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#181 (permalink) |
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As best I can tell, the relationship between the modifiers and their effects is nonlinear. For example, changing the development modifier from 1.000 to 2.000 does not double the rate of development.
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#183 (permalink) | |
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#184 (permalink) | |
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So far my experiences are that they are better but not quite satisfactory for me. The current testing using the full MLB and Minors is producing very pitching dominated leagues 50 years down the road. Think 1968 and you are close. Edit to add My testing has started from Seviiens recomendations and working with slowing pitcher development.
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"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out" George Brett HOF Last edited by TNCubsFan; 09-12-2006 at 12:26 AM. |
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#185 (permalink) | ||
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It's... interesting. I'm playing the new season of my dynasty with the patch and these settings and so far the biggest thing I've noticed is that all the oldsters in the league are falling apart. Which is fine; there are, I think, 3 guys in their mid-40s (42-44), and I was kind of wondering how they lasted so long in the first place. I'm not aware of anybody in their late 30s though. Realistically in the early 20th century there weren't a lot of players under 25 because you generally had to prove yourself in the minors for several years before a big league team noticed you. That doesn't bother me so much, however. My league is getting to the point, though, where a couple of the superstar pitchers are beginning to enter their 30s and so far everything looks okay. The most dominating guy in league history has a .500 record right now but that's mainly because the team behind him just went from solid to awful. I don't *think* he's really fallen off that much.
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#187 (permalink) |
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Minors (Single A)
Join Date: Apr 2002
Location: California
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I got my historical league set up but haven't done much with it in the past couple of months. I was getting ready to fire it up again and then just came upon this thread. What's the current status of this problem? Are there modifiers that will allow for realistic aging (including pitchers not dropping off a cliff prematurely)? If not, when will this be addressed? Is the plan to release a new patch or to just tell everyone they need to wait a year?
Apologies if any of these questions have been definitively resolved somewhere, and I just missed it. |
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#188 (permalink) | |
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#189 (permalink) |
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1.000 for all 4 modifiers? I was under the impression that for modern day baseball using a roster like Rolen's you still want Pitcher Aging = 4.000 and Pitcher Development = 3.000. Is this not true anymore?
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#190 (permalink) |
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Minors (Triple A)
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I am using a modern MLB set up with full minors. 20 round draft. Adjust every year for historical accuracy.
I am using for Pitchers 3.000 for both development and aging. Hitters for me are aging .900 and development .700 DISCLAIMER!!!!! These modifiers are just that. I have not yet asked Seiiven to do his voodo on my results. However I have been very happy with the results from the three test leagues I have run using these settings.
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#191 (permalink) |
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You're right, I will qualify my statement by mentioning that I am purely a fictional leaguer. By historical simulations, I include the use of rosters of real players like Cubby and Arod23/Garlon. These may require tweaking of modifiers, perhaps substantially. Otherwise, people have stated elsewhere that they are satisfied with 1.000 modifiers.
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#192 (permalink) |
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Values of 1.000 in version 1.03 do represent a huge improvement over earlier versions. I would, however, stop short of saying that the general consensus is that the defaults are okay. Using fictional players, settings of 1.000 yielded the red line that appears in the graph at the top of the thread. My settings resulted in the blue line, which is closer to MLB actuals.
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#193 (permalink) |
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In the tests that folks have run (specifically those in the first post), have the player creation modifiers been kept at 1.000?
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#194 (permalink) |
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I'm not sure exactly how I worded the first post, but the line representing OOTP defaults has everything at 1.000. The line showing my (more accurate results) incorporates ALL of the settings I specify in the first post.
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#196 (permalink) | ||
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