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Old 06-13-2008, 09:05 PM   #1 (permalink)
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What's your largest baseball universe

In OOTP8, mine is 62 leagues, 733 teams. Won't need as many feeder leagues in OOTP9 due to multinational play so I'm hoping to cut that back. Best I could do was 1871-1920 before the league file got too big.
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Old 06-13-2008, 09:27 PM   #2 (permalink)
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I get frustrated by the slow speed when the universe gets too large. The largest I've ever done is one league with 90 teams. That had 3 minor league levels (360 total teams).
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Old 06-16-2008, 07:43 AM   #3 (permalink)
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I feel like such a slouch -- 37 leagues, 573 teams (with, weirdly, 589 stadiums -- I wonder how I did that). Haven't really noticed any performance issues, though. Then again, I'm only 5 seasons. Plus, this is the only universe I've ever played, so I've got nothing to compare it to.

It does make figuring out when to upgrade trickier. I guess Jan 1 is still the magic date, but there will be leagues playing then. I'd have to look through the scheduler in detail, but I'm not sure there even is a date when everybody's in the off-season. Maybe Nov 1, but there's probably some Southern Hempisphere feeder league or somethng that's got its season then.

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Old 06-16-2008, 10:18 PM   #4 (permalink)
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I'm working on one that's:

45 nations
97 leagues
1,168 teams
All independent

And I only hope I have the HD space for it.
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Old 06-17-2008, 01:00 AM   #5 (permalink)
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Originally Posted by ctorg View Post
I get frustrated by the slow speed when the universe gets too large.
This for me. Most I've done is try to use everything in the quickstarts. Even that bogs down too much for me after a while. Hope that's different in v9.
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Old 06-17-2008, 04:57 AM   #6 (permalink)
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Quote:
Originally Posted by Kivlehan View Post
In OOTP8, mine is 62 leagues, 733 teams. Won't need as many feeder leagues in OOTP9 due to multinational play so I'm hoping to cut that back. Best I could do was 1871-1920 before the league file got too big.
That's one of the problems with the game. I've suggested oft many ways that the database can be pared without losing cohesion but I'll try again for v10

How have you got an odd number of teams? The game usually balks at odd number of teams in a league.
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Old 06-17-2008, 08:09 AM   #7 (permalink)
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I made a league with 256 teams to create a 128 team playoff. But that was just a test, and I only simmed one season. Which took a long time, since it was on my crappy computer.
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Old 06-17-2008, 08:12 AM   #8 (permalink)
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Quote:
Originally Posted by redsoxford View Post
That's one of the problems with the game. I've suggested oft many ways that the database can be pared without losing cohesion but I'll try again for v10

How have you got an odd number of teams? The game usually balks at odd number of teams in a league.
In what way does it balk RSF? I ask because one of the leagues that I'm planning will start with 7 teams in it - I haven't noticed any particular problems running short test leagues in v8.
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Old 06-17-2008, 08:23 AM   #9 (permalink)
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In what way does it balk RSF? I ask because one of the leagues that I'm planning will start with 7 teams in it - I haven't noticed any particular problems running short test leagues in v8.
I'll check this out again but if you start a league with a subleague with 7 teams in it, the game will say that you can't have a subleague with an odd number of teams in it.
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Old 06-17-2008, 09:06 AM   #10 (permalink)
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Originally Posted by redsoxford View Post
I'll check this out again but if you start a league with a subleague with 7 teams in it, the game will say that you can't have a subleague with an odd number of teams in it.
At the intital screen you are correct. The work around is to create it with 8 teams, then once you start the game delete team 8. The game has no issue scheduling or anything with an odd number of teams so I don't know why we get that error at initial game creation.
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Old 06-17-2008, 09:40 AM   #11 (permalink)
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Quote:
Originally Posted by redsoxford View Post
I'll check this out again but if you start a league with a subleague with 7 teams in it, the game will say that you can't have a subleague with an odd number of teams in it.
Oh, thats ok then, I thought you meant there were some issues database-wise. It is certainly possible to do it, starting with an even number at league creation and the either adding or deleting a team.
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Old 06-17-2008, 09:40 AM   #12 (permalink)
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Quote:
Originally Posted by jarmenia View Post
At the intital screen you are correct. The work around is to create it with 8 teams, then once you start the game delete team 8. The game has no issue scheduling or anything with an odd number of teams so I don't know why we get that error at initial game creation.
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what he said ^^^
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Old 06-17-2008, 09:50 AM   #13 (permalink)
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Quote:
Originally Posted by jarmenia View Post
At the intital screen you are correct. The work around is to create it with 8 teams, then once you start the game delete team 8. The game has no issue scheduling or anything with an odd number of teams so I don't know why we get that error at initial game creation.
As soon as I wrote that and pressed submit I thought there was probably a way round it - in much the same way you can't create a division bigger than 50 teams at the outset, but by using expansions after the game starts you can make a division as big as you want.
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Old 06-17-2008, 01:24 PM   #14 (permalink)
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Lol. I started with about 12 teams in one league and then did a expansion draft every few years. I'm up to 30 teams in one league (and three minor league affiliates). I don't do international leagues.
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