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Old 06-28-2006, 12:55 PM   #81 (permalink)
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Quote:
Originally Posted by Scoman
I was wondering if I could get an answer on this,thanks.
The answer is that this is not yet fixed.
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Old 06-28-2006, 01:01 PM   #82 (permalink)
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Quote:
Originally Posted by Raidergoo
The answer is that this is not yet fixed.

Do you know if there are plans to fix it in patch 2?
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Old 06-28-2006, 01:06 PM   #83 (permalink)
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Quote:
Originally Posted by Scoman
I was wondering if a could get a answer on this,thanks.
It's marked as high and is still open so yes it will be looked at for patch2
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Old 06-28-2006, 01:07 PM   #84 (permalink)
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Quote:
Originally Posted by Marc Duffy
It's marked as high and is still open so yes it will be looked at for patch2

Thanks for the info marc.
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Old 06-28-2006, 01:22 PM   #85 (permalink)
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Quote:
Originally Posted by gordyhulten
Sorry, by "basic" I mean that it's such a simple concept. I think if you look through my history, I've been vigorously supporting this version since release. But I'm so frustrated now that I can't get my solo league off the ground, perfect, as I imagined it, without going through several more reiterations of hours-long setups.

And it's different than a Quickstart. I save a Quickstart first thing, right after creating the league. But a Quickstart doesn't let you go back and fix your own stupid mistakes. A QS doesn't let you change league structure or starting year. A QS doesn't let you play with initial draft settings or add another independent league. A QS doesn't allow you to start with a brand new batch of players/coaches/scouts.

I'm coming across as a bit of a crazy nut, I guess. I'm just really disappointed - I so loved my solo dynasty using 6.51a, but I put it on hold when CatoBase wouldn't work with it anymore. I was looking forward to recreating it with even more depth with the new version, but I've tried three times, and spent somewhere upwards of 20 hours doing setups, and I want to keep trying things to get it perfect, and to do so, I have to go back and do the whole thing over again.

I'll shut up now - it's a moot point anyway, it seems.
I agree with you 100% on this...I spent about 5 hours creating my PERFECT universe, historical MLB, fictional league, everything...but forgot to check "hidden players", one of my favorite new features in this game!! I've tried convincing myself that it wasn't a very important feature, but it is!!!!

I haven't played since, so I think once the patch comes out I will redo everything for one last time (keep my fingers crossed)

It's no big deal as the game is unplayable anyway, as I've simmed up to 1935 and it took me 15 minutes just to close the game last time. Yay for patch.
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Old 06-28-2006, 01:38 PM   #86 (permalink)
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Old 06-28-2006, 04:50 PM   #87 (permalink)
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Quote:
Originally Posted by redmarkYankees
Is this related to TT1889, specifically post 3 in this thread?

Any progress on the main part of TT1889, the apparent inaccuracy/incompleteness of player evaluation by the AI due to the lack of fielding evaluation, which may then impact player evaluation in other ways (e.g. negatively impacts older players)?

Thanks.
Quoted without the Invisible Text I foolishly used last time.
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Old 06-28-2006, 06:32 PM   #88 (permalink)
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Quote:
Originally Posted by dougaiton
As for the 'Improved Aging' thing, does this include the removal of forced retirements and allowing of smaller drafts, the two biggest problems that result in very 'young' leagues with only one level of minors or no minors:

The Draft, Forced Retirements, Reserve Roster and League Age
I'm sorry to keep going on about this data, but it was hours of research, and I can't seem to get any acknowlegement at all. Is there any reason why Markus couldn't reinstate <5 round drafts, and if not, is there any chance he could in the next patch?
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Old 06-28-2006, 08:59 PM   #89 (permalink)
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Quote:
Originally Posted by Marc Duffy

- Added two new stat splits: Last Year and 2 Years Ago

Indicates new since last update
Before ADDING new splits, how about getting the pinch hitting stats to show up? They aren't showing now.
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Old 06-29-2006, 12:47 AM   #90 (permalink)
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sorry if this has been asked, when is the patch due for release?
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Old 06-29-2006, 01:48 AM   #91 (permalink)
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Quote:
Originally Posted by adichiara
sorry if this has been asked, when is the patch due for release?
I've been wondering that too . . . I've just waited for someone else to dare ask Having said that, I remember talk awhile ago of a July release, but it seemed very vague and uncertain . . .
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Old 06-29-2006, 12:11 PM   #92 (permalink)
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Will player development be more variant?
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Old 06-29-2006, 12:17 PM   #93 (permalink)
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Quote:
Originally Posted by CHCfan
I remember talk awhile ago of a July release, but it seemed very vague and uncertain . . .
That's accurate.
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Old 06-29-2006, 12:23 PM   #94 (permalink)
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Quote:
Originally Posted by Raidergoo
That's accurate.

July is 31 days long. Can we at least get a early, mid or late July guess?
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Old 06-29-2006, 01:17 PM   #95 (permalink)
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Quote:
Originally Posted by rdomico
July is 31 days long. Can we at least get a early, mid or late July guess?
You'll have to get that answer from Marc.
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Old 06-29-2006, 01:18 PM   #96 (permalink)
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I hope to make an announcement tomorrow.
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Old 06-29-2006, 01:32 PM   #97 (permalink)
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IIRC, they said before July. That being said, take as long as it needs to tweak as much AI as possible. This game is awesome and once these AI bugs are dealt with, my wife is going to forget who I am.
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Old 06-29-2006, 02:03 PM   #98 (permalink)
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I canīt wait until tomorrow to read that announcement. I think im going to go to bed early.
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Old 06-29-2006, 02:09 PM   #99 (permalink)
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Quote:
Originally Posted by Marc Duffy
I hope to make an announcement tomorrow.
Tomorrow is 24 hours long (32 if you take into account the time difference between London time and PST). Can we at least get a early, mid or late tomorrow guess?
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Old 06-29-2006, 02:23 PM   #100 (permalink)
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I was thinking the original announcement was by July as well. Maybe I was wrong. Maybe they've changed their minds.

Who knows?
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