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#21 (permalink) | ||
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Join Date: May 2004
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Seriously? You're complaining because a decent but not great pitcher you have was unlucky for 3 starts? I mean, even in his 14 IPs, he's struck out 12 batters. And his BABIP isn't that high. It just looks like hitters have been able to bunch their hits more than one would expect.
Jose Lima and Dontrelle Willis aside, I don't see an issue here.
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#22 (permalink) |
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Not seeing where this guy was so great----he allowed more hits than innings pitched in all of his seasons playing. Yeah he had an OK ERA, but he still allowed lots of baserunners....
Perhaps the scouts finally realized that his overall abilities weren't as good as they are projecting, and are making him where he should be... |
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#23 (permalink) |
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All Star Starter
Join Date: Mar 2002
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Paging Allan Anderson - Mr. Anderson, please pick up the white courtesy phone...
Allan Anderson Statistics - Baseball-Reference.com
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#24 (permalink) | ||
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Billy Koch, a classic flame out. Was it juice that got him there in the first place?
Billy Koch Statistics - Baseball-Reference.com
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#25 (permalink) | |
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#26 (permalink) |
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Ismael Valdes.
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#27 (permalink) |
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Steve Avery
Eric Hanson Jose Guzman Larry Sorensen Rich Dotson Ramon Martinez Jaime Navarro Larry Christensen
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#28 (permalink) |
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The development engine needs work, this much is obviously true (as it has been true in every issue of OOTP). That said, I beginning to think that OOTP ownerss will not ever be very happy with truly realistic results. We want our cake and eat it too.
Matter talked about scouts -- this is always part of the problem. OOTP development is not about scouts. When you turn scouts off (or, actually, anytime), development is about ratings movement. We OOTP owners keep viewing the potential rating as if it is a true cap, a valuable value in itself. But this is wrong. Potential cap shouldn't be viewed as "true." Instead, the gap between rating and potential cap should be viewed more like a "speed of expected development." So a guy with 40 rating and 120 potential should be viewed as "40 and growing rapidly," whereas a guy with 40 rating and 50 potential should be viewed as "40 and not growing much at all." In this light, scouts _should_ be there to project future peak ratings rather than discern current potential cap. But please don't bring scouts into the actual act of development. In the world of cause and effect, a scout should not have any ability to directly change a player's ratings--which is what the potential rating eventually does. blah, blah, blah... Last edited by RonCo; 06-01-2008 at 11:01 AM. |
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#29 (permalink) | |
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#30 (permalink) |
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I haven't seen in my numerous solo and online leagues great drop offs on my SP's. However i do recall reading an article by Bill James a few years ago that dealt with pitchers who threw a lot of innings in the Bigs and were under the age of 25. Almost every one of them fell on hard times sooner than expected.
I don't know if the game is set up in this way but at least it was noted by James a few years ago. Being a SF Giants fan i am holding my breath on both Lincecum and Cain - IN REAL LIFE. |
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#31 (permalink) | |
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im just not sure if OOTP takes this into account though, it'd be interesting to see...
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#32 (permalink) | |
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Quote:
![]() There are exceptions, though. Bottom line, OOTP's development methodology has always been pretty weird. It passes muster at the highest levels of abstraction today better than it ever has, but it's individual player model is much more volitile than it was back in the v5 days. It will be interesting to see what the reaction is to the v9 engine. |
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#33 (permalink) | ||
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Koch was a reliever who never showed much control and really didn't "decline" so much as lost the last of his control at age 30. Allan Anderson? He struck out like 1 guy a season, he probably just never had the stuff to fool people for long. Quote:
The "scouts" were not adjusting their realization on him, he just had a mysterious falling apart. And no, right now his stats are fine, its just that we all know once his ratings drop a little more, he's not going to be worth having around. I'm "pre-angry" at not having him in my rotation down the road.
