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Old 07-07-2006, 09:31 PM   #81 (permalink)
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Quote:
Originally Posted by aphoward
This makes sense mostly for me, but I must display some more of my ignorance. First off, where do you go to get all of the totals after you have simmed 1 test season? And second, do you do this after each season, or just after the test season so you can start fresh? Thanks.
Sorry, didn't mean to ignore your post but was home for dinner and in a hurry.
Geebob is right about where to find the stats. Or you can go the the MLB (or whatever you call your major league) home page and click on the batting report.
This one does not include HBP you need to go to ML statistics like Geebob said.
I like the batting report because both leagues show on one screen so it's easy to add the totals there.

Run a few tests and you'll be getting the results you want shortly. After you've done it a few times you can almost tell just looking at the batting report without adding anything if it's going to be close.

With regard to how often I do this. I look at totals after each season but then I don't sim large chunks of time, I play out every inning of every game.
I have never had to make changes in previous versions other than maybe a small tweak after 5 or more years. From the tests I've run I would think this will be just as stable as the old version.



Glad I could help, enjoy the game.

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Old 07-07-2006, 09:33 PM   #82 (permalink)
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Quote:
Originally Posted by james17
I just installed the patch and simmed an imported league in the first season and the stats results were much more realistic than before patch 2. I'm very impressed. Like the others have said, sim one season after you patch and check your results. I don't think I'm even going to adjust league modifiers at this point. I'm a very happy camper now.
Glad to see you up and running James. You were a great help in the hbp, wp, and balk discussions.

Enjoy your game.
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Old 07-08-2006, 08:49 PM   #83 (permalink)
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Quote:
Originally Posted by Andreas Raht
For our purpose tar.gz files are better than zip files. They can easily be used on Unix servers, and most Zip-Clients for Windows and MAC know the format, too. And the compressed file is much smaller than a zip file, because the whole archive gets zipped, instead of each single file as Winzip does it.

To upload the file, click on "Upload Archive". It will go into the "Team exports directory" on the server.
WinZip does not recognize this file format and therefore won't unzip the league file.

Looks like commishes will have to zip this file up manually.

The league reports work fine as my server will explode the file in this format, but the league file needs to be tweaked in its format, IMO.
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Old 07-08-2006, 09:09 PM   #84 (permalink)
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I have never used Winzip, so I don't know about that, but I do know WinRar uses this file format.
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Old 07-08-2006, 09:27 PM   #85 (permalink)
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Quote:
Originally Posted by Sweed
Glad to see you up and running James. You were a great help in the hbp, wp, and balk discussions.

Enjoy your game.
Thanks for the kind comments Sweed and Marc. I'm glad to hear I was of some use.
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Old 07-08-2006, 09:40 PM   #86 (permalink)
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If any of you guys can give me some help on this, it is much appreciated. I am basically just looking for input on if I did this right and if the results are inline with what they should be. I used Sweed's method on the quickstart located here: MLB2006 with Minors Quickstart (beta)

What I did was used the quickstart to create a new game, simmed one season, and came up with the following league totals:

AB: 164809
H: 38146
HR: 4361
2B: 6899
3B: 1064
BB: 13697
K: 41890
HBP: 7

I have no idea how the HBP comes to a total of 7? That just seems really messed up. Strikeouts were fairly ridiculous also, with Santana leading the majors with 367! Ks. Most other pitching stats were fairly outrageous also, like innings pitched, era, etc. So I used the formula Sweed provided and came up with the following modifiers that I used to create a new game with the same quickstart:

H: 1.143
HR: 1.200
2B: 1.226
3B: .815
BB: 1.156
K: .684
HBP: 1.996

Simmed a full season with these new modifiers, and came up with the following league totals:

AB: 172835
H: 50462
HR: 5533
2B: 11132
3B: 1268
BB: 17180
K: 29827
HBP: 19

Now I'm not an idiot, but I might be doing something completely wrong here, cuz these totals didn't really make much sense to me either, for the most part. Besides these totals, some crazy stuff happened like Todd Helton hitting .411, a ton of guys having .400+ OBP, same with 1.000+ OPS. Seems to have created the opposite problems, too much offense now. Any help/input is much appreciated guys! Hopefully the solution is that I did something completely wrong, otherwise this is not helping much, lol.
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Old 07-08-2006, 10:37 PM   #87 (permalink)
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Quote:
Originally Posted by james17
I just installed the patch and simmed an imported league in the first season and the stats results were much more realistic than before patch 2. I'm very impressed. Like the others have said, sim one season after you patch and check your results. I don't think I'm even going to adjust league modifiers at this point. I'm a very happy camper now.
Just wondering, as mentioned in my post, I used a quickstart. Is/should this be treated different than a straight import? I'm just wondering cuz I don't know how my results could be so skewed.....
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Old 07-09-2006, 12:16 AM   #88 (permalink)
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Quote:
Originally Posted by aphoward
If any of you guys can give me some help on this, it is much appreciated. I am basically just looking for input on if I did this right and if the results are inline with what they should be. I used Sweed's method on the quickstart located here: MLB2006 with Minors Quickstart (beta)

