was trying to avoid an unrealistic first offseason in my league. I haven't encountered the issue myself, and I'm happy to hear you can't reproduce the problem. If it crops up for me, I'll be back with lots of detail.
Thanks for digging through the forum, going back a month or so, to help those of us with problems, that's above and beyond for volunteer work, if you ask me. |
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