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#25 (permalink) |
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I would really hope that it's neither coded nor random, that hot and cold spells are results of the game engine utilizing ratings with a bit of chance and other factors taken into account. That would make this feature one of monitoring and reporting, not determination. Otherwise, we may be in for one of those "Markus, Fix This!" threads if it's a completely new coding module.
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#26 (permalink) | |
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Last edited by StyxNCa; 06-15-2008 at 01:44 PM. |
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#29 (permalink) |
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I really like the addition of Hot/Cold stats...
But it's a little more cumbersome than I would prefer . . . it'd be nice if the player's stat line was condensed to highlight his appearance on the list. I.e. to the right of so-and-so's name it would simply read something like: 15-37 (.288), 2 2b, 1 3b, 4 HRs, 12 RBIs , 6 SBs. If he didn't hit any 3bs, for example, it wouldn't say "0 3Bs." Does that make sense? Probably too complicated to be worth it, but that was my first thought. All in all, looking real great. |
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#30 (permalink) | |
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Using a simpler example, if I rolled a 6-sided dice 600 times I'd expect to see each number represented about 100 times. But say I roll a '6' ten times in a row, would that show up on the "hot list"?? It's a statisical fluke, there isn't any "code" that says, "the dice is on a roll right now and a 6 is more likely". I'm wondering if there is a "hot" or "cold" indicator for players in OOTP or if this list is just showing all the recent "flukes". |
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#31 (permalink) | |
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#32 (permalink) | |
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Changing it isn't a priority, but would be nice, IMO |
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#34 (permalink) | |
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For example, in the screenie, does Jake Lane being on a hot streak mean that "he's feeling it" and will probably continue to be on a hot streak? Or does Jake Lane being on a hot streak just mean that coincidentally, the past x number of days, he's been able to get hits/hrs/runs etc. If a player is on a cold streak, will he be more likely to be "cold" going forward? Should we, as the manager, bench a cold player for a bit? In real life, players go on hot/cold streaks all the time and it affects managerial decision because being on a hot/cold streak affects their performance going forward. In OOTP, it seems like hits and stuff are generated on random based on ratings so is there something coded in that makes it so if they are on a hot streak, they'll be more confident and play better or no?
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GFBL - Storm - 5 seasons - 500 - 310 New Jersey Nighthawks (1227-717) Last 5 seasons 2011: 118-44 2012: 100-62 2013: 111-51 2014: 106-56 2015: 108-54 OTBA Champions: 2008, 2010,2011 Last edited by potatoman; 06-15-2008 at 07:45 PM. |
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#35 (permalink) |
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It depends on who you ask and what you ask. If you're asking, is there anything in the code to beef up or slow down - for an indeterminant amount of time - a hot or cold player? I'd wager the answer is no; that Markus has provided an 'informative' page. If you ask the stat rationalists, they'll likely tell you that streaks are streaks and that it will even itself out, usually, to betray the player's actual performance level. Given that, the same indeterminant factor applies: you simply don't know when that will be. Just as one player levels out - or suddenly bottoms out - you may discover another player has recently moved into the hot zone. Is it statistically significant? Does it provide any sort of 'added quality' to your decisions in terms of hard, measurable data? The purists, IIRC, answer no. It's simply a streak, just like any other, winning or losing, hitting or not. But your task as a manager is to embrace all available resources based on your particular management style. If you're a purist, I doubt you'll give it much credence. But most of us, regardless of our claims, would probably 'lean' toward the meager consideration of a player's trend.
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#40 (permalink) | |
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