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#34 (permalink) |
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My personal take on pitchers is that "being 100%" is a reality that's rarely true in real-life, but often true in OOTP. Injuries large and small always have lingering effects on pitchers who otherwise have the same "ratings".
I don't think OOTP takes that into account so well right now. It may make their likelihood of injury greater if they have past injuries, but there's no "Ratings modifier" for lingering injuries, except the very short-lived day-to-day injuries currently in the game. Why does a pitcher in OOTP come off the DL with full endurance? There's no potential/realized potential/injury modifier system that probably would mimic real life better than what we have now. In a case like JC, there's still no explanation, but maybe more subtle injuries could be a part of the game that could explain what happened. We can "make it up" to try and make sense of the more volatile development engine, but that's not as fun for me. Random prospect talent changes are annoying enough.
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UBL - Los Angeles Dodgers: 10 seasons, 4 NL West titles, 1 WC, 4 NL Titles, 2-time Champs LBB (retired) - Detroit Tigers/Commish: 19 seasons, 18 straight AL Central titles, 2006, 2008, 2014, 2015 Champs! NGBL (dead) - Texas Rangers: 10 seasons, 4 AL South titles, 2 Wild Cards, one WS app |
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#35 (permalink) |
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Minors (Single A)
Join Date: Feb 2004
Posts: 92
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ankiel lost all pitching ability extremely quickly...even if it was mental.
I actually like the randomness of ootp, i think its realistic...the problem is we don't see "ratings" in real life...we just see the numbers. Maybe it happens a little too much and if you feel that way, just simply adjust it to a level you like (talent change modifier). There have been so many guys that rise or die quickly. Maybe because ive grown up in a steroids era, but I could go on forever listing guys that all of the sudden get better or worse and out of the league. if you look at baseball prospectus at all, their projection system has a % assigned to guys of the chances they will breakout or collapse. Using common sense a young guy shouldn't have a high collapse %, but surprisingly, its never really that low at all. Often young guys have a 10% chance of seeing a dramatic decrease in performance. And they get this % by comparing players to those in years past with similar career numbers, thus its not abnormal for 1 out of 10 youngsters any given year to just get crushed in terms of performance. thats why i think ootp is actually realistic and i don't think it needs too much modification. |
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#36 (permalink) | |
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SI's football manager builds the process of regaining one's health and fitness into the recovery time. so initially, the player's health may be at 30%. week 2, 40%, week 3, 50% and so on until the player reaches complete health. at some point you can indeed risk playing someone that has not mended yet a the risk of re-injury. so what im saying is that a players recovery from injury should be incremental. there should be a threshold at which the player simply is not allowed/able to take the field (let's say 60%) and once above this threshold you can risk putting him back out there with an increased potential for injury and hopefully some reduction in ratings proportional to the current health. theres a similar problem w/CEI's that i keep hammering at. when a player receives a CEI right now, he immediately retires. that never happens IRL. i ended changing my injury file to remove all but fractured skull as a CEI. there should be a similar process in which the player receives a severe reduction to health & ratings for a CEI type injury. the player may retire b/c no one will sign him anymore or he may never play in the majors again b/c he took a significant enough ratings hit that he can only play at minor league levels (q.v., mark fydrich). anyway, rant over
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#37 (permalink) | |
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#38 (permalink) | |
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#39 (permalink) |
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RonCo - I agree 100%, OOTPers will never be happy with realistic development
mrbill - turn down talent randomness or talk to your comissioner and have him do it. I'm in an online league that didn't even know you could lower talent randomness to lessen the massive ratings hits. I always set mine at 35 in solo leagues and have been happy with the results. I've seen others dialing it down to 25 or lower. I would definitely suggest using less than 50 to keep the "enjoyment" of playing OOTP alive and well. |
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#40 (permalink) | |
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I think we might want to consider that tweak in our league, but then again, we've just added more minor leagues and everyone's valued prospects accordingly. We'll probably just wait out OOTP 9's evaluation and switch, so everyone realizes there's a potential development change with the new version.
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