Latest News: OOTP 13 Announced with Screenshots & Feature List! Pre-Order Now! - OOTP Baseball 12 Available! - iOOTP Baseball 2011 Available! - Title Bout Championship Boxing 2.5 released! - Inside the Park Baseball Patch 1.03 released, DEMO now available

Pre-Order OOTP 13, Save & Win! | OOTP 12 Off-Season Special, just $19.99!

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
LinkBack Thread Tools Display Modes
Old 06-15-2008, 01:10 PM   #21 (permalink)
All Star Starter
 
Mattymo's Avatar
 
Join Date: May 2002
Location: Colchester, CT
Posts: 1,443
Thanked 5x in 4 posts
It'd be AWESOMe if the "hot & not" were in the team page as well
Mattymo is offline   Reply With Quote
Old 06-15-2008, 01:20 PM   #22 (permalink)
All Star Starter
 
Join Date: Feb 2002
Posts: 1,178
Thanked 12x in 4 posts
Are "hot" and "cold" spells coded into the game or are they just random? In other words, do the odds ever actually change for a player to get a hit from at bat to at bat?
Kemp is offline   Reply With Quote
Old 06-15-2008, 01:20 PM   #23 (permalink)
All Star Starter
 
Join Date: Apr 2004
Location: Haliburton,Ontario Canada
Posts: 1,301
Thanked 28x in 18 posts
Thumbs up

Quote:
Originally Posted by Markus Heinsohn View Post
One question, right now the hot & cold stats include spring training games... should they be removed from the equation?
Yes. Please remove spring training games from hot & cold stats.
Hot & cold stats are a great addition!
ootp3to6 is offline   Reply With Quote
Old 06-15-2008, 01:21 PM   #24 (permalink)
All Star Starter
 
Join Date: Apr 2004
Location: Haliburton,Ontario Canada
Posts: 1,301
Thanked 28x in 18 posts
Quote:
Originally Posted by Mattymo View Post
It'd be AWESOMe if the "hot & not" were in the team page as well
I agree.
ootp3to6 is offline   Reply With Quote
Old 06-15-2008, 01:25 PM   #25 (permalink)
Hall Of Famer
 
1998 Yankees's Avatar
 
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,020
Thanked 525x in 353 posts
Quote:
Originally Posted by Kemp View Post
Are "hot" and "cold" spells coded into the game or are they just random? In other words, do the odds ever actually change for a player to get a hit from at bat to at bat?
I would really hope that it's neither coded nor random, that hot and cold spells are results of the game engine utilizing ratings with a bit of chance and other factors taken into account. That would make this feature one of monitoring and reporting, not determination. Otherwise, we may be in for one of those "Markus, Fix This!" threads if it's a completely new coding module.
__________________
The 1998 New York Yankees

1998 Yankees is offline   Reply With Quote
Old 06-15-2008, 01:41 PM   #26 (permalink)
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 2,997
Thanked 177x in 105 posts
Quote:
Originally Posted by Stretch145 View Post
Markus,

Can you have the option to turn it off and on for Spring games. This way it would please everybody....Just an idea.


Speaking of ideas....I know in the history it shows what player has won a championship but can you add this to the top of the page for his accomplishments? Like with MVP, player of the week, etc.
I posted a new thread with an idea for the player history format. I think this idea would make things easier to read.

Last edited by StyxNCa; 06-15-2008 at 01:44 PM.
StyxNCa is offline   Reply With Quote
Old 06-15-2008, 01:50 PM   #27 (permalink)
All Star Starter
 
SittingDuck's Avatar
 
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
Quote:
Originally Posted by Markus Heinsohn View Post
I tend to agree... I'll remove them from the hot & cold calculation

Good move. Great addition. *thumbs*
SittingDuck is offline   Reply With Quote
Old 06-15-2008, 02:45 PM   #28 (permalink)
All Star Reserve
 
BusterKing's Avatar
 
Join Date: Mar 2002
Location: Sudbury, Ontario Canada
Posts: 951
Thanked 233x in 115 posts
Spring training stats = MEANINGLESS!


Nice added features.

Might have to cancel my one week fishing trip coming up on release day.... NOT
BusterKing is online now   Reply With Quote
Old 06-15-2008, 03:01 PM   #29 (permalink)
All Star Starter
 
CHCfan's Avatar
 
Join Date: Jun 2002
Location: Lincoln, NE
Posts: 1,091
Thanked 13x in 12 posts
I really like the addition of Hot/Cold stats...

