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Old 06-24-2008, 11:59 PM   #1 (permalink)
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Crashes when trying to simulate spring training

1st OOTP I have owned that experiences a major glitch so soon...not a good first impression. This was an OTTP 8 league I imported right after the 1930 season. Everything worked fine for post-season awards, player trades, etc. Simulated just fine up to start of spring training. But the game crashes some time near the end of ST--every time.

I have not added any teams, moved any teams or anything else that might screw up a league without regenerating the schedule.
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Old 06-25-2008, 01:43 AM   #2 (permalink)
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could you look back in the OOTP8 version and verify that spring training was on?
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Old 06-25-2008, 09:59 PM   #3 (permalink)
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Crashes around April 6th or so

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Originally Posted by theasfl View Post
could you look back in the OOTP8 version and verify that spring training was on?
Yes, spring training is turned on in OOTP8. Why? What could that mean?
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Old 06-26-2008, 03:07 AM   #4 (permalink)
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Quote:
Originally Posted by J.HenryWaugh View Post
Yes, spring training is turned on in OOTP8. Why? What could that mean?
Just trying to troubleshoot.

Before the crash, make sure that all teams have the correct number of players on the major league active roster.
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Old 06-26-2008, 10:36 AM   #5 (permalink)
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Spring training crash

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Originally Posted by theasfl View Post
Just trying to troubleshoot.

Before the crash, make sure that all teams have the correct number of players on the major league active roster.
I will do that...I have made it as far as April 6 now without a crash, but I know it happens somewhere within a day or so of this date. I checked all schedules and none of the minor leagues are playing yet, so it is just my Universal Baseball Association with any games to be played.

I would think that if a team had an invalid number of players, it would have crashed earlier than 4/6, which is near the end of spring training. All rosters are at 40 men right now. It is maddening to be sure.
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Old 06-26-2008, 07:09 PM   #6 (permalink)
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Could you make a copy of your .lg file at this stable point, then, and try simming forward to see if it always crashes at the exact same point?
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Old 06-27-2008, 11:41 AM   #7 (permalink)
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Crashes at end of spring training

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Originally Posted by Nutlaw View Post
Could you make a copy of your .lg file at this stable point, then, and try simming forward to see if it always crashes at the exact same point?
I had the league saved up to April 6th, with just a few games left. So I used the "Finish Today" button to move forward day by day. It made it thru the 6th, 7th, 8th and 9th. The 10th had no games schedules. But when I hit "Finish Today", the game crashed. So I am not sure how to fix this, when there were no games even played on the day it bombed.

What I might do is use OTTP8 to move to opening day of this season, then import the league to see if it works. If it doesn't, I have two options: 1. Start my fictional league over AGAIN or 2. Chalk up OTTP9 as a waste of money and go back to OTTP8, which has never given me any problems.
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Last edited by J.HenryWaugh; 06-27-2008 at 11:43 AM. Reason: added thought
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Old 06-27-2008, 07:41 PM   #8 (permalink)
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Quote:
Originally Posted by J.HenryWaugh View Post
What I might do is use OTTP8 to move to opening day of this season, then import the league to see if it works.
Give it a shot and let us know how it goes. I'm sure that we can figure something out.
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Old 06-29-2008, 12:24 PM   #9 (permalink)
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Moving forward with OOTP8 worked

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Give it a shot and let us know how it goes. I'm sure that we can figure something out.
I did what I said I would, using OOTP8 to move up to opening day, then importing the league again in OTTP9. Seemed to work, as I am now in mid-September and all seems to be working fine. I have been able to simulate huge chunks of games, as well as play one live now and then. Nice to have sound again.
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Old 06-29-2008, 04:05 PM   #10 (permalink)
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Quote:
Originally Posted by J.HenryWaugh View Post
I did what I said I would, using OOTP8 to move up to opening day, then importing the league again in OTTP9. Seemed to work, as I am now in mid-September and all seems to be working fine. I have been able to simulate huge chunks of games, as well as play one live now and then. Nice to have sound again.
glad to hear that worked. We'll close this thread and if the problem resurfaces please start a new post. Thx.
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