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Old 07-25-2006, 01:00 PM   #41 (permalink)
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Quote:
Originally Posted by Solonor
I'm not knocking your right to complain about waiting for a 2nd patch before getting a playable game, but that is not an accurate statement. OOTP 6.5 will not let you remove a player form the 40-man roster and assign him to the minors. If he has a major league contract, you will always get the message that he must be on the 40-man roster.
Actually, you could do this in 6.5, and I did it all the time.

Step 1). Claim or sign a player with a major league contract.
Step 2). Put him on waivers.
Step 3). After he clears waivers, put him on the 40 man.
Step 4). Demote him to the minors.
Step 5). Remove him from the 40 man.

I did this a dozen times a season, as I only allowed myself to acquire players through the draft, minor league free agency, and the waiver wire.

Last edited by Solty; 07-25-2006 at 01:01 PM.
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Old 07-25-2006, 01:36 PM   #42 (permalink)
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Thank you, thank you, thank you for adding support for pitching staffs of less than 3 pitchers. You guys are great and it was well worth buying this game. Have a great holiday. Y'all deserve it.
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Old 07-25-2006, 02:10 PM   #43 (permalink)
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Quote:
Originally Posted by Solty
Actually, you could do this in 6.5, and I did it all the time.

Step 1). Claim or sign a player with a major league contract.
Step 2). Put him on waivers.
Step 3). After he clears waivers, put him on the 40 man.
Step 4). Demote him to the minors.
Step 5). Remove him from the 40 man.

I did this a dozen times a season, as I only allowed myself to acquire players through the draft, minor league free agency, and the waiver wire.
I haven't played the game at all yet, but can you simply turn waivers off, demote him, then turn them back on. It might take away from the game, but achieve what you are trying to do.
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Old 07-25-2006, 03:32 PM   #44 (permalink)
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Quote:
Originally Posted by andjbock
I haven't played the game at all yet, but can you simply turn waivers off, demote him, then turn them back on. It might take away from the game, but achieve what you are trying to do.
Good idea though I haven't tried that in this version yet.
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Old 07-25-2006, 05:39 PM   #45 (permalink)
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Quote:
Originally Posted by targy
And for all of us historical simmers and that is alot of us the game is still broken, from illegal amount of player errors in both minors and majors which I have been told can happen if the shedule changes and minor leagues start thier shedules while the majors are in spring training.
Again, this is because folks are doing something which the game wasn't explicitly intended to do, which is use minor leagues with a historical league.

Since historical leagues use the actual major league historical schedules by default, of course you're going to immediately run into problems with the schedules in your minor leagues because you're mixing completely different eras and schedule attributes.

Thus, you'd have to use some measure of historical minor league schedules that complement the major league historical schedules. No such historical minor league schedule files are available at present (though it is something I want to accomplish eventually but it involves a heck of a lot of research).

The above shows how even a small detail like the starting point of a schedule file can have a big impact on how the game operates...
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Old 07-25-2006, 10:34 PM   #46 (permalink)
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Quote:
Originally Posted by Marc Duffy
#1694 - Fixed problems with the AI going over the salary cap through trades
Riiiiiiight. As far as I can see, salary caps are completely broken.
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Old 07-25-2006, 10:36 PM   #47 (permalink)
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Quote:
Originally Posted by sovereignstar
Riiiiiiight. As far as I can see, salary caps are completely broken.
Care to elaborate? You gave so much useful information in that post...
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Old 07-25-2006, 10:43 PM   #48 (permalink)
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Quote:
Originally Posted by jarmenia
Care to elaborate? You gave so much useful information in that post...
No, not really. Caps have been talked about plenty before. Using a 200k cap in a fictional league with reasonable salary levels - 22 player roster limit. Everyone is over the cap as soon as the inaugural draft is over. Some by as much as 50-60k.

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Last edited by sovereignstar; 07-25-2006 at 10:44 PM.
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Old 07-25-2006, 10:45 PM   #49 (permalink)
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Quote:
Originally Posted by sovereignstar
No, not really. Caps have been talked about plenty before. Using a 200k cap in a fictional league with reasonable salary levels - 22 player roster limit. Everyone is over the cap as soon as the inaugural draft is over. Some by as much as 50-60k.