But it's a little more cumbersome than I would prefer . . . it'd be nice if the player's stat line was condensed to highlight his appearance on the list. I.e. to the right of so-and-so's name it would simply read something like: 15-37 (.288), 2 2b, 1 3b, 4 HRs, 12 RBIs , 6 SBs. If he didn't hit any 3bs, for example, it wouldn't say "0 3Bs."

Does that make sense? Probably too complicated to be worth it, but that was my first thought.

All in all, looking real great.
CHCfan is offline   Reply With Quote
Old 06-15-2008, 03:08 PM   #30 (permalink)
All Star Starter
 
Join Date: Feb 2002
Posts: 1,178
Thanked 12x in 4 posts
Quote:
Originally Posted by 1998 Yankees View Post
I would really hope that it's neither coded nor random, that hot and cold spells are results of the game engine utilizing ratings with a bit of chance and other factors taken into account. That would make this feature one of monitoring and reporting, not determination. Otherwise, we may be in for one of those "Markus, Fix This!" threads if it's a completely new coding module.
I phrased my question horribly. When I say "random" I mean, "randomly based on the engine utilizing the player ratings".

Using a simpler example, if I rolled a 6-sided dice 600 times I'd expect to see each number represented about 100 times. But say I roll a '6' ten times in a row, would that show up on the "hot list"?? It's a statisical fluke, there isn't any "code" that says, "the dice is on a roll right now and a 6 is more likely".

I'm wondering if there is a "hot" or "cold" indicator for players in OOTP or if this list is just showing all the recent "flukes".
Kemp is offline   Reply With Quote
Old 06-15-2008, 03:43 PM   #31 (permalink)
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 2,997
Thanked 177x in 105 posts
Quote:
Originally Posted by CHCfan View Post
I really like the addition of Hot/Cold stats...

But it's a little more cumbersome than I would prefer . . . it'd be nice if the player's stat line was condensed to highlight his appearance on the list. I.e. to the right of so-and-so's name it would simply read something like: 15-37 (.288), 2 2b, 1 3b, 4 HRs, 12 RBIs , 6 SBs. If he didn't hit any 3bs, for example, it wouldn't say "0 3Bs."

Does that make sense? Probably too complicated to be worth it, but that was my first thought.

All in all, looking real great.
It does make sense not to include a stat that the player didn't have any of.
StyxNCa is offline   Reply With Quote
Old 06-15-2008, 03:50 PM   #32 (permalink)
All Star Starter
 
CHCfan's Avatar
 
Join Date: Jun 2002
Location: Lincoln, NE
Posts: 1,091
Thanked 13x in 12 posts
Quote:
Originally Posted by StyxNCa View Post
It does make sense not to include a stat that the player didn't have any of.
Really, I think my point is that this screen should be as easy and accessible as possible. I can see Markus' motivation, though: I'm sure it was much much easier to code this way, since it's really just a chart, like those that appear on every other stat screen.

Changing it isn't a priority, but would be nice, IMO
CHCfan is offline   Reply With Quote
Old 06-15-2008, 05:01 PM   #33 (permalink)
Major Leagues
 
Exodor's Avatar
 
Join Date: Apr 2005
Location: Portland, OR
Posts: 424
Thanked 11x in 8 posts
Quote:
Originally Posted by karadur View Post
The first option is already in the game, under History/Accomplishments.
Where?

I see totals for player of the week/month, etc but not for player of the game.

Exodor is offline   Reply With Quote
Old 06-15-2008, 07:42 PM   #34 (permalink)
Hall Of Famer
 
Join Date: Dec 2002
Location: New Jersey
Posts: 2,410
Thanked 1x in 1 post
Infractions: 0/1 (1)
Quote:
Originally Posted by Kemp View Post
I phrased my question horribly. When I say "random" I mean, "randomly based on the engine utilizing the player ratings".

Using a simpler example, if I rolled a 6-sided dice 600 times I'd expect to see each number represented about 100 times. But say I roll a '6' ten times in a row, would that show up on the "hot list"?? It's a statisical fluke, there isn't any "code" that says, "the dice is on a roll right now and a 6 is more likely".

I'm wondering if there is a "hot" or "cold" indicator for players in OOTP or if this list is just showing all the recent "flukes".
I think I understand what you are saying and I am wondering the same thing as well. If they player is on the "Hot" list, does it mean anything to us managers at all?

For example, in the screenie, does Jake Lane being on a hot streak mean that "he's feeling it" and will probably continue to be on a hot streak? Or does Jake Lane being on a hot streak just mean that coincidentally, the past x number of days, he's been able to get hits/hrs/runs etc.

If a player is on a cold streak, will he be more likely to be "cold" going forward? Should we, as the manager, bench a cold player for a bit?

