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#1 (permalink) |
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Minors (Single A)
Join Date: Aug 2002
Location: West Virginia
Posts: 73
Thanks: 11
Thanked 9x in 5 posts
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Fictional league draft and release problem?
I searched around and couldn't find this problem described. Sorry if it has.
I've been running tests with a fictional league, trying to get the numbers to my taste, and I reviewed the most recent amateur draft. I discovered, to my dismay, that every team, every round (16 teams, 7 rounds) made their draft choice, then turned around and released the player the same day. Anybody else have this problem crop up? |
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#2 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Orlando
Posts: 4,213
Thanks: 154
Thanked 111x in 66 posts
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Quote:
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#5 (permalink) |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,062
Thanks: 906
Thanked 445x in 243 posts
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I should have run a search before posting my own similar problem. I'm seeing this behavior in the 2 winter leagues in my OOTP universe. The main league and the 2 international leagues don't exhibit the problem. I've tried a variety of methods to combat it, including playing with different roster limitations (or no limit at all), but nothing seems to work.
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Commissioner of the Planetary Extreme Baseball Alliance (PEBA) and the League of the Rising Sun (LRS) Premiere OOTP fictional leagues where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#7 (permalink) | |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,529
Thanks: 79
Thanked 102x in 62 posts
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Quote:
Corsairs, we'll address your issues in your own thread, since you already started it. |
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