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Old 06-22-2007, 10:18 AM   #1 (permalink)
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How to stop an unstoppable team...

I have created a fictional league and have simmed 15 seasons from a start date of 1970 and one team has won the championship 10 times and lost in the World series another two times.

The fictional league uses real towns and cities from the game database and the dominant team is only a small town team - Port of Spain in the Carribean - (the league is based on towns and cities that host International Cricket teams) and is up against other cities (36 teams in the league in total) the size of Sydney, Manchester, Johannesburg, Delhi etc.

The stadiums are also based on real stadiums and Port of Spain is not a big one therefore they should have no obvious revenue advantage.

The league has a revenue sharing agreement and I have tried both TV contracts linked to market size and equal contracts with no change.

I am using in-game finances that move in line with the game year.

I am only simming games as commissioner, not playing any or acting as manager for any team.

My question is, is this just a phenomenon of the game and over more time it should correct itself or are there some league settings I need to think about changing to restore some parity to my fictional game?
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Old 06-22-2007, 12:12 PM   #2 (permalink)
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It seems common in this game, for some reason, for a league to start out with one dominant team, not really related much to size. I guess you could say they are just very good at developing talent and picking the right players.
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Old 06-22-2007, 01:52 PM   #3 (permalink)
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It's a great storyline. Just say that the team is run by a billionaire mobile phone mogul who loves baseball and funnels tons into the team that puts his country and city on the map.

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Old 06-24-2007, 02:40 AM   #4 (permalink)
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In the real MLB (despite Boston's size) Boston dominated the championships in the dead ball era early. Food for thought.
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Old 06-24-2007, 05:13 AM   #5 (permalink)
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Quote:
Originally Posted by mn3tpg View Post
I have created a fictional league and have simmed 15 seasons from a start date of 1970 and one team has won the championship 10 times and lost in the World series another two times.

The fictional league uses real towns and cities from the game database and the dominant team is only a small town team - Port of Spain in the Carribean - (the league is based on towns and cities that host International Cricket teams) and is up against other cities (36 teams in the league in total) the size of Sydney, Manchester, Johannesburg, Delhi etc.

The stadiums are also based on real stadiums and Port of Spain is not a big one therefore they should have no obvious revenue advantage.

The league has a revenue sharing agreement and I have tried both TV contracts linked to market size and equal contracts with no change.

I am using in-game finances that move in line with the game year.

I am only simming games as commissioner, not playing any or acting as manager for any team.

My question is, is this just a phenomenon of the game and over more time it should correct itself or are there some league settings I need to think about changing to restore some parity to my fictional game?
Does Cape Town have a team in your league and if so, how are they doing?
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Old 06-25-2007, 08:53 AM   #6 (permalink)
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I know they have won one world series but will do a little more research for you on that one.

Any other thoughts on what I could adjust in the game settings to restore parity in my league (I simmed another 4 seasons and Port of Spain won three more and lost in the championship series in the other).

Is there a way to start a parallel game using the template and see if its coincidence or something in the settings?
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Old 06-25-2007, 10:26 AM   #7 (permalink)
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You could adjust the finances of the team in question- edit down their market size, fan interest and loyalty in addition to their budget, and their revenue should fall (otherwise, if they keep winning, their budget will probably rise back to its current level).
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Old 06-25-2007, 11:57 AM   #8 (permalink)
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I wanted to try and change something that affected all teams equally like a salary cap. The market size of Port of Spain is one of the smallest in the league (and their stadium size is only average).

And for the last few years I have made media contracts equal rather than based on market size.

The fan loyalty is obviously high but you would expect that after 18 years of sustained success!! I wonder if a boredom factor has been built in to the algorithims??!?!
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Old 07-10-2007, 12:12 AM   #9 (permalink)
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I wonder if a boredom factor has been built in to the algorithims??!?!
You mean an Atlanta factor? I don't think so. Did you ever try setting the media contracts to be proportional to the market size? That should put a serious crimp in Port of Spain's revenue stream.
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Old 07-10-2007, 01:12 AM   #10 (permalink)
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You mean an Atlanta factor? I don't think so. Did you ever try setting the media contracts to be proportional to the market size? That should put a serious crimp in Port of Spain's revenue stream.
you're really bumping some threads tonight, aren't ya?
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Old 07-10-2007, 01:20 AM   #11 (permalink)
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To answer the OP, especially if you run a draft but even if you don't you can get out of a dynasty just by waiting. Eventually the weight of lower picks and so on will be too much for the existing squad of players. Even if they only "drop" to 2nd place, that's far enough to end the dynasty.

If you wanted to break them up immediately I guess you could say that the owner sold the team and the new guy decided to run them on the cheap. Go in and trade off all their salary and see how they do.
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