What I did was used the quickstart to create a new game, simmed one season, and came up with the following league totals:

AB: 164809
H: 38146
HR: 4361
2B: 6899
3B: 1064
BB: 13697
K: 41890
HBP: 7

I have no idea how the HBP comes to a total of 7? That just seems really messed up. Strikeouts were fairly ridiculous also, with Santana leading the majors with 367! Ks. Most other pitching stats were fairly outrageous also, like innings pitched, era, etc. So I used the formula Sweed provided and came up with the following modifiers that I used to create a new game with the same quickstart:

H: 1.143
HR: 1.200
2B: 1.226
3B: .815
BB: 1.156
K: .684
HBP: 1.996

Simmed a full season with these new modifiers, and came up with the following league totals:

AB: 172835
H: 50462
HR: 5533
2B: 11132
3B: 1268
BB: 17180
K: 29827
HBP: 19

Now I'm not an idiot, but I might be doing something completely wrong here, cuz these totals didn't really make much sense to me either, for the most part. Besides these totals, some crazy stuff happened like Todd Helton hitting .411, a ton of guys having .400+ OBP, same with 1.000+ OPS. Seems to have created the opposite problems, too much offense now. Any help/input is much appreciated guys! Hopefully the solution is that I did something completely wrong, otherwise this is not helping much, lol.
aphoward..
First let's get the hbp out of the way. I'm assuming your game is patched but what quickstart did you use? If it was from the mod forum and was made by importing a 6.0 or 6.5 roster before the 1.02 patch that is probably your problem. Before the 1.02 patch imported pitchers did not get hbp, balk, or wp ratings and batters were not rated for getting hbp. Put yourself in commissioner mode and open a pitchers card. Click the editor tab and see if he is rated for the above categories. I'm betting they are all zero. This problem is corrected in this patch but it cannot go back and fix rosters that were imported before the patch.

Your league totals really did go askew. Not to worry just an overadjustment.
I am assuming you used the ootp defaults for the first sim? that is
Code:
ab  167353
h     44522
2b    8919
3b      898
hr     5451
bb   16222
hbp   1850
k     31828
babip  .297
You'll need to run a few more test leagues to get it to reality. Remember you will now have to make adjustments from your current modifiers not the default 1.000. For example your walks are 17180 and you want to lower them to 16222 so to adjust
17180-16222=958
958/16222=.059
current modifier 1.156-0.059=1.0969
round to 1.097

k's need to increase from 29827 to 31828
31828-29827=2001
2001/31828=.063 (rounded)
your current modifier 0.684+.063=.747


For now I would leave your hr, 2b, and 3b settings be. These totals will change by lowering your hits. Think of them as a percentage of hits not just a total number. That is if 22% of your hits are doubles and you have 50,000 hits you'll get 11,000 doubles. But if you only get 40,000 hits you'll get 8,800 doubles. The ratio by default is approx 20% 2b, 2% 3b, and 12.2% hr's. I think you'll find when you get your hits right your hr's will be a little low while your doubles and triples will be a little high. Don't worry about that now though you can tweak that after you get the hits right.

I would lower your walks, which will help lower you obp, to 1.097 and raise your k's to .747 and see what happens.

Your hits took such a dramatic swing that you may want to try this trick. Make adjustments at half the value you figure. Your current hits
50462-44522=5940
5940/44522=.133
1.143-.133=1.010 (almost back to ground zero)
.133/2=.066
1.143-.066=1.077

Don't get discouraged, you are on the right track. With a swing that big you may have to "back and forth" it a few times to get it where you want.

I've also sent you a private message
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Old 07-09-2006, 10:21 AM   #89 (permalink)
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Quote:
Originally Posted by Cooleyvol
WinZip does not recognize this file format and therefore won't unzip the league file.

Looks like commishes will have to zip this file up manually.

The league reports work fine as my server will explode the file in this format, but the league file needs to be tweaked in its format, IMO.
TUGZip supports tar.gz and all other zip formats, is freeware and works great.

http://www.tugzip.com/

We've used gzip format mainly because it's already been available in the code library which we're using, and it's platform independent....
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