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Earlier versions of OOTP: Commissioner's Corner Want to run an online league? Want to learn about the 'ins' and 'outs' of being a commish? This is the place!

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Old 07-26-2008, 11:41 AM   #1 (permalink)
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Has anyone used the in-game draft list?

Our league would like to use the in-game draft list and would like to know if anyone has used it yet. I seems easy to use for the owners, but how easy is it for the commisioner to use. Would appreciate any feedback I can get.

Thanks
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Old 07-26-2008, 01:56 PM   #2 (permalink)
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I have used it. It works great but needs some tweaks in a future patch.

Advise your GMs to set their draft list, go to the action menu, copy and then paste to all lists so that they don't forget which round they are in.

I've been simming one round at a time.

The "and" and "or" settings are very confusing. I would advise that you stick with the default "and" and know that you're going in strict order.

Where it needs tweaked: It doesn't know that players have been drafted and the list remains the same for the next round.

We're starting from scratch with an inaugural draft so we're going a little slower with the rounds. I think it will work fantastically for the rookie draft when you really only have 2 or 3 good rounds anyway.

I like it and the basics of it are working.
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Old 07-26-2008, 06:19 PM   #3 (permalink)
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Originally Posted by rasnell View Post
I have used it. It works great but needs some tweaks in a future patch.

Advise your GMs to set their draft list, go to the action menu, copy and then paste to all lists so that they don't forget which round they are in.

I've been simming one round at a time.

The "and" and "or" settings are very confusing. I would advise that you stick with the default "and" and know that you're going in strict order.

Where it needs tweaked: It doesn't know that players have been drafted and the list remains the same for the next round.

We're starting from scratch with an inaugural draft so we're going a little slower with the rounds. I think it will work fantastically for the rookie draft when you really only have 2 or 3 good rounds anyway.

I like it and the basics of it are working.
thanks ras, I am surprised that it doesn't remove players from your list after they are drafted, that could be confusing. The "and" and "or" also looked confusing to me, I understand it though. If anyone else has experimented with it I would like to hear any positives, if there are any.

Thanks again rasnell
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Old 07-28-2008, 03:33 AM   #4 (permalink)
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I have my first draft coming up... I dont understand the AND/OR stuff at all. It doesnt seem like there is an option that does the simplest, which would be "Pick the highest in the list". Also why on earth is it round by round?
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Old 07-28-2008, 07:00 AM   #5 (permalink)
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Using "and" is the same as "pick the highest in the list" and it is the default setting.

Are you planning a round by round sim or a day-by-day sim that completes the entire draft in one round?

That's why the option is there to make picks for every single round.

In my league, we are drafting one round at a time (now two rounds per sim) and have been in the same game day for several real days now.

I advise my GMs to set their draft list as follows:

-- We have 16 teams so their 16 top picks would cover a round for sure. If they set 32 picks, they would be safe for at least two rounds.
-- While viewing draft list, go to the action button in the lower right and copy your list. Then paste your list to all rounds. This way you won't forget to set your pick to exactly the correct round.
-- You also could advise that they remember to set the right round that you are drafting. If they want to make sure to get a starting pitcher, they would set that round for SP and SP and SP for all of the possible choices they would want and stop with the list. That would be sure to get them a SP in that round. Then the next round they could set all of their SS or position player options by best available (using AND) and be sure to get a position player.

Personally, my early draft list looks like this, the absolute best available player regardless of position: SP, CF, C, SP, SS, 2B, SP, SP. By the time it gets to me, I might get the third choice of SP or perhaps my first choice of 2B.
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Old 07-28-2008, 08:43 PM   #6 (permalink)
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What I'd love is to simply be able to create one list of my top 100 players or so (and the same with my other owners) and then have the game notify the commish that somebody's list is empty when their pick comes up. At that time the sim could be stopped and uploaded to the site for new lists.

I do now understand the purpose of the round-by-round lists, I think that is a good idea.

I guess my ideal setup (not to nitpick OOTP or anything) would be as follows:
Teams can rank potentially ALL players in the draft in one list. Their draft could proceed simply by picking the highest player that list if any remain. However if a team wants to ensure a specific position in a certain round, they can specify simply the position(s)/round pairing, and then the game could filter their master list by position and make the proper pick. That IMO would provide some round-by-round determinism without requiring the user to re-prioritize picks over and over throughout the draft.
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Old 10-28-2008, 10:58 PM   #7 (permalink)
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A few patches have come out since this post was made, and I'm sure a number of you commissioners out there have now had an opportunity to use the in-game draft utility. Any updated tips on how best to work with this? We've just converted over to OOTP 9 and we're a couple months away from the amateur draft, but it never hurts to plan ahead.

Up until now we've used Getch's online draft utility to construct draft lists. That works quite well for a 3rd-party solution, but I imagine the in-game list would be optimal if it's up to snuff. So... suggestions from those of you that have conducted drafts with the in-game utility on how best to use it?
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Old 10-29-2008, 02:07 PM   #8 (permalink)
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I have used it through four fast-paced seasons. All GMs have done well with it.

Best advice is for GMs to choose their top players and always use the default AND as the connector. Then copy these first-round choices and paste to all other rounds.

In almost all drafts, once you get past the best 30 or so players, there is not much left anyway. Makes the draft go extremely rapidly.

I love the feature.
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Old 10-29-2008, 03:17 PM   #9 (permalink)
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What about in a setup where the entire draft is being conducted pretty much at once? I'm assuming the "copy first round picks to all other rounds" advice wouldn't hold in that circumstance. I believe you mentioned earlier in the thread that you sim a couple of rounds at a time. We'd be simming seven rounds on day one (168 players) and the remaining 13 rounds on day two (312 players), so our owners probably wouldn't have the luxury of using just one list of 40 players to cover themselves.

In a situation like that, would it make sense to copy a couple of rounds at a time before moving on to a new list of 40 players (i.e. rounds 1-2 would feature identical lists, rounds 3-4 would have their own idenctical lists, etc, etc)? I'm assuming it would still be best to use the "AND" qualifier. And would you recommend your suggestion of devoting one whole list to a particular desired position with this format?
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Old 11-01-2008, 04:45 AM   #10 (permalink)
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We now sim all rounds in one sim because this feature works so well. Most draft pools only have a solid 40-50 players. So what our GMs are doing is setting their order for those top 40 or 50 and then copying the same list to all rounds. One sim does it all.

If you want to break this into multiple sims for the same day, I would draft per position in round 1. If you have 20 GMs, they could choose the top 20 in that position to be sure to get that filled.

Same idea works, though, if you did everything in one sim.

The would choose all the best SS in round 1, all the best SP in round 2, etc. if they wanted.
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Old 11-01-2008, 10:04 AM   #11 (permalink)
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Quote:
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We now sim all rounds in one sim because this feature works so well. Most draft pools only have a solid 40-50 players. So what our GMs are doing is setting their order for those top 40 or 50 and then copying the same list to all rounds. One sim does it all.

If you want to break this into multiple sims for the same day, I would draft per position in round 1. If you have 20 GMs, they could choose the top 20 in that position to be sure to get that filled.

Same idea works, though, if you did everything in one sim.

The would choose all the best SS in round 1, all the best SP in round 2, etc. if they wanted.
This is a very helpful insight, Roger. Thanks. My league has just converted to 9.2.3 and I think this feature will be a HUGE time saver.
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Old 11-10-2008, 11:31 PM   #12 (permalink)
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Any of you in-game draft list experts have an idea what the consolidate function does? Nothing seemed to happen when I tried it.
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Old 11-11-2008, 11:25 AM   #13 (permalink)
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Any of you in-game draft list experts have an idea what the consolidate function does? Nothing seemed to happen when I tried it.
I second this question.
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Old 11-15-2008, 03:50 PM   #14 (permalink)
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I second this question.
It seems as though BMW has answered the question.

I considered moving that thread here, BTW, but since it's more a question for managers and not commissioners I held off.
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Old 11-15-2008, 05:47 PM   #15 (permalink)
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It seems as though BMW has answered the question.

I considered moving that thread here, BTW, but since it's more a question for managers and not commissioners I held off.
Thanks kq76 (and BTW)!
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Old 12-06-2008, 07:24 AM   #16 (permalink)
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One round at time?

I was wondering if someone could explain how to go 1 round at a time while runnign sims?

Do you simply import all the managers export and click continue till next pick by certain team. Then reexport the league file for all to see the draft in 2nd round?

And 2ndly if a team wants to be on "auto" can they just leave the list blank?

Thanks alot for your help
Doc
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Old 12-18-2008, 10:39 AM   #17 (permalink)
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Quote:
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I was wondering if someone could explain how to go 1 round at a time while runnign sims?

Do you simply import all the managers export and click continue till next pick by certain team. Then reexport the league file for all to see the draft in 2nd round?

And 2ndly if a team wants to be on "auto" can they just leave the list blank?

Thanks alot for your help
Doc
Can anyone answer this?
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Old 01-05-2009, 01:42 PM   #18 (permalink)
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Originally Posted by rasnell View Post
I have used it through four fast-paced seasons. All GMs have done well with it.

Best advice is for GMs to choose their top players and always use the default AND as the connector. Then copy these first-round choices and paste to all other rounds.

In almost all drafts, once you get past the best 30 or so players, there is not much left anyway. Makes the draft go extremely rapidly.

I love the feature.
Rasnell, you say over an over that the in-game draft list is great for the annual draft, have you used it for a league-beginning full draft?

Does it apply itself to be easily used for the volume of names required to effectively draft a full roster?

Thanks in advance
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Old 01-08-2009, 09:35 PM   #19 (permalink)
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I am using the in game draft tool for the first time and hit a snag.

Baltimore has the first pick, has one player on their draft list and the game will not take that player. I've tried it twice already and both times the cpu selected someone else with the pick.

Any ideas on what I maybe doing wrong?
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