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#1 (permalink) |
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Hall Of Famer
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What turned me off about 2006 was it's complexity and how it was very difficult to get around in the game. I also felt like running a team was more work than fun. Has anything been changed or will it still take you many hours to run your team correctly for a season?
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#2 (permalink) | |
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OOTP Developments
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Quote:
There's no doubt, the game is still complex. However, SI has taken a number of steps to make the game more intuitive: 1. Some aspects of the interface have been tweaked to improve usability. Fewer clicks to get places, portal pages that centralize key functions, one set of browser arrows, etc. Other screens have had their layout changed or the content displayed in a different manner to make them more clear. 2. There is now a league creation wizard that makes creating a new league much more intuitive for inexperienced players. 3. There is now a context-sensitive in-game help system. Hit F1 on any page to get help about that page. It's like having the whole 300+ page Game Guide available in the game. 4. There will be video tutorials this year, designed to show new players the ropes. Samples will be coming later on. So, in all, I think the game has taken great strides towards lessening the learning curve. It's still an incredibly deep and complicated game, though, so all of the interface tweaking in the world isn't going to make it as simple as OOTP 5 was. Hope this helps. Steve |
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#3 (permalink) |
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This is amazing in itself. A great leap forward IMO, but for me it will remain to be seen whether this can be as comprehensive as the Game Guide.
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#4 (permalink) |
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To some extent, the complexity of the game can be mitigated by making league creation choices that limit the amount of things you have to do. For example, scouting tasklists make setting up your scouts much easier than they were before, but I still find it to be too much work, so I'll play without scouts turned on. Also, the number of leagues you have adds complexity if you want to keep track of them all. Markus and the beta team has also found a number of ways to perform roster actions in fewer clicks, which doesn't take away complexity so much as it makes that complexity more accessible.
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#6 (permalink) |
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All Star Reserve
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Liek anything else 2006 was only complex if you didn't take the time to immerse yourself. True, it was tedious in spots but if you took a little time, it isn't that hard at all.
Hopefully 2007 is a little more streamlined though. |
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#7 (permalink) |
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There's a difference between complex and hard in this case. 2006 was never hard, but it was always complex simply because you had to wade through so many screens to get the info you wanted.
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It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#8 (permalink) |
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OOTP Developments
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http://www.ootpbaseball.net/screensh...en&gid=26&id=7
This screen is a great example of one thing that has been made much easier. By creating this manager portal, many of the common functions a manager needs to do on a daily basis are concentrated on one page, all accessible by a single click. Obviously, there are many things a manager does that aren't on this screen. However, this screen certainly can serve to reduce mouse clicks. Steve |
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#9 (permalink) |
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The main thing that made the folks in our league feel like 2006 was complex had to do with the user interface. Besides being completely new, it had major problems with directing you to where you wanted to go. Thus, we spent more time going "where the hell is that option?" than actually playing the game.
Now that we're more used to the interface style, it's not quite so bad. However, the new shortcuts and manager center in 2007 make navigating the system waaaaaaaay easier. And if you're setting up new leagues, there's wizards that walk you through each step!
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#10 (permalink) |
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I found the working the lineups and rotations and minor league system was WAY too time consuming. I liked it where in 6.5 where transactions you can just look at EVERYTHING on one screen.
Yeah, Navigation was extremely complex.
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#11 (permalink) | |
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The team Transactions page design hasn't been changed, though. You're still not going to see everything all in one page. That's just a fact of not being able to squeeze in Active Roster, 40-man, DL, Waivers, DFA, Trading Block, Untouchables, and up to 5 levels of minors (not to mention allowing multiple teams per level) AND a toggle to show each list's ratings or stats on one screen.
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#12 (permalink) | |
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#13 (permalink) | |
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#14 (permalink) | |
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#15 (permalink) | |
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The screen you linked to also looks like a great starting point for simplifying navigation, which was my one major gripe with the current game. I'm eager to try out the demo. |
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#16 (permalink) | |
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#17 (permalink) |
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Ooh! I forgot about that! I haven't tried a higher resolution than 1024x768 to see how many more boxes you get. There's so many cool toys in this version, it's hard to keep up.
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#18 (permalink) | |
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#19 (permalink) | |
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Developer OOTP
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Quote:
Last edited by Markus Heinsohn; 02-01-2007 at 10:52 AM. |
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