In real life, players go on hot/cold streaks all the time and it affects managerial decision because being on a hot/cold streak affects their performance going forward. In OOTP, it seems like hits and stuff are generated on random based on ratings so is there something coded in that makes it so if they are on a hot streak, they'll be more confident and play better or no?
__________________
GFBL - Storm - 5 seasons - 500 - 310

New Jersey Nighthawks (1227-717)

Last 5 seasons

2011: 118-44
2012: 100-62
2013: 111-51
2014: 106-56
2015: 108-54

OTBA Champions: 2008, 2010,2011

Last edited by potatoman; 06-15-2008 at 07:45 PM.
potatoman is offline   Reply With Quote
Old 06-15-2008, 08:04 PM   #35 (permalink)
Hall Of Famer
 
endgame's Avatar
 
Join Date: Aug 2002
Posts: 10,076
Thanked 498x in 285 posts
It depends on who you ask and what you ask. If you're asking, is there anything in the code to beef up or slow down - for an indeterminant amount of time - a hot or cold player? I'd wager the answer is no; that Markus has provided an 'informative' page. If you ask the stat rationalists, they'll likely tell you that streaks are streaks and that it will even itself out, usually, to betray the player's actual performance level. Given that, the same indeterminant factor applies: you simply don't know when that will be. Just as one player levels out - or suddenly bottoms out - you may discover another player has recently moved into the hot zone. Is it statistically significant? Does it provide any sort of 'added quality' to your decisions in terms of hard, measurable data? The purists, IIRC, answer no. It's simply a streak, just like any other, winning or losing, hitting or not. But your task as a manager is to embrace all available resources based on your particular management style. If you're a purist, I doubt you'll give it much credence. But most of us, regardless of our claims, would probably 'lean' toward the meager consideration of a player's trend.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett
_____________________________________________
endgame is online now   Reply With Quote
Old 06-15-2008, 08:12 PM   #36 (permalink)
All Star Reserve
 
Doughnuts?'s Avatar
 
Join Date: Sep 2005
Posts: 704
very nice additions. release can't come soon enough.
Doughnuts? is offline   Reply With Quote
Old 06-15-2008, 09:20 PM   #37 (permalink)
All Star Reserve
 
USN Squid's Avatar
 
Join Date: Jan 2002
Location: Frederick, MD
Posts: 581
Thanked 2x in 1 post
All the screens from the beta have used the ABA league.

The logos and unis look GREAT.

Will it be made available as a quickstart within the game?
USN Squid is offline   Reply With Quote
Old 06-15-2008, 09:23 PM   #38 (permalink)
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 8,327
Thanked 53x in 36 posts
Quote:
Originally Posted by USN Squid View Post
All the screens from the beta have used the ABA league.

The logos and unis look GREAT.

Will it be made available as a quickstart within the game?
Either a quickstart or a lg file.

There's a couple of tiny surprises inside.
Raidergoo is offline   Reply With Quote
Old 06-15-2008, 09:44 PM   #39 (permalink)
All Star Starter
 
DreamTeams's Avatar
 
Join Date: Dec 2001
Posts: 1,707
Thanked 110x in 89 posts
Wonderful additions.
DreamTeams is offline   Reply With Quote
Old 06-15-2008, 10:22 PM   #40 (permalink)
Hall Of Famer
 
1998 Yankees's Avatar
 
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,020
Thanked 525x in 353 posts
Quote:
Originally Posted by endgame View Post
It depends on who you ask and what you ask. If you're asking, is there anything in the code to beef up or slow down - for an indeterminant amount of time - a hot or cold player? I'd wager the answer is no; that Markus has provided an 'informative' page. If you ask the stat rationalists, they'll likely tell you that streaks are streaks and that it will even itself out, usually, to betray the player's actual performance level. Given that, the same indeterminant factor applies: you simply don't know when that will be. Just as one player levels out - or suddenly bottoms out - you may discover another player has recently moved into the hot zone. Is it statistically significant? Does it provide any sort of 'added quality' to your decisions in terms of hard, measurable data? The purists, IIRC, answer no. It's simply a streak, just like any other, winning or losing, hitting or not. But your task as a manager is to embrace all available resources based on your particular management style. If you're a purist, I doubt you'll give it much credence. But most of us, regardless of our claims, would probably 'lean' toward the meager consideration of a player's trend.
I agree with this. A streak can end as suddenly as it began, and theoretically one should not base a decision on a streak but on cold hard analysis of ratings and overall statistics. However, the human being in us will want to go with "the hot hand" even if the numbers say the odds are against that player. This is exactly how it is in real life, and I hope it is the same in the game. That is, streaks are just being reported and not determinants in any way.
__________________
The 1998 New York Yankees

1998 Yankees is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:02 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments