Get it from CNET Download.com!
Latest News: OOTP PATCH 9.1.6 released! - OOTP 9 RELEASED! - Title Bout Championship Boxing 2.5 released! - OOTP 2007 receives Editors Choice Award from PC Gamer - Inside the Park Baseball Patch 1.03 released, DEMO now available

Click here to download Out of the Park Baseball 9!
Search the web
Search this site

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 06-12-2006, 07:32 PM   #21 (permalink)
Banned
 
GForce's Avatar
 
Join Date: May 2004
Posts: 3,464
Warnings: 2
Quote:
Originally Posted by TonyJ
As I understand it, Markus received real MLB injury data collected by Will Carroll from Baseball Prospectus. Assuming Markus coded the data in to the game correctly (and I have no reason to assume that he didn't), injuries in this version should be as close to accurate as one can get.
Ah...I think that's what I'm thinking of

I concede I've been too busy doing roster stuff to play and see the injury issue/nonissue, so I can't really comment too much on it.

GH
GForce is offline   Reply With Quote
Old 06-12-2006, 07:34 PM   #22 (permalink)
Minors (Rookie Ball)
 
JohnVee's Avatar
 
Join Date: Jun 2006
Posts: 39
It seems to me that whenever a player stands out in OOTP2006 he gets a sign put in his back: "give me a major injury!" It seems that ordinary players are immune to major injuries but star players have suppressed immune systems which leads them to all sorts of major injuries.

I will propose the term: SISD for Star Immune System Deficiency.
JohnVee is offline   Reply With Quote
Old 06-12-2006, 07:36 PM   #23 (permalink)
Minors (Single A)
 
Join Date: Apr 2003
Posts: 57
Quote:
Originally Posted by Nukester
Do you have Excel ? It is much cleaner to look at with Excel (open/delimited file/comma)
Ok it does look better that way, but what do the min and max number represent, is that days, months, weeks? And can you add onto the list, so that I can add a few more and when the game generates an injury it has a better chance of selecting a lesser injury.
DaveM0 is offline   Reply With Quote
Old 06-12-2006, 07:38 PM   #24 (permalink)
Minors (Single A)
 
Join Date: Apr 2003
Posts: 57
Quote:
Originally Posted by JohnVee
It seems to me that whenever a player stands out in OOTP2006 he gets a sign put in his back: "give me a major injury!" It seems that ordinary players are immune to major injuries but star players have suppressed immune systems which leads them to all sorts of major injuries.

I will propose the term: SISD for Star Immune System Deficiency.

Lol exactly what I am seeing. My sorry players hardly ever get hurt (and yes, they do play quite often because my starter is injured). I had my backup catcher last ALL year long without having an injury and he was only rated 25, which is unheard of in this version. I have no depth at all on my team, can't seem to get my players to develop too well in the minors.
DaveM0 is offline   Reply With Quote
Old 06-12-2006, 07:41 PM   #25 (permalink)
All Star Starter
 
Nukester's Avatar
 
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,883
Quote:
Originally Posted by DaveM0
Ok it does look better that way, but what do the min and max number represent, is that days, months, weeks? And can you add onto the list, so that I can add a few more and when the game generates an injury it has a better chance of selecting a lesser injury.
I believe the min/max are days, and yes you can add to the file. Ive not done much editing of this file, but its been done in past versions
__________________
Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you.
Nukester is offline   Reply With Quote
Old 06-12-2006, 07:47 PM   #26 (permalink)
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 2,933
Warnings: 1
Maybe I've just been starstruck, but my experience with the game has been lots of day to day injuries (some bad enough to warrant DL time), a few less 2-3 week injuries, a few couple-to-several month injuries, and a CEI or two every year. It doesn't seem excessive to me at all. Again, I think that a large part of this is that pretty much every baseball game ever created to this point severely underplayed injuries for customer satisfaction reasons (EA is going to generate a lot less grief having Barry Bonds available all year than it is if Dontrelle Willis gets hurt in a gamer's league). However, in a game where our investment is with the overall team and not with making the individual players on the team into superstars, it makes sense to model injuries realistically.

You can always turn them down or off. Bear in mind that doing so will make players last until they're 50 because they won't be breaking down from accumulated injuries.
Syd Thrift is offline   Reply With Quote
Old 06-12-2006, 07:48 PM   #27 (permalink)
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 7,220
I see scrubs blowing up all the time, but the cost to me is so insignificant I don't pay them any heed. An average 25 yr old SP in AA out 8 months? Welcome to the rest of your life, because I am going to release you.

