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Old 06-28-2006, 02:23 AM   #61 (permalink)
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Quote:
Originally Posted by gordyhulten
Please, for the love of God, allow us to save the game during league creation. Without that, I'm not sure I'll ever try to create another universe.

I agree that this should be implemented in this version!
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Old 06-28-2006, 04:29 AM   #62 (permalink)
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Quote:
Originally Posted by gordyhulten
Please, for the love of God, allow us to save the game during league creation. Without that, I'm not sure I'll ever try to create another universe.
Count me in... Its just impossible to do what you want it to do, w/out having it crash when you hit the start button (after spending countless hrs on it)...
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Old 06-28-2006, 10:37 AM   #63 (permalink)
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Quote:
Originally Posted by Matter2003
Yes, I agree bigtime with this one...it is really really annoying to only have 1 shot to get it right...why not be able to save a template so you an add to it later...this would definitely help with creating the large baseball worlds and ensure that if a mistake was made it was able to be corrected...

As of right now, most things are able to be changed afterwards, but you are not able to create any new leagues which is a killer if you forgot to make one and then have to try and start over again from scratch...

Matter2003
This is for me, now a dealbreaker. I've tried creating my fictional universe twice, and the first time I screwed up after about ten hours by not changing the start date, so I had to start from scratch, this despite my saving a quickstart at the earliest possible opportunity.

This time, I want to go back and add another independent league, and I can't.

I'm going to take one more shot at creating my fictional universe after patch #2 comes out. If I can't save while doing so, I'll probably have to leave my computer on for a week again while I spend the 8-10 hours required to get my leagues set up correctly. If I screw it up again, or if I run into an unexpected error that I cannot go back and fix, I'm not going to try a fourth time, and I'll be done with OOTP2006.

This game has exhausted me because I can't go back and fix my own errors during league creation, and I'm not skilled enough to create my universe without screwing something up.

Please, I want to play this game. I want to resurrect my solo dynasty. I want to have fun with it. But the lack of a save function during league creation is just killing my ability to even get started.
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Old 06-28-2006, 11:35 AM   #64 (permalink)
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I feel your pain gordy! I have started a couple of threads in the suggestions forum on this topic, but it is really becoming clear that this is a need, not a suggestion for those of us who want to take advantage of unlimited number of leagues we can now have
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Old 06-28-2006, 11:54 AM   #65 (permalink)
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From here.

Quote:
Originally Posted by Marc Duffy
We talked about this feature yesterday in our meeting, the ability to save down your league settings.

The way we talked about implementing this (ie saving your config) meant it currently isnt scheduled for the patches - more as something for the next version
Well, so much for that. This just seems so friggin' basic. How can it be that I'm giving up on such a great game because of this one, stupid little missing thing?
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Old 06-28-2006, 11:57 AM   #66 (permalink)
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Quote:
Originally Posted by gordyhulten
Well, so much for that. This just seems so friggin' basic. How can it be that I'm giving up on such a great game because of this one, stupid little missing thing?

Well, that is your hangup and not necessarily the games. As far as being "basic", I'm not sure what your intended context is there but I really doubt it is an easy feature to implement.
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Old 06-28-2006, 12:03 PM   #67 (permalink)
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Seems to me that it'd be more or less like saving a quickstart, but I'm not programmer.
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Old 06-28-2006, 12:08 PM   #68 (permalink)
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Quote:
Originally Posted by gordyhulten
Well, so much for that. This just seems so friggin' basic. How can it be that I'm giving up on such a great game because of this one, stupid little missing thing?
That's a good question.
I agree it should exist, and by all means keep arguing for it to be in a patch... but couldn't you play a dumbed down version of your utopia since it's not?
I've seen countless games that have some stupid little glitch that makes it not feasible to do what they said it could... if you don't like the game you quit because of it, if you do you work around it and hope it gets worked out in the next release.

