Latest News: OOTP 13 Announced with Screenshots & Feature List! Pre-Order Now! - OOTP Baseball 12 Available! - iOOTP Baseball 2011 Available! - Title Bout Championship Boxing 2.5 released! - Inside the Park Baseball Patch 1.03 released, DEMO now available

Pre-Order OOTP 13, Save & Win! | OOTP 12 Off-Season Special, just $19.99!

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
LinkBack Thread Tools Display Modes
Old 07-06-2006, 10:10 PM   #61 (permalink)
Minors (Double A)
 
mgsports79's Avatar
 
Join Date: Jun 2006
Posts: 121
Claimed of Waviers needs to be fixed because Iv'e had people claimed of Waviers and they get released insted.
Also Designed for Assignment needs to be fixed so the team has the option to try and trade the Player or Pitcher with in 10 days so it doesn't lose the good person for nothing because Iv'e seen in my league lots good Major Leaguers in the first month get deisgned for assignment/ Placed on Waviers then get released when the computer could have tryed and trade them to get something in return and a team shouldn't design a person for assignmnet that's still have minor league options like some of my team Players like Mike Jacobs,Reggie A.,Chris Aguila and so on and Pitchers like Jason Vargas,Josh Johnson and so on. It might be because I have to many good Players and Pitchers on my team the All Time Great Florida Marlins but their some Players and Pitchers on the Marlins 50 man roster that should be their because they aren't part of the All Time Great Florida Marlins I just haven't moved Players and Pitchers from the Marlins that shouldn't be their.
__________________
Viva la Mexican Revolution!
mgsports79 is offline   Reply With Quote
Old 07-06-2006, 10:20 PM   #62 (permalink)
Minors (Double A)
 
aphoward's Avatar
 
Join Date: Oct 2003
Location: Chicago
Posts: 114
Quote:
Originally Posted by battists
What problems, specifically, were plaguing you?
Like how when you import one of the various roster sets from 6.5, the stats each season are so slanted in favor of pitching, it's not even worth playing. I've had similar (tho not as dramatic) problems when importing from Lahman and other similar databases.
__________________
Cheers,

Andrew Howard
aphoward is offline   Reply With Quote
Old 07-07-2006, 12:07 AM   #63 (permalink)
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 2,398
Thanked 277x in 127 posts
Quote:
Originally Posted by aphoward
Like how when you import one of the various roster sets from 6.5, the stats each season are so slanted in favor of pitching, it's not even worth playing. I've had similar (tho not as dramatic) problems when importing from Lahman and other similar databases.
Pitching will still come in dominant. This is easily fixed using modifiers in game setup > league totals. Takes between 5-10 minutes to sim a test season. 5 minutes or so to figure what pct to adjust your modifiers. Run a test season with your new modifiers and tweak one more time if needed.

Much more stable now and with the new ability to save a template before you start your game it doesn't take long. Run a couple of sims, reload your template and you're off and running.
Sweed is offline   Reply With Quote
Old 07-07-2006, 12:22 AM   #64 (permalink)
All Star Reserve
 
piperclap's Avatar
 
Join Date: Feb 2006
Posts: 671
Quote:
Originally Posted by mgsports79
Claimed of Waviers needs to be fixed because Iv'e had people claimed of Waviers and they get released insted.
Also Designed for Assignment needs to be fixed so the team has the option to try and trade the Player or Pitcher with in 10 days so it doesn't lose the good person for nothing because Iv'e seen in my league lots good Major Leaguers in the first month get deisgned for assignment/ Placed on Waviers then get released when the computer could have tryed and trade them to get something in return and a team shouldn't design a person for assignmnet that's still have minor league options like some of my team Players like Mike Jacobs,Reggie A.,Chris Aguila and so on and Pitchers like Jason Vargas,Josh Johnson and so on. It might be because I have to many good Players and Pitchers on my team the All Time Great Florida Marlins but their some Players and Pitchers on the Marlins 50 man roster that should be their because they aren't part of the All Time Great Florida Marlins I just haven't moved Players and Pitchers from the Marlins that shouldn't be their.
my eyes...my eyes!
piperclap is offline   Reply With Quote
Old 07-07-2006, 12:32 AM   #65 (permalink)
All Star Reserve
 