25000-superstar
20000
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I'm assuming you've also adjusted your financial coeffieiect as well.
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Old 07-25-2006, 10:47 PM   #50 (permalink)
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Not to mention the fact that the cap does not stop you from going over it in arbitration or an inaugural draft. But once you are over it, you cannot sign any free agents until you get below the cap. That's the same as in 6.5.
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Old 07-25-2006, 10:48 PM   #51 (permalink)
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Quote:
Originally Posted by jarmenia
I'm assuming you've also adjusted your financial coeffieiect as well.
Uh.. no. Cause all that does is scale down your player salary levels.
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Old 07-25-2006, 10:51 PM   #52 (permalink)
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Quote:
Originally Posted by sovereignstar
No, not really. Caps have been talked about plenty before. Using a 200k cap in a fictional league with reasonable salary levels - 22 player roster limit. Everyone is over the cap as soon as the inaugural draft is over. Some by as much as 50-60k.
That is an open issue, unrelated to the one above that was claimed fixed. The game is currently not capable of generating starting contracts under a salary cap. However, per what Solonor said, it should protect the cap thereafter.

The fix above was one that allowed the computer to make trades that would put it over a salary cap.
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Old 07-25-2006, 10:53 PM   #53 (permalink)
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Quote:
Originally Posted by battists
That is an open issue, unrelated to the one above that was claimed fixed. The game is currently not capable of generating starting contracts under a salary cap. However, per what Solonor said, it should protect the cap thereafter.

The fix above was one that allowed the computer to make trades that would put it over a salary cap.
Thanks for that info, I guess. I'm sure I can figure out something for the time being.
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Old 07-25-2006, 10:56 PM   #54 (permalink)
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Quote:
Originally Posted by sovereignstar
Thanks for that info, I guess. I'm sure I can figure out something for the time being.
One thing, as jarmenia mentioned, is the idea of setting the average salaries lower, at least for the inaugural draft. If you saw teams 60 mil over the cap, drop all of the salary averages by 10%.

Save your world as a template, and do a few drafts until you find salary averages that result in teams at or below the cap. Then do your "real" draft, and if necessary, tweak a contract or two to have all teams start out underneath.

You can always adjust the salary averages back up after the inaugural draft.
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Old 07-25-2006, 10:57 PM   #55 (permalink)
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dola,

I haven't actually tried that, but I *think* it should work. Let me know!
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Old 07-25-2006, 11:13 PM   #56 (permalink)
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Solty,

You bring up some interesting points about the SI Games business practices. Due to my five years of experience with their soccer management simulations, I can assure you, that the accusations which you make, of them being unprepared and in many ways unethical, are true. Have we spent our money on a beta version of a game? Absolutely. It had to be released at a certain time, and they released it regardless of the quality of the product. How nice it would be to buy a game and play it and enjoy it, without finding tons of flaws and bugs, having to report them to a message board, and then pray that the fixes are included in the next patch?

Now they are hurrying off to release what will inevitably be a beta-version of EHM... to be followed by a lousy version of Football Manager next winter. The cycle is endless. By the time ootp2007 comes, they will have fixed the bugs and problems with this version, and describe them as new "features" for the next version - making us shell out another $35 for the game which ootp2006 should have been. Of course, ootp2007 will have its own share of new bugs and problems, and the cycle will continue on and on.

As opposed to spending our time on chatboards giving technical advice to the programmers, shouldn't we, the customers, be playing the game? Isn't the point for it to be fun? Most of us, I assume, purchase ootp to build a baseball team, not help re-write a software program.

Is it unprofessional? Of course. Unethical? Absolutely. Is SI Games willing to look into the mirror and, for the welfare of their company, as well as their customers, make changes to their unethical business practices?

I have seen no indication from them that this is the case, nor recognition of there being a problem in the first place.
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Last edited by jbone; 07-25-2006 at 11:31 PM.
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Old 07-25-2006, 11:31 PM   #57 (permalink)
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Quote:
Originally Posted by jbone
Solty,

You bring up some interesting points about the SI Games business practices. Due to my five years of experience with their soccer management simulations, I can assure you, that the accusations which you make, of them being unprepared and in many ways unethical, are true. Have we spent our money on a beta version of a game? Absolutely. It had to be released at a certain time, and they released it regardless of the quality of the product. How nice it would be to buy a game and play it and enjoy it, without finding tons of flaws and bugs, having to report them to a message board, and then pray that the fixes are included in the next patch?

Now they are hurrying off to release what will inevitably be a beta-version of EHM... to be followed by a lousy version of Football Manager next winter. The cycle is endless. By the time ootp2007 comes, they will have fixed the bugs and problems with this version, and describe them as new "features" for the next version - making us shell out another $35 for the game which ootp2006 should have been. Of course, ootp2007 will have its own share of new bugs and problems, and the cycle will continue on and on.

