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#3 (permalink) |
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Minors (Single A)
Join Date: May 2004
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Pity would be great - the number of times I have had day-to-day multiples in one position and wanted to do this!!
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#4 (permalink) |
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Minors (Single A)
Join Date: May 2008
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I agree that this would be nice, but I think they'd need to reinvent injuries just a tad for it.
The reason there are retroactive injuries (most of the time anyway) is that a team doesn't know how serious an injury is right away and takes a couple days to diagnose. Or maybe they hope for a week that the player heals but then finds that he'll need additional time off. This never happens in OOTP as we know the next day the extent of an injury like 99% of the time (maybe 100%?) Day-to-day seriously means day-to-day and to wait to decide to put him on the DL is silly because he will get better sooner rather than later. So in general, would be a cool concept, but I think the whole system would need to be tweaked just a little. |
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#5 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
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Since the 15 and 60 day DL's are strictly an MLB invention; and since OOTP isnt exactly an MLB sim; it might be nice to have a more flexible DL option that a player can be on till he/she/it recovers from their injury. Any thoughts?
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#6 (permalink) |
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All Star Reserve
Join Date: Jan 2008
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I think you are onto something. Since the length of things like waivers and DFA is customizable, it would be nice to be able to customize the length of the DL-lists. Maybe something like ten day DL and thirty day DL.
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#7 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
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I don't care about the "maybe-he's-injured-but-maybe-not-so-let's-sit-him-and-see" retroactive DL uses.
In an online league, however, this would be awesome. Nothing much sucks worse than a 2-3 week injury that occurs on Monday of a 7-day sim. You can't DL the guy until the sim's over, so you've lost like five days. Granted, this is based on leagues simming 7-days at a time, but it's a realistic concern for online players.
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#8 (permalink) | |
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Minors (Single A)
Join Date: May 2008
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I'm a total new dude when it comes to the game and haven't ventured to online yet. This makes the sense. |
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#9 (permalink) |
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All Star Reserve
Join Date: Nov 2004
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If you're in Commissioner mode, you can fake the retroactive thing by putting the player on the DL, and then editing the number of days left on the DL.
You can also use the DFA list as a place to put the injured player for 1 week injuries (you typically have 10 days on DFA)
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#10 (permalink) |
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But only since 1990. Before then, the DL rules were different, involving different lengths of time and limitations on the number of players which could be on the DL at any given time (and, before 1941, no DL at all).
See this web page for more.
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#11 (permalink) |
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Minors (Triple A)
Join Date: Mar 2002
Location: Dallas, Texas
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This would be a helpful tool for online leagues, who sometimes sim 7-days-a-sim. A 15-day DL stay is actually 21 days (3 sims).
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#13 (permalink) | |
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#14 (permalink) |
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I really like the suggestion of this idea too. Also, I agree that it would be good for those online leagues as well.
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#16 (permalink) | |
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#17 (permalink) | |
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#18 (permalink) |
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In combination with the retroactive DL, it would be cool to see injuries of undetermined length. Sometimes it takes a few days to find out exactly what's wrong with a guy. The game used to have injuries that would extend, but apparently people didn't like that and it was removed. I thought it was much more realistic, even if it was frustrating when my supposedly three-week-injured superstar ended up out for months instead.
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#19 (permalink) | |
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#20 (permalink) | |
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