mrbill's Avatar
 
Join Date: Jul 2003
Location: LA, CA
Posts: 977
Quote:
Originally Posted by mgsports79
Claimed of Waviers needs to be fixed because Iv'e had people claimed of Waviers and they get released insted.
Also Designed for Assignment needs to be fixed so the team has the option to try and trade the Player or Pitcher with in 10 days so it doesn't lose the good person for nothing because Iv'e seen in my league lots good Major Leaguers in the first month get deisgned for assignment/ Placed on Waviers then get released when the computer could have tryed and trade them to get something in return and a team shouldn't design a person for assignmnet that's still have minor league options like some of my team Players like Mike Jacobs,Reggie A.,Chris Aguila and so on and Pitchers like Jason Vargas,Josh Johnson and so on. It might be because I have to many good Players and Pitchers on my team the All Time Great Florida Marlins but their some Players and Pitchers on the Marlins 50 man roster that should be their because they aren't part of the All Time Great Florida Marlins I just haven't moved Players and Pitchers from the Marlins that shouldn't be their.
Have you ever tried reading what you write? There will be a team in Orlando before someone deciphers that.
__________________
UBL - Los Angeles Dodgers: 10 seasons, 4 NL West titles, 1 WC, 4 NL Titles, 2-time Champs
LBB (retired) - Detroit Tigers/Commish: 19 seasons, 18 straight AL Central titles, 2006, 2008, 2014, 2015 Champs!
NGBL (dead) - Texas Rangers: 10 seasons, 4 AL South titles, 2 Wild Cards, one WS app
mrbill is offline   Reply With Quote
Old 07-07-2006, 12:47 AM   #66 (permalink)
Hall Of Famer
 
Questdog's Avatar
 
Join Date: Jun 2006
Location: In a damp, dank cave where I'm training slugs to run the bases......
Posts: 3,843
Thanked 451x in 299 posts
Quote:
Originally Posted by mrbill
Have you ever tried reading what you write? There will be a team in Orlando before someone deciphers that.
He actually DOES have good things to say if you look close...

Maybe English is not his first language..
__________________
The Original Questdog since 1983...
"There's only one thing in this life that really counts,
and someday I hope to figure out what that is."
In the meantime, I'm playing OOTP:
The Roaring Twenties: Babe and the Birth of the Bomb - Ultra-Historical League Told With Sporting News Facsimiles
Questdog is offline   Reply With Quote
Old 07-07-2006, 12:47 AM   #67 (permalink)
Minors (Double A)
 
aphoward's Avatar
 
Join Date: Oct 2003
Location: Chicago
Posts: 114
Quote:
Originally Posted by Sweed
Pitching will still come in dominant. This is easily fixed using modifiers in game setup > league totals. Takes between 5-10 minutes to sim a test season. 5 minutes or so to figure what pct to adjust your modifiers. Run a test season with your new modifiers and tweak one more time if needed.

Much more stable now and with the new ability to save a template before you start your game it doesn't take long. Run a couple of sims, reload your template and you're off and running.
Unfortunately there are many of us who really don't have any clue how to use these modifiers, and simply don't intend to take that much time out to figure it out

Seriously tho, if someone already knows this, is it posted somewhere on these boards? Cuz I've seen a ton of mentions of the bad imports, but non of a way to conteract it.
__________________
Cheers,

Andrew Howard
aphoward is offline   Reply With Quote
Old 07-07-2006, 12:49 AM   #68 (permalink)
Hall Of Famer
 
