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Old 06-26-2006, 04:12 PM   #1 (permalink)
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Patch 2 update (6/26/2006)

Apologies for any lack of communication the past week. I've been away on vacation. Here is a list of the current fixes for patch 2 being tested currently.

Markus arrives in London tomorrow and on the agenda will be the demo length (real time limit of 14 days) and the release schedule for patch2.

- Fixed a series of memory leaks causing the game to perform badly the longer it was left open and simming
- Improved the memory footprint of the game when handling large amounts of data
- Improved loading time and game speed
- Trade offers no longer expire after using the back button
- The game now remembers position filters when on the lineup or ratings page
- The free agent pool after creating a league no longer contains top prospects
- Player list now sorted by last names instead of first names
- Fixed scrollbar bug on player history page and other pages
- The AI no longer adjusts lineups for human teams when managing a game
- Fixed problems with the usage of depth chart settings
- Added Wild Pitches to the team pitching stats table
- Added passed balls to the team fielding stats table
- Added player league level to the options available in the filter dialog for player lists
- Tweaked Passed Ball and Wild Pitch frequencies
- Tweaked player position rating calculation & importing
- Fixed importing of OOTP 6.5 HBP ratings
- Middle Relievers are valued less in trades
- Adjusted salaries for closers
- Improved 40-man roster selection AI
- Improved bullpen AI
- Tweaked injury severeness
- Fixed rare crash when viewing league history
- Schedule evaluation report doesn't include spring training now
- Improved retiring logic
- Improved contract offering AI if computer teams have lots of money available
- Added two new stat splits: Last Year and 2 Years Ago
- Added an option to automatically delete retired players who never reached the major leagues, saving memory
- Fixed problems with the name database when importing OOTP 6.x leagues
- Fixed importing of HBP, balk and WP ratings from OOTP 6.x leagues
- Added an option to the preferences dialog to select the use of page selectors for sortable lists
- Added accomplishments section to league history
- Fixed crash issues
- Improved pinch-hitting AI
- Tweaked starting pitcher endurance
- Tweaked player aging
- Added milestones to player history summary
- Scrollable player & coaches lists now remember their position
#227 - Fixed wildcard scheduling opponent in initial playoff round
#1694 - Fixed problems with the AI going over the salary cap through trades
#1747 - Fixed problems with releasing player during the offseason, sometimes additional money was added to team expenses
#1770 - Fixed Rule 5 Draft scheduling problems


Indicates new since last update

Last edited by Marc Duffy; 06-26-2006 at 04:55 PM.
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Old 06-26-2006, 04:17 PM   #2 (permalink)
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Thanks for the update Mark - looking good.
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Old 06-26-2006, 04:18 PM   #3 (permalink)
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Welcome back and thanks for the update!

I hope that if we get an England v Germany Cup final it won't create too deep a schism in the OOTP/SI partnership.
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Old 06-26-2006, 04:22 PM   #4 (permalink)
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The only thing the Germans have a chance of grabbing are the sunbeds
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Old 06-26-2006, 04:54 PM   #5 (permalink)
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It would be nice if you highlighted the ones that are different from the last update.
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Old 06-26-2006, 04:56 PM   #6 (permalink)
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done
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Old 06-26-2006, 04:58 PM   #7 (permalink)
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Awesome! Thanks .

I love the "last year" and "2 years ago" splits!!
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Old 06-26-2006, 05:05 PM   #8 (permalink)
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I wonder if tweaking SP endurance will cajole the game into keeping starters around longer... otherwise, this looks like an awesome patch. KUTGW and don't forget about the waiver/release AI!
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Old 06-26-2006, 05:50 PM   #9 (permalink)
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Free agent bug

I was wondering if TT 1731 has been resolved yet,it was present before patch 1 and was still there after patch 2,also known as the free agent bug in historical sims were you can sign and allstar caliber player to a minor league contract.From the feedback that was posted earlier it doesnt seem to happen in fictional leagues.Thanks.