As opposed to spending our time on chatboards giving technical advice to the programmers, shouldn't we, the customers, be playing the game? Isn't the point for it to be fun? Most of us, I assume, purchase ootp to build a baseball team, not help re-write a software program.

Is it unprofessional? Of course. Unethical? Absolutely. Is SI Games willing to look into the mirror and, for the wellfare of their company, as well as their customers, make changes to their unethical business practices?

I have seen no indication from them that this is the case, nor recognition of there being a problem in the first place.

And you keep buying their games? Why?

Oh, yeah I guess it's in your post. They make you shell out $35.00 a year.

With your experience why don't you wait to buy each game after the final patch? You could then play final patch to final patch versions and save yourself the aggravation and at the same time get a full year of play out of each game.
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Old 07-25-2006, 11:36 PM   #58 (permalink)
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Quote:
Originally Posted by jbone
Solty,

You bring up some interesting points about the SI Games business practices. Due to my five years of experience with their soccer management simulations, I can assure you, that the accusations which you make, of them being unprepared and in many ways unethical, are true. Have we spent our money on a beta version of a game? Absolutely. It had to be released at a certain time, and they released it regardless of the quality of the product. How nice it would be to buy a game and play it and enjoy it, without finding tons of flaws and bugs, having to report them to a message board, and then pray that the fixes are included in the next patch?

Now they are hurrying off to release what will inevitably be a beta-version of EHM... to be followed by a lousy version of Football Manager next winter. The cycle is endless. By the time ootp2007 comes, they will have fixed the bugs and problems with this version, and describe them as new "features" for the next version - making us shell out another $35 for the game which ootp2006 should have been. Of course, ootp2007 will have its own share of new bugs and problems, and the cycle will continue on and on.

As opposed to spending our time on chatboards giving technical advice to the programmers, shouldn't we, the customers, be playing the game? Isn't the point for it to be fun? Most of us, I assume, purchase ootp to build a baseball team, not help re-write a software program.

Is it unprofessional? Of course. Unethical? Absolutely. Is SI Games willing to look into the mirror and, for the wellfare of their company, as well as their customers, make changes to their unethical business practices?

I have seen no indication from them that this is the case, nor recognition of there being a problem in the first place.
A company which release patches addressing numerous bugs is professional enough to me. They acknowledged those bugs, and fixed them. Still plenty left? maybe, I haven't played the game enough to tell, but anyone who expect a flawless game out of the box is living in a fantasy world.

Now that most remaining bugs are well known and have been discussed countless times on this board, maybe we could play the game now and enjoy it. At least, that's what most gamers will do...
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Old 07-25-2006, 11:45 PM   #59 (permalink)
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Originally Posted by Marc Duffy
- Function to check, download, unzip and load updated online league files
Forgive me for possibly an obtuse question, but how do you do this? I've been able to find the buttons to create, archive, and upload the league files from within the game easily enough, but I can't seem to locate a button to let players in my league download the files from within the game.

Am I missing something very obvious?

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Old 07-25-2006, 11:52 PM   #60 (permalink)
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Here we go again. someone cuts the game down, someone defends the game, the person who cuts it down rebuttles and then we have the snipe snipe snipe, come on this gets so redundant. It just goes on and on and on and on. Are we all so bored that we have nothing better to do then go on with the endless complaining. Posts that go over problems with game are great, people giving new ideas is great. But if you all would check all the threads you will see that the ones that cut down SI or Markus or why did this game come out bugs and SI should never release this buggy games and here is to all of you that read all the posts and still bought the game with all the bugs that everyone complained about. Now I have to herar from someone who did the soccer game for five years and by the way were there ever any scores more than 1-0 and let me tell you I just can't get excited about 0-0 games. ooohhhhhh excitement. I know all of you soccer fans will rip me but I could not care less about soccer. Back to my original thought. Here is a guy who played an SI game for five years and really from what he said it was terrible then he goes and buys OOTP and what does he do he complains that it was released as a beta as if there have not been hundreds of posts about this subject. So now it time to snipe and snipe and snipe and again tell me about the evil SI and Markus does not care. I for one like the game and the patches have been great, sure there are alot of things that it is missing but you know I have so many software programs that I get patches for all the time and the big Windows how many patches have you got for XP. like more than once a week. So if you are going to do a bashing post listen to this..............you know what that is...........it is silence which is what people should do to the bashers...silence. God give you a wonderful power, it is the power of choice, I suggest you make that choice, put the game down and back away and when you can bashing come on back we will forgive you and we harbor no bad feeling to the bashers, without them where would we get or laughs from.

You all have a blessed evening
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