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Old 07-23-2006, 10:08 AM   #21 (permalink)
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Bah. I'm far too lazy to do that much 'work' to just check average age.

I do know that so far in TF1930 template it's definitely stopped so many players from having great seasons at 32/33... then not being wanted by teams all of a sudden.

My biggest concern was that it may help get a good age distribution, but that it might give way too many 40+ year olds still dominating given the drastic change in aging. So far I've seen a realistic amount of 40+ year olds still capable of holding their own at the top of MLB. I was also worried it would take batting prospects way to long to develop, but so far it doesn't seem to be a problem. Twenty-one years in when I last looked around the league.

I think the ultimate test for me will be how it works when you do a large universe where the vast majority of leagues are a lot smaller in structure than your test league.
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Old 07-24-2006, 06:46 AM   #22 (permalink)
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Just looking over the result of my 50-year sim with Tiger Fan's fictional template, there still seem to be too many top pitchers falling off in their early 30s, but not as bad as the default.

The batting curve is great--I have a few stragglers who played at the top for a bit too long--one into his early 50s, but if I was playing 'normally' I would be able to catch such players and retire them a bit earlier. Overall the batting curves are really, really great.
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Old 07-24-2006, 09:26 PM   #23 (permalink)
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Seviien,

This is a tremendous help, thank you! Two questions:

1. Has anything been done in the recent patches that would modify your findings? For example, the patch notes for 1.0.2 say:
Quote:
- Tweaked player aging & development (increasing number of talent changes)
. Were you using a work-in-progress patch build that includes this change?

2. I have been playing a more default-style league with 32 MLB teams and their real minors, as well as the "full" 25-round draft. Can you speculate on how much the differences in my setup vs. yours might affect the results? I'm guessing that because you used modified MLE's, they should still work well. But I'm really not sure how any of this works.
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Old 07-24-2006, 09:57 PM   #24 (permalink)
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These settings were calibrated using build 12260.

A new build was released to the "Dream Team" testers today, and a change was made such that development occurs more quilckly. I'm in the process of adjusting the settings to account for the change.
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Old 07-25-2006, 04:13 AM   #25 (permalink)
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Quote:
Originally Posted by Seviien
These settings were calibrated using build 12260.

A new build was released to the "Dream Team" testers today, and a change was made such that development occurs more quilckly. I'm in the process of adjusting the settings to account for the change.
First off. Awesome work. Really really awesome.

Do you happen to be a member of the dream team? It would be great if the game could incorporate your settings as default, so maybe someone can post your study in the dream team forum. Apologies if it's already been done!
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Old 07-25-2006, 04:47 AM   #26 (permalink)
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Thanks
After my first round of analysis on career arcs, I was lucky enough to get invited onto the Dream Team. I know for a fact that Markus and Co. are listening, but I think there's a little hesitation to incorporate any modded settings as default. The primary reason is that OOTP is just *so* customizable that default settings need to be a bit generic; that way they don't break or produce funky results when someone tweaks other seemingly unrelated (but really interdependant) settings to their liking.

That said...
After all the patching comes to a close, I think there might be some merrit in publishing a thread on the modifiers and giving it Sticky.

PS: The good news is that I think the change made in the new Dream Team build will allow me to fix the pitching curves. The bad news is that the batting curve might be a *little* less sharp.

PPS: I'm not sure if it's still an issue with default settings, but I remember there being some concern earlier that too much of the HOF talent was coming from the first round. I looked at this quickly during one of my tweaked settings tests, and I'm seeing HOFers pretty well distributed through the first 5 rounds or so. Can anyone confirm?
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Old 07-25-2006, 01:33 PM   #27 (permalink)
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This is slightly off topic - I hope you'll forgive me.

My question is - if you play seasons shorter than 162 games, say, 42 games, will players still age the same?

I'm only playing 42 because I like managing every game, but I don't want to take months and months to get through a season.

I would assume that the development of my prospects year over year will be the same regardless of whether 162 games or 42 games are played in that year.. but I wanted to ask to see if anyone else had tested this.
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Old 07-25-2006, 04:41 PM   #28 (permalink)
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I don't know if shorter schedules impact development. I would imagine they do some, but i just don't know.
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Old 07-25-2006, 04:53 PM   #29 (permalink)
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I almost don't want to install the patch so I can continue using these settings.

Do you have a rough estimation on what they should be changed to with the patch at all?
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Old 07-25-2006, 04:57 PM   #30 (permalink)
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Quote:
Originally Posted by Carplos
I almost don't want to install the patch so I can continue using these settings.