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Old 06-26-2006, 05:54 PM   #10 (permalink)
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Quote:
Originally Posted by Marc Duffy
- Added an option to automatically delete retired players who never reached the major leagues, saving memory
I REALLY hope this is not THE memory fix but instead is just a temporary fix. THERE IS ABSOULTLY NO REASON THE ENTIRE DATABASE SHOULD BE LOADED INTO MEMORY AT ALL TIMES PERIOD. Unless this is fixed correctly, this game will not be able to deliver on its advertised promises as it will not be possible to play a MLB style league with minors for more than 20 years without killing the history of the minor leagues.
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Old 06-26-2006, 06:15 PM   #11 (permalink)
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Quote:
Originally Posted by jarmenia
I REALLY hope this is not THE memory fix but instead is just a temporary fix. THERE IS ABSOULTLY NO REASON THE ENTIRE DATABASE SHOULD BE LOADED INTO MEMORY AT ALL TIMES PERIOD. Unless this is fixed correctly, this game will not be able to deliver on its advertised promises as it will not be possible to play a MLB style league with minors for more than 20 years without killing the history of the minor leagues.
Not sure if this is what you're hoping for, but read line two of the fixes -
Quote:
Improved the memory footprint of the game when handling large amounts of data
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Old 06-26-2006, 06:50 PM   #12 (permalink)
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Quote:
Originally Posted by BruceM
Not sure if this is what you're hoping for, but read line two of the fixes

Quote:
Quote:
Improved the memory footprint of the game when handling large amounts of data-
Unfortunately its not. I brought this up in the dream team forum and that's what made Markus implement the "Delete all minor league players that don't make it to the Majors option". In all the tests I've run with patch 2 so far, the memory footprint / memory useage has been worse than with patch 1.
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Old 06-26-2006, 07:42 PM   #13 (permalink)
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I see that milestones and accomplishments were added. Is this the same milestones & accomplishments feature we saw in v6.5.?

Thanks for the update Marc and keep pluggin' away Markus. You doing a fine job.
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Old 06-26-2006, 08:38 PM   #14 (permalink)
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Quote:
Originally Posted by Kyros
I see that milestones and accomplishments were added. Is this the same milestones & accomplishments feature we saw in v6.5.?

Thanks for the update Marc and keep pluggin' away Markus. You doing a fine job.
It says "in player histories", so I don't think it's like the one in 6.5 where you could look up a "milestone report". At least it doesn't sound like the same one.
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Old 06-26-2006, 09:22 PM   #15 (permalink)
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Is there a way to add a button, to make all the teams to be run by a human
manager (such as in 6.5) instead of creating them one by one
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Old 06-26-2006, 10:00 PM   #16 (permalink)
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Awesome....game keeps getting better and better.

- Bogie
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Old 06-26-2006, 10:02 PM   #17 (permalink)
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Quote:
Originally Posted by ridge
Is there a way to add a button, to make all the teams to be run by a human
manager (such as in 6.5) instead of creating them one by one
I believe there already is but I don't recall where.
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Old 06-26-2006, 11:14 PM   #18 (permalink)
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Quote:
Originally Posted by jarmenia
I believe there already is but I don't recall where.
Sort of. In the game setup menu, one of the options is to turn off all (major league) AI player movements (thus far, I haven't seen a way to keep the AI from playing with your minors no matter what you do). Actually setting up human GMs for each team is another matter altogether.
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Old 06-26-2006, 11:16 PM   #19 (permalink)
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Awesome....game keeps getting better and better.

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Old 06-26-2006, 11:18 PM   #20 (permalink)
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Quote:
Originally Posted by Syd Thrift
Sort of. In the game setup menu, one of the options is to turn off all (major league) AI player movements (thus far, I haven't seen a way to keep the AI from playing with your minors no matter what you do). Actually setting up human GMs for each team is another matter altogether.
Thats what I was thinking about.
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