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Old 03-13-2009, 06:04 PM   #1 (permalink)
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Scheduling Problem

United States Players Alliance Standings Report

As you can see, I have 2 leagues with 1 division in each league. 4 teams are in each division, for a total of 8 teams in the league.

I am having some difficulty with the schedule. I want a 154 game season, with a balanced schedule and interleague play on.

When I try to create the schedule, it tells me that I can't use interleague play. Is there a reason for this?
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Old 03-15-2009, 11:00 AM   #2 (permalink)
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Anyone? The only way that I see I can fix this issue is to put all 8 teams into one division. I could just turn interleague play off, but with only 8 teams, that is something I really don't want to do.
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Old 03-15-2009, 11:23 AM   #3 (permalink)
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I've been looking through some old schedules and I THINK this is what you want. It's a schedule I found in my OOTP 2007 notes. Here's the description:

8 team schedule, 154 games
Designed for the following configurations:
2 leagues, each with 1 division, each with 4 teams

90 league games
30 against 3 other teams in league (15H/15A)

64 interleague games
16 against 4 teams of other league
(one 7H/9A, two 8H/8A, one 9H/7A)

No cases of more than 20 straight days without offday
Offdays only on Mondays, Thursdays, except at All-Star Break
No homestands or roadtrips longer than 14 games
All game times set at 7pm ET

You have to have the following settings for it to load:

Number of games per team: 154
Schedule Balance: (unchecked)
Typical Series length: 3 games
Interleague Play: (checked)

But definitely look through the schedule before you play. I don't want to screw up your league!
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File Type: lsdl ILY_BGN_G162_SL1_D1_T4_SL2_D1_T4_c_T8-L90-I72.lsdl (31.5 KB, 88 views)
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Old 03-15-2009, 11:28 AM   #4 (permalink)
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Sorry about that... posted the wrong schedule. Try this one.
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File Type: lsdl ILY_BGN_G154_SL1_D1_T4_SL2_D1_T4_c_T8-L90-I64.lsdl (30.0 KB, 89 views)
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Old 03-16-2009, 12:33 PM   #5 (permalink)
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Thanks...ran a few test sims and the schedule works perfectly.
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Old 03-16-2009, 12:36 PM   #6 (permalink)
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As the problem has been fixed, this thread will be closed for housekeeping purposes.
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