If Markus had decided to build off of 6.5 instead of going to SI and this rewrite the option for a simulated universe wouldn't exist... the situation sucks, but this would be like throwing away your thousand dollar home theater system because the center speaker doesn't work.... which mine doesn't btw.
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Old 06-28-2006, 12:11 PM   #69 (permalink)
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Originally Posted by andymac
Well, that is your hangup and not necessarily the games. As far as being "basic", I'm not sure what your intended context is there but I really doubt it is an easy feature to implement.
Sorry, by "basic" I mean that it's such a simple concept. I think if you look through my history, I've been vigorously supporting this version since release. But I'm so frustrated now that I can't get my solo league off the ground, perfect, as I imagined it, without going through several more reiterations of hours-long setups.

And it's different than a Quickstart. I save a Quickstart first thing, right after creating the league. But a Quickstart doesn't let you go back and fix your own stupid mistakes. A QS doesn't let you change league structure or starting year. A QS doesn't let you play with initial draft settings or add another independent league. A QS doesn't allow you to start with a brand new batch of players/coaches/scouts.

I'm coming across as a bit of a crazy nut, I guess. I'm just really disappointed - I so loved my solo dynasty using 6.51a, but I put it on hold when CatoBase wouldn't work with it anymore. I was looking forward to recreating it with even more depth with the new version, but I've tried three times, and spent somewhere upwards of 20 hours doing setups, and I want to keep trying things to get it perfect, and to do so, I have to go back and do the whole thing over again.

I'll shut up now - it's a moot point anyway, it seems.
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Old 06-28-2006, 12:18 PM   #70 (permalink)
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You can save your universe as a quick start and use this as the basis, at least for this version.

The only thing the quickstart wont allow is the addition / removal of leagues.
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Old 06-28-2006, 12:20 PM   #71 (permalink)
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Quote:
And it's different than a Quickstart. I save a Quickstart first thing, right after creating the league. But a Quickstart doesn't let you go back and fix your own stupid mistakes. A QS doesn't let you change league structure or starting year. A QS doesn't let you play with initial draft settings or add another independent league. A QS doesn't allow you to start with a brand new batch of players/coaches/scouts.
I presume this is in response to my post. I was unclear. What I meant to convey is that adding an in-setup save option would, so far as I can tell, be essentially the same as it was then they added the "save as quickstart" functionality we have now.
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Old 06-28-2006, 12:21 PM   #72 (permalink)
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Quote:
And it's different than a Quickstart. I save a Quickstart first thing, right after creating the league. But a Quickstart doesn't let you go back and fix your own stupid mistakes. A QS doesn't let you change league structure or starting year. A QS doesn't let you play with initial draft settings or add another independent league. A QS doesn't allow you to start with a brand new batch of players/coaches/scouts.
I understand more now. Thanks
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Old 06-28-2006, 12:27 PM   #73 (permalink)
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Quote:
Originally Posted by gordyhulten

I'm coming across as a bit of a crazy nut, I guess. I'm just really disappointed - I so loved my solo dynasty using 6.51a, but I put it on hold when CatoBase wouldn't work with it anymore. I was looking forward to recreating it with even more depth with the new version, but I've tried three times, and spent somewhere upwards of 20 hours doing setups, and I want to keep trying things to get it perfect, and to do so, I have to go back and do the whole thing over again.

I'll shut up now - it's a moot point anyway, it seems.
I'm with you on this.

I am one who spent the last few months before release working hours on my league/team names, logos, uniforms, rules with the anticipation of being able to create a "baseball world" of my dreams. While I realize this is possible, I don't have extra hours to throw around re-creating and re-re-creating universes because of small mistakes I made in the initial setup.