When a real world HoF player blows up 2 years into a campaign, that becomes a Greek tradgedy worth a USA channel TV movie.

Absent a reason to care, the other injuries fade into the background.
__________________
Raidergoo is offline   Reply With Quote
Old 06-12-2006, 08:03 PM   #28 (permalink)
All Star Starter
 
TonyJ's Avatar
 
Join Date: Jul 2003
Location: Gassin' Kurds
Posts: 1,892
One thing I would like to see is CEI's completely removed from the game. No player outside of the very rare Dave Dravecky suffers an injury that causes them to never at least try to come back from. A more accurate model would be a severe injury that causes them to miss a year or more followed by the player coming back, possibly with a loss of skill. It would also be cool to see players get TJ'd and come back with more velocity (that actually does happen nowadays).
__________________
ignore this blog
TonyJ is offline   Reply With Quote
Old 06-12-2006, 08:06 PM   #29 (permalink)
Minors (Double A)
 
witwerk8267's Avatar
 
Join Date: Jan 2006
Location: Pittsburgh, PA
Posts: 101
Tony J that is an excellent idea. Hopefully it won't get lost at least for future versions.
witwerk8267 is offline   Reply With Quote
Old 06-12-2006, 08:14 PM   #30 (permalink)
Banned
 
GForce's Avatar
 
Join Date: May 2004
Posts: 3,464
Warnings: 2
Quote:
Originally Posted by TonyJ
One thing I would like to see is CEI's completely removed from the game. No player outside of the very rare Dave Dravecky suffers an injury that causes them to never at least try to come back from. A more accurate model would be a severe injury that causes them to miss a year or more followed by the player coming back, possibly with a loss of skill. It would also be cool to see players get TJ'd and come back with more velocity (that actually does happen nowadays).
100% agreed.

GH
GForce is offline   Reply With Quote
Old 06-12-2006, 08:15 PM   #31 (permalink)
Minors (Single A)
 
Join Date: Apr 2003
Posts: 57
Quote:
Originally Posted by Raidergoo
I see scrubs blowing up all the time, but the cost to me is so insignificant I don't pay them any heed. An average 25 yr old SP in AA out 8 months? Welcome to the rest of your life, because I am going to release you.

When a real world HoF player blows up 2 years into a campaign, that becomes a Greek tradgedy worth a USA channel TV movie.

Absent a reason to care, the other injuries fade into the background.
I keep track of my all my injuries in the majors and I know for sure that the proportion of injuries on my team mainly happen to my star players. It could be that I just have bad luck. I just simulated the first week of my season and I had two more players get hurt (decent, not great but I don't have any great players left not injured.)

Name:  injury.JPG
Views: 360
Size:  79.1 KB

#2 Starter Searles (Also missed most of last season)
RF Gomez, Voted Rookie of the Year last year, rated 72 (spring training injury)
#1 Starter Edney, was Rated 78 (was injured last year, out 14 months total)
3B Gibbs - Rated 68, my best power hitter who usually hits 30-40 HR a year (not too bad of an injury in comparison)
3B Garcia - Rated 56, starts at 2nd base
2B Delaguarda - Backup 2nd base, rated ~50 (The only one that had no impact on my team)

I lost 1/3 of my starting lineup before the end of the first week of the season.
DaveM0 is offline   Reply With Quote
Old 06-12-2006, 08:21 PM   #32 (permalink)
All Star Starter
 
TonyJ's Avatar
 
Join Date: Jul 2003
Location: Gassin' Kurds
Posts: 1,892
Probably just sample size/bad luck. I seriously doubt that Markus would code in a feature that causes your best players to get injured. After all, the goal is accuracy.
__________________
ignore this blog
TonyJ is offline   Reply With Quote
Old 06-12-2006, 08:36 PM   #33 (permalink)
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 2,933
Warnings: 1
Yeah, that is a good idea...