Questdog's Avatar
 
Join Date: Jun 2006
Location: In a damp, dank cave where I'm training slugs to run the bases......
Posts: 3,843
Thanked 451x in 299 posts
Quote:
Originally Posted by aphoward
Unfortunately there are many of us who really don't have any clue how to use these modifiers, and simply don't intend to take that much time out to figure it out

Seriously tho, if someone already knows this, is it posted somewhere on these boards? Cuz I've seen a ton of mentions of the bad imports, but non of a way to conteract it.
I hope you are in the minority....
__________________
The Original Questdog since 1983...
"There's only one thing in this life that really counts,
and someday I hope to figure out what that is."
In the meantime, I'm playing OOTP:
The Roaring Twenties: Babe and the Birth of the Bomb - Ultra-Historical League Told With Sporting News Facsimiles
Questdog is offline   Reply With Quote
Old 07-07-2006, 07:50 AM   #69 (permalink)
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 2,398
Thanked 277x in 127 posts
Quote:
Originally Posted by aphoward
Seriously tho, if someone already knows this, is it posted somewhere on these boards? Cuz I've seen a ton of mentions of the bad imports, but non of a way to conteract it.
I know because I have been testing the beta patches. They are not bad imports per se. The issue was they would come in pitching heavy and become hitting heavy if you left your leauge totals the same. You should only have to tweak them or not move them at all. It was never certain that v6-6.5 would even be importable and if it were there would be issues, this is one of them.

I can't comment on lahman as I have never used it.


Quote:
Originally Posted by aphoward
Unfortunately there are many of us who really don't have any clue how to use these modifiers, and simply don't intend to take that much time out to figure it out
If you do not take the time to do this I don't think you will enjoy your experience. This is not rocket science it is very simple. For each category take
a-b=c, divide c\a = pct change
pct change + current modifier(default is 1.00)=new modifier
quick example

league total for hits 44522
hits genereated by game 42484
44522-42848= 1674
1674/44522=0.0375 (round to 0.038)
league modifiers are default of 1.00
1.00+0.038=1.038
1.038 is your new hits modifier

hope that helps.
Sweed is offline   Reply With Quote
Old 07-07-2006, 10:12 AM   #70 (permalink)
Minors (Double A)
 
Geebob's Avatar
 
Join Date: Jun 2005
Location: Mwaaakee, WI
Posts: 128
Quote:
Originally Posted by Sweed
If you do not take the time to do this I don't think you will enjoy your experience. This is not rocket science it is very simple. For each category take
a-b=c, divide c\a = pct change
pct change + current modifier(default is 1.00)=new modifier
quick example

league total for hits 44522
hits genereated by game 42484
44522-42848= 1674
1674/44522=0.0375 (round to 0.038)
league modifiers are default of 1.00
1.00+0.038=1.038
1.038 is your new hits modifier.
WOW!

This needs to be reposted and stickied, and added to the manual. Even my humanities major brain can figure this out!
__________________
DDBL: Langlade
__________________________________________
Are deaths always avenged? Is there a deserving consequence for every act of evil? Maybe in television, but in life, I'm not sure.
Mengele died on a beach in South America, P-a-u-l -W-o-l-f-o-w-i-t-z and Donald Rumsfeld still have paying jobs and, oh yeah, the Baltimore Orioles have to play baseball in the same division with the Red Sox and Yankees. So...
David Simon (creator of Homocide and The Wire) on the HBO Message Board
Geebob is offline   Reply With Quote
Old 07-07-2006, 10:29 AM   #71 (permalink)
OOTP Developments
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 17,024
Blog Entries: 7
Thanked 703x in 194 posts
Quote:
Originally Posted by Sweed
I know because I have been testing the beta patches. They are not bad imports per se. The issue was they would come in pitching heavy and become hitting heavy if you left your leauge totals the same. You should only have to tweak them or not move them at all. It was never certain that v6-6.5 would even be importable and if it were there would be issues, this is one of them.

I can't comment on lahman as I have never used it.




