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Old 06-19-2007, 12:16 PM   #1 (permalink)
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Smaller league question

I want to create a smaller league with less than 10 teams and have a shortened season (like 50-70 games). How can/should I adjust everything? This would include things like service time, league modifiers, creation modifiers, development speed, aging speed, etc. Is there anything more I need to do? Can someone help me?
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Old 06-19-2007, 02:31 PM   #2 (permalink)
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my fictional league is 16 teams and 72 games and I only modified the national media contracts to about 133% of what they were and found good results. Of course, I use a salary cap and I try to make sure that every team can spend close to the cap (only two teams cannot make the $80 mil cap and both are over 75 mil and only 3 teams could spend over $100 mil with no cap)
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Old 06-19-2007, 03:35 PM   #3 (permalink)
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Originally Posted by briantheiceberg View Post
my fictional league is 16 teams and 72 games and I only modified the national media contracts to about 133% of what they were and found good results. Of course, I use a salary cap and I try to make sure that every team can spend close to the cap (only two teams cannot make the $80 mil cap and both are over 75 mil and only 3 teams could spend over $100 mil with no cap)
Did you adjust any modifiers like aging speed or development speed? Did you adjust anything else??
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Old 06-19-2007, 06:09 PM   #4 (permalink)
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I think you'll need to adjust Minimum Days of Service for one Service Year. If you use an OOTP-generated schedule, this should approximately be set to the number of games plus 10% (for off days). In a 162 game schedule, the game defaults to 172 days, but I'm pretty sure that's low by 6-8 days.

Of course you'll also want to schedule things like trade deadlines and roster expansions at appropriate times. In MLB, the trade deadline happens roughly 2/3rds into the season, and roster expansion about 5/6ths into the season.
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Old 06-19-2007, 06:13 PM   #5 (permalink)
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I think you'll need to adjust Minimum Days of Service for one Service Year. If you use an OOTP-generated schedule, this should approximately be set to the number of games plus 10% (for off days). In a 162 game schedule, the game defaults to 172 days, but I'm pretty sure that's low by 6-8 days.

Of course you'll also want to schedule things like trade deadlines and roster expansions at appropriate times. In MLB, the trade deadline happens roughly 2/3rds into the season, and roster expansion about 5/6ths into the season.
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Old 06-19-2007, 07:40 PM   #6 (permalink)
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I just ran a test, and there's a potential issue in the early years of a new league if you lower the Service Days number. When OOTP generates new players at the beginning of a new league, it will assume they've been playing seasons with about 172 service days per season. So on day 1 of your new league you may have a 27-year old SP, with '5 years and 114 days' of service- that's 974 days of MLB service. If you then change the service days requirement to, say, 60 days, this is applied retroactively to the old service time as well, so that '5 years, 114 days' will become '16 years, 14 days', which seems implausible for a 27 year old- it also means players will hit arbitration and free agency early (NB the service time will only update properly once you reach the regular season). It's only a problem with the players OOTP generates when you create the league, so if you sim out 10-20 years of league time before you start actually playing (not a bad idea anyway), then you shouldn't notice anything too strange.
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Old 07-09-2007, 08:19 PM   #7 (permalink)
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Or you could start all players with service time of 0.
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Old 07-10-2007, 11:16 AM   #8 (permalink)
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Or you could start all players with service time of 0.
Yes, this is what I do. If it's a new league, then guys shouldn't have service time anyway.

Be careful, however, if you are using minors and find yourself with too few players on the squad. In your inaugural year you can add fictional players, then erase all the service time and be OK. However, if you add fictional players anytime after that, you'll lose the option to erase the service time for just those players.

In this case, the best option, if necessary, is to force all teams to sign players from the free agent pool.
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