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#121 (permalink) |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,515
Thanked 15x in 6 posts
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Yes. Feeder leagues seem to create a talent imbalance.
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"I suspect Markus is more like Yoda, without the wisdom"---An unnamed member of the FOBL. |
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#122 (permalink) |
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All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
Thanked 3x in 1 post
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They also create a shortage of available personnel (coaches, scouts, etc.), causing some teams to have long-term vacancies at some staff positions unless more are manually created.
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Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#123 (permalink) | |
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Minors (Single A)
Join Date: Jan 2006
Posts: 59
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Quote:
Question though. Why did that totally increase the batter's hitting prowess instead of lower it? One would think that the same number of hits in 10x more AB would decrease batting averages and decrease ERA. But in truth guys were hitting the cover off the ball and the best pitcher in the league had an era of over 7... ? |
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#124 (permalink) | |
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All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
Thanked 3x in 1 post
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Quote:
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Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#125 (permalink) |
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All Star Reserve
Join Date: Jul 2003
Location: Traveling through another dimension-not one of only sight and sound,but of mind. A journey into a wondrous land whose boundries are those of imagination.
Posts: 531
Thanked 112x in 61 posts
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OOTP has always used inverse logic for league totals. If you want more hits or hr's etc. you lower the number in the hits column or hr column as the case may be. If you want fewer you raise the number. You did the same thing by raising and lowering the ab's.
One reason they added the pct column was because too many people were having a hard time getting their head around the inverse logic. |
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#126 (permalink) | |
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Minors (Double A)
Join Date: Mar 2004
Location: Saskatchewan
Posts: 171
Thanked 6x in 4 posts
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Quote:
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#128 (permalink) |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,515
Thanked 15x in 6 posts
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There's no need to PM me with questions about the settings. You'll get a faster reponse if you ask in this thread, or to the board in general. I didn't touch minor league settings, but I think they set themselves automatically when I enter these settings for my top-level league, then add all levels of minors. However, I really have no clue how those work. In general, if you're getting results very different from mine, I'd suggest downloading the template, and editing from it, rather than starting from scratch and potentially doing something non-standard while you're setting up your league.
FYI, I have the other computer connected to the 'net now, and I should be able to upload the new template soon. (This evening, if I remember.)
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"I suspect Markus is more like Yoda, without the wisdom"---An unnamed member of the FOBL. |
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#129 (permalink) |
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Minors (Triple A)
Join Date: Mar 2002
Location: Oklahoma City, OK
Posts: 278
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Thanks for the reply Sky Dog. It is much appreciated. Will leave the Minor League settings alone and see what happens.
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Formerly - CDL - CHICAGO CUBS Probably the best league I ever was a part of. Great work by the commishes. |
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#130 (permalink) |
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Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,494
Thanked 45x in 24 posts
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once again, thanks for these settings... i am setting up a test league right now with them
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Useful OOTP Links: Webstore -- Download -- Download (OLD VERSIONS) -- Tech Support -- License Problems -- Newsletters -- Padresfan's Mod Site -- OOTP Merchandise |
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#132 (permalink) |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,515
Thanked 15x in 6 posts
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Thanks for the reminder. Link to new version at the top of the first post in the thread.
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"I suspect Markus is more like Yoda, without the wisdom"---An unnamed member of the FOBL. |
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#133 (permalink) | |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 895
Thanked 3x in 1 post
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Quote:
I can't answer all of your questions, but I can talk about the hits issue. As someone mentioned earlier, when you lower a number (aka hits) it will actually raise the number of hits in your league. All of the league totals work opposite. So if you are getting too many home runs then what you would like, raise the home run number under your league totals.
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"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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#134 (permalink) |
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Bat Boy
Join Date: May 2002
Location: Granby, CT
Posts: 18
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Amateur Draft and Minimum Salary Settings
These settings are great. I used them for a fictional universe I set up, with unaffiliated AAA, AA, and A leagues (16 teams in each). I did this without downloading the template, so these questions may already be addressed:
1. On my initial run, I saw that my A leagues had huge payrolls and were losing gobs of money (one poor franchise lost 115M over 18 years). I realized that I had left the minimum salary the same in all the leagues, so the A league was having to pay at least $300,000 for each player even though they weren't making anywhere near enough to cover this. I went with the cut-in-half approach ($400K, $200K, $100K, $50K) for minimum salaries, but I was wondering if anyone else has experimented with and has better numbers. Has anyone tried having a minimum salary of $0? Will players play for that amount? 2. If I'm not going to be importing historical major leagues, any recommendations on how many rounds of players should be generated in each amateur draft (at each level)? In my first run, I ended up with thousands of free agents after 18 years, so I figure I had to many rounds. I've reducted it to 4 at each level (with 1 round of drafting), but I haven't had a chance to test how this works. Thanks in advance for your advice. |
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#138 (permalink) |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 820
Thanked 59x in 34 posts
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SkyDog, stupid question here: you posted a world template in the first post as your 1.01, but did you also revise the league totals and modifiers, too? I want to compare your settings with the tweaks I have been making in my own league. In my league using your 1.00 settings, I found the HR's a little too low and the strikeouts a little high, so I've been gradually adjusting the totals. In the first cpouple of seasons I found my top sluggers were barely cracking 30 HR's and the batters most susceptible to striking out were doing so at a rate of about 160+/year. I haven't run long-term sims, though; I've only gotten through about 6 seasons. So you shouldn't take this as anything very statistically significant, but just one voice from the crowd.
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#139 (permalink) |
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Hall Of Famer
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 2,300
Thanked 99x in 75 posts
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Just wanted to say....
GREAT job on these. I played OOTP6.5 with the modifiers and was not completely satisfied with my seasons but after running 150 seasons of testing I have found that these are very sound and have pretty much the same output as advertised in this post. I am very happy with these settings.....
The only two areas that I am above what I expect were stolen bases and ERA. One test of 50 seasons netted an ERA of 4.60 as the average with a high being 4.98 and a low of 4.02. But most seasons were consistant. Stolen bases I had one guy with 1300+ in a career, no one else with over 800+ so the career numbers were great, but my leader has about 70 each season. Would like to have this a bit lower.... Everything else tested out great. SkyDog, Thank you for taking the time to share these settings with the community.... |
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#140 (permalink) |
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Minors (Double A)
Join Date: Jan 2006
Posts: 136
Thanked 1x in 1 post
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I just have one question about these. Why are you rolling with 24 teams? I tried adjusting this template and making it 30 teams in their correct divisions. The only problem is everytime I do this, the game crashes with an error report when the inaugural draft starts. I have tried without the draft, but the game still tries to do it and crashes the same spot..
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