Do you have a rough estimation on what they should be changed to with the patch at all?
These were used with build 12260. Were there any development-affecting changes between that and 12262? I don't think I saw any. You can probably get away with the exact same settings.
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Old 07-25-2006, 05:06 PM   #31 (permalink)
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Quote:
Originally Posted by Syd Thrift
These were used with build 12260. Were there any development-affecting changes between that and 12262? I don't think I saw any. You can probably get away with the exact same settings.
Then why does he seem to think they might need changing?
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Old 07-25-2006, 06:05 PM   #32 (permalink)
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I misread what Seviien said--I thought he meant the latest patch rather than the latest build the Dream Team received.
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Old 07-25-2006, 06:12 PM   #33 (permalink)
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Quote:
Originally Posted by Carplos
I misread what Seviien said--I thought he meant the latest patch rather than the latest build the Dream Team received.
I wonder if the latest build the Dream Team received isn't really just the latest public build. Would Markus have really sent out another build before he left on vacation, especially with all of this 1.03 speculation?
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Old 07-25-2006, 06:28 PM   #34 (permalink)
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The settings I have released will work splendidly with the latest public build, so rest assured that if you downlad the file (12260) everything will be smooth.

With respect to the Dream Team build, yes it is different than the current public build. I'm running my final test now. I've got things pretty much where I want them but figured some fine tuning wouldn't hurt. The pitching curves are better, so that should be something for everyone to look forward to.
With the next public release, I'll edit the settings at the top of the thread. It doesn't make much sense to publish anything before then since it would only cause confusion.
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Old 07-25-2006, 06:32 PM   #35 (permalink)
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Quote:
Originally Posted by Seviien
The settings I have released will work splendidly with the latest public build, so rest assured that if you downlad the file (12260) everything will be smooth.
Does the "Dream Team build" have a build number? The latest public build is 12262, not 12260. Why would Markus have put out another build to the beta testers when 1.03 is speculative at best?

Last edited by sovereignstar; 07-25-2006 at 06:33 PM.
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Old 07-25-2006, 06:53 PM   #36 (permalink)
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Ah... I had no idea 12262 was public. My bad!
That's what you get when you stop actively looking on the main board and just rely on email notifications of your subscribed threads! Sorry for all the confusion.

To make things worse, there might not be anything in the 12262 notes that say development was changed, but trust me -- it was. At least with the copy I downloaded. If you set all the aging and dev modifiers to 1.000, you should notice that development is faster for both pitchers and hitters than it was in earlier builds.

So... if you really like the settings, please hold off until tonight. I should have something ready for 12262 in a few hours.
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Old 07-25-2006, 06:56 PM   #37 (permalink)
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Quote:
Originally Posted by Seviien
To make things worse, there might not be anything in the 12262 notes that say development was changed, but trust me -- it was.
I figured that was the case.

Quote:
Originally Posted by Seviien
So... if you really like the settings, please hold off until tonight. I should have something ready for 12262 in a few hours.
Excellent. Thank you very much!
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Old 07-25-2006, 07:08 PM   #38 (permalink)
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Quote:
Originally Posted by Carplos
...I have a few stragglers who played at the top for a bit too long--one into his early 50s...
Ping: Julio Franco and Minnie Minoso
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Old 07-25-2006, 08:29 PM   #39 (permalink)
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I've thought of Julio Franco more than once while I've been putting this together The only real weirdness I've seen is a guy pitching a few innings at the age of 56. I mean, it's not going to be perfect, but I think it's better than default. In fact, provided they don't put up MVP numbers... I think having a straggler or two adds to the character and realism of the game. And based on what I've seen, even with these mods, the chances of an MVP season after 33 or 34 is *highly* remote.

The batting curve for 12262 is done, and it's even better than the one from 12260! (At least, mathematically speaking). I'm just waiting on one final test to check the pitching.
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Old 07-25-2006, 09:45 PM   #40 (permalink)
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Quote:
Originally Posted by Seviien


Here are the settings:
10 round draft

3 Tiers of Minors with the following MLEs:
```````````````AAA````AA``````A
Average```````0.850```0.775```0.700
Extra Base Hits`0.800```0.700```0.600
Homeruns`````0.800```0.650```0.500
Walks````````0.900```0.763```0.625
Strikeouts`````0.900```0.763```0.625

Batter Aging = 0.002
Batter Development = 0.200

Pitcher Aging = 0.001
Pitcher Development = 1.450

Coaching system is turned off

Injury frequency at "normal"
So are you saying to set the batter aging at 1.002, development at 1.200, pitcher aging at 1.001, and pitcher development at 1.450? I've a bit confused.
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