If you do not take the time to do this I don't think you will enjoy your experience. This is not rocket science it is very simple. For each category take
a-b=c, divide c\a = pct change
pct change + current modifier(default is 1.00)=new modifier
quick example

league total for hits 44522
hits genereated by game 42484
44522-42848= 1674
1674/44522=0.0375 (round to 0.038)
league modifiers are default of 1.00
1.00+0.038=1.038
1.038 is your new hits modifier

hope that helps.
Sweed, I understand the equation, but I don't get why you would do this. I mean, what prompted you to set your hits modifier to 1.038? And do you this each year?
battists is offline   Reply With Quote
Old 07-07-2006, 10:37 AM   #72 (permalink)
Minors (Double A)
 
Geebob's Avatar
 
Join Date: Jun 2005
Location: Mwaaakee, WI
Posts: 128
Quote:
Originally Posted by battists
Sweed, I understand the equation, but I don't get why you would do this. I mean, what prompted you to set your hits modifier to 1.038? And do you this each year?
It's a very useful way to tweak imports/conversions. Load them, test them for a season, then recreate the game using the adjusted totals.
__________________
DDBL: Langlade
__________________________________________
Are deaths always avenged? Is there a deserving consequence for every act of evil? Maybe in television, but in life, I'm not sure.
Mengele died on a beach in South America, P-a-u-l -W-o-l-f-o-w-i-t-z and Donald Rumsfeld still have paying jobs and, oh yeah, the Baltimore Orioles have to play baseball in the same division with the Red Sox and Yankees. So...
David Simon (creator of Homocide and The Wire) on the HBO Message Board
Geebob is offline   Reply With Quote
Old 07-07-2006, 11:01 AM   #73 (permalink)
All Star Starter
 
scotto313's Avatar
 
Join Date: Apr 2003
Location: Cleveland, Ohio
Posts: 1,217
Thanked 5x in 4 posts
Quote:
Originally Posted by Sweed
I know because I have been testing the beta patches. They are not bad imports per se. The issue was they would come in pitching heavy and become hitting heavy if you left your leauge totals the same. You should only have to tweak them or not move them at all. It was never certain that v6-6.5 would even be importable and if it were there would be issues, this is one of them.

I can't comment on lahman as I have never used it.




If you do not take the time to do this I don't think you will enjoy your experience. This is not rocket science it is very simple. For each category take
a-b=c, divide c\a = pct change
pct change + current modifier(default is 1.00)=new modifier
quick example

league total for hits 44522
hits genereated by game 42484
44522-42848= 1674
1674/44522=0.0375 (round to 0.038)
league modifiers are default of 1.00
1.00+0.038=1.038
1.038 is your new hits modifier

hope that helps.
Most of the time I walk away from this forum asking myself why I waste so much of my time here. Then a post like this comes along and reminds me. Thanks!
scotto313 is offline   Reply With Quote
Old 07-07-2006, 03:17 PM   #74 (permalink)
Minors (Double A)
 
aphoward's Avatar
 
Join Date: Oct 2003
Location: Chicago
Posts: 114
Quote:
Originally Posted by Sweed
I know because I have been testing the beta patches. They are not bad imports per se. The issue was they would come in pitching heavy and become hitting heavy if you left your leauge totals the same. You should only have to tweak them or not move them at all. It was never certain that v6-6.5 would even be importable and if it were there would be issues, this is one of them.

I can't comment on lahman as I have never used it.




If you do not take the time to do this I don't think you will enjoy your experience. This is not rocket science it is very simple. For each category take
a-b=c, divide c\a = pct change
pct change + current modifier(default is 1.00)=new modifier
quick example

league total for hits 44522
hits genereated by game 42484
44522-42848= 1674
1674/44522=0.0375 (round to 0.038)
league modifiers are default of 1.00
1.00+0.038=1.038
1.038 is your new hits modifier

hope that helps.
This makes sense mostly for me, but I must display some more of my ignorance. First off, where do you go to get all of the totals after you have simmed 1 test season? And second, do you do this after each season, or just after the test season so you can start fresh? Thanks.
__________________
Cheers,

Andrew Howard
aphoward is offline   Reply With Quote
Old 07-07-2006, 03:52 PM   #75 (permalink)
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 2,398
Thanked 277x in 127 posts
Quote:
Originally Posted by battists
Sweed, I understand the equation, but I don't get why you would do this. I mean, what prompted you to set your hits modifier to 1.038? And do you this each year?
Do you want the long version or the short?