Waiting until 2007 for this ability just seems a bit unfair to me, but I realize that incessant complaining only gets you so far, so I leave it at this.


signed,

a loyal OOTPer
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Old 06-28-2006, 12:29 PM   #74 (permalink)
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I understand your frustrations in this, and if anything it's something we overlooked in terms of useability. Whilst I appreciate it must be frustrating I'd like to think it's not a reason to no longer play the game.
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Old 06-28-2006, 12:33 PM   #75 (permalink)
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I understand your frustrations in this, and if anything it's something we overlooked in terms of useability. Whilst I appreciate it must be frustrating I'd like to think it's not a reason to no longer play the game.
Oh, I'm still playing! just maybe with small, simpler universes until this gets resolved
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Old 06-28-2006, 12:36 PM   #76 (permalink)
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Quote:
Originally Posted by Marc Duffy
I understand your frustrations in this, and if anything it's something we overlooked in terms of useability. Whilst I appreciate it must be frustrating I'd like to think it's not a reason to no longer play the game.
For me, it's preventing me from even getting started. I've got something like 20-30 hours invested in creating and recreating my fictional universe. For a number of reasons, I'm not happy with it yet, and I want to change some things. My only choices, right now, are to start from scratch, play with a league that isn't what I want, or shelve the game.

I don't think I'm willing to start from scratch more than one more time.

I'm not really that excited about playing 100 years of solo baseball in a league that I created but which still isn't exactly what I wanted. I guess, in the end, that would feel like it's really not "in my hands" after all.

So I think I'll sit back and wait, lurk on the boards, and hope at some point in the future league creation gets to be a little more tweak-friendly. I'm that ready to give up on a game I've been playing for more than four years.
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Old 06-28-2006, 12:38 PM   #77 (permalink)
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I understand more now. Thanks
OK, thanks. Whatever you can do is appreciated. Silvam's idea about creating new league templates (within a game) might be a good solution, and something I hadn't considered.

EDIT: And I'll stop hijacking the Patch discussion thread now. Back to your regularly scheduled griping/requesting/praising.
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Old 06-28-2006, 12:49 PM   #78 (permalink)
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What I think the game needs is basically initial editability. You should be able to do anything to it, including add and subtract leagues, before you go forward for the first day. That should be a transitional state. You can see how the world looks when it is put together and make edits to it.

Setting up a league in this game is like a sub-game. It can take hours and hours. Not being able to save can be a real drain for some people. The best bet, which is what I'm doing, is to map everything out in a spreadsheet first. It won't fix the issue, but at least it will make running into problems less likely if everything is mapped out well. I copied all the setting names into a spreadsheet as row names. I put my leagues as column names, and I go down the list, adjusting each setting. Then it's a matter of copying what I've done into OOTP.

Ideally, in future versions, the game will be much more editable. Leagues will be able to be created and deleted throughout the life of the universe. I can excuse that these features don't exist yet, of course, since just having multiple leagues was an experiment, but I do hope they show up on the drawing board for the next version.
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Old 06-28-2006, 12:49 PM   #79 (permalink)
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Quote:
Originally Posted by Scoman
I was wondering if TT 1731 has been resolved yet,it was present before patch 1 and was still there after patch 2,also known as the free agent bug in historical sims were you can sign and allstar caliber player to a minor league contract.From the feedback that was posted earlier it doesnt seem to happen in fictional leagues.Thanks.

I was wondering if a could get a answer on this,thanks.
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Old 06-28-2006, 12:52 PM   #80 (permalink)
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Quote:
Originally Posted by ctorg
What I think the game needs is basically initial editability. You should be able to do anything to it, including add and subtract leagues, before you go forward for the first day. That should be a transitional state. You can see how the world looks when it is put together and make edits to it.

Setting up a league in this game is like a sub-game. It can take hours and hours. Not being able to save can be a real drain for some people. The best bet, which is what I'm doing, is to map everything out in a spreadsheet first. It won't fix the issue, but at least it will make running into problems less likely if everything is mapped out well. I copied all the setting names into a spreadsheet as row names. I put my leagues as column names, and I go down the list, adjusting each setting. Then it's a matter of copying what I've done into OOTP.

Ideally, in future versions, the game will be much more editable. Leagues will be able to be created and deleted throughout the life of the universe. I can excuse that these features don't exist yet, of course, since just having multiple leagues was an experiment, but I do hope they show up on the drawing board for the next version.
Another idea expanding on your spreadsheet process would be to have a standard csv file for league creations that can be imported into the game.
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