Here's a file I just played with on the fly. There should no no longer be any CEIs, but to make up for it there are now several injuries that take 18 months or longer to rebound from. The big question here is whether or not players will continue to come back from these and play until they're 50...
Attached Files
File Type: txt injuries.txt (4.4 KB, 50 views)
Syd Thrift is offline   Reply With Quote
Old 06-12-2006, 08:47 PM   #34 (permalink)
All Star Starter
 
Zitofan75's Avatar
 
Join Date: Feb 2005
Posts: 1,319
Quote:
Originally Posted by TonyJ
Probably just sample size/bad luck. I seriously doubt that Markus would code in a feature that causes your best players to get injured. After all, the goal is accuracy.
Maybe Markus is responsible that IRL Rich Harden is out AGAIN, this time with TJ surgery and see ya in 2007! It's the 4th time in 13 months he's been on the DL. It happens. It sucks when it's your guy it happens to but it happens.
Zitofan75 is offline   Reply With Quote
Old 06-12-2006, 09:02 PM   #35 (permalink)
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 2,933
Warnings: 1
I'm running a 40 year simulation using this injury file. I'll let y'all know how it goes once I get through...
Syd Thrift is offline   Reply With Quote
Old 06-12-2006, 09:20 PM   #36 (permalink)
Hall Of Famer
 
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,307
I posted this in the testers forum but I thought I'd cross post it here for everyone to see.

Quote:
Based on a number of posts dealing with injury severity, it seems many people have a problem with the length (not frequency) of injuries being found in their leagues. I had the same feeling so I decided to do some number crunching. All my data is based on a snapshot of my league taken at the current state. Here's what I found.

50% of all injures assigned to a player are potentially season ending
50% of all injuries assigned to a player are potentially career ending
68% of all injuries assigned to a player have a minimum time <= 30 days

My question is more as to how is the length of time an injury will affect a player determined? Also, and here is the big one, at what point is it determined that an injury is either season ending or career ending? Speculating as to how this might work wouldn't be worth while but there is a big difference between determining if an injury is season / career ending then picking the injury vs picking the injury, then determining if the injury is season / career ending.

My opinion would be to first determine if the injury is season / career ending. If it is, then select an appropriate injury that would allow this. Otherwise the injury should not be season / career ending and the appropriate time would then be selected.

Without knowing how injury selection works, I can't give much more of a suggestion but I can definately see a potential problem based on the data I have. I don't subscribe to BP so I don't access to their injury data, but it would be nice to compare my snapshot to a snapshot of their actual data.
__________________
If not perfection, when is good enough, good enough?

jarmenia is online now   Reply With Quote
Old 06-12-2006, 09:26 PM   #37 (permalink)
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 2,933
Warnings: 1
You know, the more I look at it, the more I think that what happens is that the game first determines if there's an injury then randomly chooses one from the appropriate list. I wonder if it would handle multiple instances of the same injury as a means of making the probabilities work out a bit better...
Syd Thrift is offline   Reply With Quote
Old 06-12-2006, 09:33 PM   #38 (permalink)
Major Leagues
 
Arlie Latham's Avatar
 
Join Date: Apr 2004
Location: Iowa Cornfields
Posts: 437
Are you sure you don't want your boys affected with Tuberculosis, Mysterious Diseases and Military Service hitches?


Fights, Cholera, Dying players, It's all here!
Arlie Latham is offline   Reply With Quote
Old 06-12-2006, 09:44 PM   #39 (permalink)
Minors (Double A)
 
Killing Time's Avatar
 
Join Date: May 2005
Posts: 177
Quote:
Originally Posted by TonyJ
One thing I would like to see is CEI's completely removed from the game. No player outside of the very rare Dave Dravecky suffers an injury that causes them to never at least try to come back from. A more accurate model would be a severe injury that causes them to miss a year or more followed by the player coming back, possibly with a loss of skill. It would also be cool to see players get TJ'd and come back with more velocity (that actually does happen nowadays).
I hope Marc and Markus read that and took notes.
__________________
Bears5122: "I never really needed to be able to create a league in Ghana."
Killing Time is offline   Reply With Quote
Old 06-12-2006, 10:07 PM   #40 (permalink)
Hall Of Famer
 
Join Date: Mar 2002
Location: Gainesville, FL USA
Posts: 3,307
Quote:
Originally Posted by Syd Thrift
You know, the more I look at it, the more I think that what happens is that the game first determines if there's an injury then randomly chooses one from the appropriate list. I wonder if it would handle multiple instances of the same injury as a means of making the probabilities work out a bit better...

That's how I *think* its happening. I'm waiting to hear back if thats the case.
__________________
If not perfection, when is good enough, good enough?

jarmenia is online now   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:06 AM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Copyright © 2008 Out of the Park Developments