First imports of my 6.5x leauges the pitching was way to dominant. The only way to get to realitic numbers was through league toal modifiers.

Code:
ootp default league totals
ab  167353
h    44522 = .266 league batting avg
2b    8919
3b     898
hr    5451
bb  16222
hbp  1850
k    31828
babip .297
One of my first imported leauges came in like this..

results with all modifiers at 1.000

Code:
ab  165768
h     39133 = league BA .236
2b     6265
3b      900
hr     4704
bb    8068
hbp    632
k    36583
Then used modifiers to get realistic numbers

Code:
league totals     modifiers     results
ab 167353             none         168898
h    44522             1.121        45793  league BA .271
2b    8919             1.297         9264
3b      898             1.000         1053
hr     5451             1.137         5371
bb   16222             1.503        13132
hbp   1850             1.658          1137
k      31828            0.851        31865
You'll notice the hit modifier in this example is 1.121 as this was an earlier patch build. Things did get better with each beta patch but some numbers never get close. In the latest build here is what I got with default and with modifiers.


Code:
ootp default league totals     my results with no modifier
ab  167353                           167975
h    44522 = .266                    42848 = .255
2b    8919                               6574
3b     898                                911
hr    5451                                5336
bb  16222                                9083
hbp  1850                                 687
k    31828                                35659
babip .297
next table modifiers followed by sim results

Code:
modifier       result
ab  none
H   1.037      45401 = .269 league BA
2b  1.332       8844
3b  .898          863
hr  1.037       5550
BB  1.693     15692
hbp 2.175     1538
K    .891       32110
I don't do it each year but I do keep an eye on my league totals. Sometimes in older versions I would end up tweaking something that looked like it was getting out of line.

With v2006, imports from 6.5 as you can see give some unrealistic numbers and need this adjustment at the beginning to get back to realism. From my tests though on the latest patch is seems once you make this adjustment things stay pretty stable.
Sweed is offline   Reply With Quote
Old 07-07-2006, 04:00 PM   #76 (permalink)
Minors (Double A)
 
Geebob's Avatar
 
Join Date: Jun 2005
Location: Mwaaakee, WI
Posts: 128
Quote:
Originally Posted by aphoward
This makes sense mostly for me, but I must display some more of my ignorance. First off, where do you go to get all of the totals after you have simmed 1 test season? And second, do you do this after each season, or just after the test season so you can start fresh? Thanks.
Second answer first... Just after the test season. For example, I just tested the new patch using the Arod/Garlon db and found the statistics to be remarkably on track (at least in the range I can deal with), but I found the home runs to be a bit high (~+5%) and strikeouts also a bit high (~+5%), so I will tone those both down as I create my new universe.

First answer... you find the statistics under ML --> Statistics --> Team Statistics (make sure to use the Team Statistics tab).
__________________
DDBL: Langlade
__________________________________________
Are deaths always avenged? Is there a deserving consequence for every act of evil? Maybe in television, but in life, I'm not sure.
Mengele died on a beach in South America, P-a-u-l -W-o-l-f-o-w-i-t-z and Donald Rumsfeld still have paying jobs and, oh yeah, the Baltimore Orioles have to play baseball in the same division with the Red Sox and Yankees. So...
David Simon (creator of Homocide and The Wire) on the HBO Message Board
Geebob is offline   Reply With Quote
Old 07-07-2006, 04:06 PM   #77 (permalink)
Minors (Double A)
 
aphoward's Avatar
 
Join Date: Oct 2003
Location: Chicago
Posts: 114
Quote:
Originally Posted by Geebob
Second answer first... Just after the test season. For example, I just tested the new patch using the Arod/Garlon db and found the statistics to be remarkably on track (at least in the range I can deal with), but I found the home runs to be a bit high (~+5%) and strikeouts also a bit high (~+5%), so I will tone those both down as I create my new universe.

First answer... you find the statistics under ML --> Statistics --> Team Statistics (make sure to use the Team Statistics tab).
Much appreciated. Guess I should have asked these questions weeks ago, and OOTP2k6 wouldn't have been sitting around gathering dust.

I bet if this was more widely known, there wouldn't be such a cry for blood about the new rosters not being done. Everyone I have talked to that was complaining about no new rosters was mainly upset cuz the old rosters never worked right. With these workarounds, it seems things should work much better. Guess I will be testing this stuff out this weekend.

Now if I can only figure out how to run one of these historical sims accounting for expansion and such, heh.

Thanks again!
__________________
Cheers,

Andrew Howard
aphoward is offline   Reply With Quote
Old 07-07-2006, 06:04 PM   #78 (permalink)
Minors (Double A)
 
Geebob's Avatar
 
Join Date: Jun 2005
Location: Mwaaakee, WI
Posts: 128
Quote:
Originally Posted by aphoward
Much appreciated. Guess I should have asked these questions weeks ago, and OOTP2k6 wouldn't have been sitting around gathering dust.

I bet if this was more widely known, there wouldn't be such a cry for blood about the new rosters not being done. Everyone I have talked to that was complaining about no new rosters was mainly upset cuz the old rosters never worked right. With these workarounds, it seems things should work much better. Guess I will be testing this stuff out this weekend.

Now if I can only figure out how to run one of these historical sims accounting for expansion and such, heh.

Thanks again!
No, problem...

However, the ability to save the creation settings make this much more workable. Pre-patch, you'd almost have to write all the settings down, test, redo settings, tinker, etc. Now, I was able to run two separate tests with settings in just over three hours, including one test that involved free agency from an International league.
__________________
DDBL: Langlade
__________________________________________
Are deaths always avenged? Is there a deserving consequence for every act of evil? Maybe in television, but in life, I'm not sure.
Mengele died on a beach in South America, P-a-u-l -W-o-l-f-o-w-i-t-z and Donald Rumsfeld still have paying jobs and, oh yeah, the Baltimore Orioles have to play baseball in the same division with the Red Sox and Yankees. So...
David Simon (creator of Homocide and The Wire) on the HBO Message Board
Geebob is offline   Reply With Quote
Old 07-07-2006, 06:43 PM   #79 (permalink)
All Star Reserve
 
james17's Avatar
 
Join Date: Nov 2004
Posts: 722
Thanked 18x in 15 posts
Quote:
Originally Posted by aphoward
Much appreciated. Guess I should have asked these questions weeks ago, and OOTP2k6 wouldn't have been sitting around gathering dust.

I bet if this was more widely known, there wouldn't be such a cry for blood about the new rosters not being done. Everyone I have talked to that was complaining about no new rosters was mainly upset cuz the old rosters never worked right. With these workarounds, it seems things should work much better. Guess I will be testing this stuff out this weekend.

Now if I can only figure out how to run one of these historical sims accounting for expansion and such, heh.

Thanks again!
I just installed the patch and simmed an imported league in the first season and the stats results were much more realistic than before patch 2. I'm very impressed. Like the others have said, sim one season after you patch and check your results. I don't think I'm even going to adjust league modifiers at this point. I'm a very happy camper now.
james17 is offline   Reply With Quote
Old 07-07-2006, 07:09 PM   #80 (permalink)
SI Marketing Wizard
 
Marc Duffy's Avatar
 
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,737
Thanked 6x in 2 posts
That is great news James!!
Marc Duffy is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:16 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments