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Old 06-19-2008, 03:14 PM   #1 (permalink)
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How many college and high school feeder leagues?

I'm doing 30 major league teams, AAA, AA, A. I'd like to play with all teams full and then have a decent free agent pool.

How many rounds do you suggest I have in my amateur draft? How many of each feeder league should I have?

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Old 06-19-2008, 03:21 PM   #2 (permalink)
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4 feeders usually works for me. 15-20 round draft is what I go with, keeping ghost players on.
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Old 06-19-2008, 03:32 PM   #3 (permalink)
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4 feeders usually works for me. 15-20 round draft is what I go with, keeping ghost players on.
This is the big determinator. If you don't use ghost players you need to have extra players generated or you will get the illegal number of players message.
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Old 06-19-2008, 03:46 PM   #4 (permalink)
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This is the big determinator. If you don't use ghost players you need to have extra players generated or you will get the illegal number of players message.
What are ghost players? Where can I turn them on? Sorry I'm new to this.
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Old 06-19-2008, 03:51 PM   #5 (permalink)
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4 feeders usually works for me. 15-20 round draft is what I go with, keeping ghost players on.
4 college and 4 high school leagues? Or 2 of each? How many teams in each league? 30?
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Old 06-19-2008, 07:41 PM   #6 (permalink)
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Depends how strong the leagues are. You can figure though: If a four-year high school feeder has 25 players per team and 12 teams you shouldn't count on more than 75 players per season coming out of that league. And if you leave the feeder's strength at default, a lot of those players are going to be pretty crummy.

I personally like to mix it up with my feeders: some strong high school leagues and some weaker leagues, where you have to take into account level of competition to decide between a dependable #2 starter in the Class A league and an all-star in the Class C league, who is tearing up but against very dubious competition.

I say the more the merrier, and its a good thing to have a lot of players that end up going undrafted, but make sure you don't go nuts with robust feeder leagues or you're going to chase all your initial players out with higher quality rookies before you get to equilibrium. If you're worried about having enough players, the safe choice is to create a low end high school feeder, or a JUCO league (2 year schools produce twice as many graduates per year as 4 year schools) that's weaker than what you've already got. Such leagues are unlikely to significantly raise the quality of your draft class, but will add a lot of bulk to the later rounds.
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Old 06-19-2008, 08:33 PM   #7 (permalink)
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Depends how strong the leagues are. You can figure though: If a four-year high school feeder has 25 players per team and 12 teams you shouldn't count on more than 75 players per season coming out of that league. And if you leave the feeder's strength at default, a lot of those players are going to be pretty crummy.

I personally like to mix it up with my feeders: some strong high school leagues and some weaker leagues, where you have to take into account level of competition to decide between a dependable #2 starter in the Class A league and an all-star in the Class C league, who is tearing up but against very dubious competition.

I say the more the merrier, and its a good thing to have a lot of players that end up going undrafted, but make sure you don't go nuts with robust feeder leagues or you're going to chase all your initial players out with higher quality rookies before you get to equilibrium. If you're worried about having enough players, the safe choice is to create a low end high school feeder, or a JUCO league (2 year schools produce twice as many graduates per year as 4 year schools) that's weaker than what you've already got. Such leagues are unlikely to significantly raise the quality of your draft class, but will add a lot of bulk to the later rounds.
Can anyone tell me how to set a league as a Class A, Class C, Juco etc?

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Old 06-19-2008, 09:25 PM   #8 (permalink)
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Sorry to mislead, those aren't direct options within the game, rather they're approximations that I'm attempting to simulate within an overall experience. Basically, here's what you do:

Create the feeder league, and go to League Setup > Strategy > Traditional OOTP player creation modifiers. For instance, you could make a "Class B" league by turning all those 1.000's into 0.900's (or 0.850, or whatever you want it to be). Then the average player created in this league will be inferior to the average player in the better league. You can make several high school leagues with several different values to simulate different play styles, different levels of quality, etc. An inner city league might have more emphasis on speed, while a rural league full of farm boys might tend towards more power hitters... this is a really flexible feature you just have to play around with.

As for the JUCO: again, not a direct option in the game. You just create a college league like normal, go into the Rules page, and make minimum and maximum age one year apart. Generally I use 19-20, but you could also use 18-19. In this way, no player could play in this league for more than 2 years. Of course, JUCOs are generally small and low talent, so you'll also want to adjust the creation modifiers, as above, to reflect that the average player going to Mott Community College is not as talented as the average player at the University of Michigan.
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Old 06-19-2008, 09:57 PM   #9 (permalink)
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That is a great idea. I, too, have been struggling with feeder leagues. I have 1 massive college league of 100 teams set at default, and a regular college league of 30 teams at default (though I may make this a junior college type deal). I have two 30 team high school leagues at default settings. My thought was there are usually more college kids than high school kids that wind up signing in real life, so, I wanted to make sure that stayed the same in my game.
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Old 06-19-2008, 11:15 PM   #10 (permalink)
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So kids in the High School feeder leagues don't move onto the College Feeder leagues? They either get drafted or disappear?
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Old 06-19-2008, 11:57 PM   #11 (permalink)
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So kids in the High School feeder leagues don't move onto the College Feeder leagues? They either get drafted or disappear?
If they don't get drafted they go into the free agent pool.
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Old 06-20-2008, 12:01 AM   #12 (permalink)
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So kids in the High School feeder leagues don't move onto the College Feeder leagues? They either get drafted or disappear?
No. The way to make this happen, is to create an independent league, turn it into a college league and then have a feeder for it that is comprised of high school players. Then, the HS kids from that league will be fed into the college league after their HS years are up and that's how you can replicate that system, only, these kids won't be able to be drafted and so they'll effectively be "undrafted free agents" to your league.

Adding realism.
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Old 06-20-2008, 12:46 AM   #13 (permalink)
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No. The way to make this happen, is to create an independent league, turn it into a college league and then have a feeder for it that is comprised of high school players. Then, the HS kids from that league will be fed into the college league after their HS years are up and that's how you can replicate that system, only, these kids won't be able to be drafted and so they'll effectively be "undrafted free agents" to your league.

Adding realism.
How do we do this?

Are you essentially saying that your kids don't feed into your draft, because they're all FA's from another league?
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Old 06-20-2008, 12:53 AM   #14 (permalink)
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Unfortunately it appears you still cannot feed multiple leagues from the same feeder: i.e. a high school can feed a college league (through the workaround mentioned above), or it can feed its players directly into a pro league's draft, but it cannot feed both at once.
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Old 06-20-2008, 01:06 AM   #15 (permalink)
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Unfortunately it appears you still cannot feed multiple leagues from the same feeder: i.e. a high school can feed a college league (through the workaround mentioned above), or it can feed its players directly into a pro league's draft, but it cannot feed both at once.
The good news is that we have a new suggestion for the next version, lol.
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Old 06-20-2008, 02:04 AM   #16 (permalink)
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No. The way to make this happen, is to create an independent league, turn it into a college league and then have a feeder for it that is comprised of high school players. Then, the HS kids from that league will be fed into the college league after their HS years are up and that's how you can replicate that system, only, these kids won't be able to be drafted and so they'll effectively be "undrafted free agents" to your league.

Adding realism.

So to do this I create an independent league (how? just choose rookie ball and edit all the teams affiliations to none?) and then adjust the Age Min to 18 and Max to 22? Then have the high school league feed into this? And then can any teams sign guys from the independent leagues?
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Old 06-20-2008, 04:30 AM   #17 (permalink)
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Is it normal in my first draft pool to have nobody better than one star overall? I have about half a page full of 5 star potential guys, but at about 2.5 pages there are no more 3 star potential guys left.

What did I do wrong?
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Old 06-20-2008, 05:26 AM   #18 (permalink)
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This is the big determinator. If you don't use ghost players you need to have extra players generated or you will get the illegal number of players message.

I started over because of that very issue. I raised the draft figures but it was too late and the rosters were getting all jacked up with too many players in the same position.
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Old 06-20-2008, 09:04 AM   #19 (permalink)
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Is it normal in my first draft pool to have nobody better than one star overall? I have about half a page full of 5 star potential guys, but at about 2.5 pages there are no more 3 star potential guys left.

What did I do wrong?
You did nothing "wrong". The overall vs potential is, How good is he now vs how good might he be in the future. I don't think I have ever seen a player who had their overall and potential match exactly (actual numerical ratings match not just stars).
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Old 06-20-2008, 01:00 PM   #20 (permalink)
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You did nothing "wrong". The overall vs potential is, How good is he now vs how good might he be in the future. I don't think I have ever seen a player who had their overall and potential match exactly (actual numerical ratings match not just stars).
Yeah, but only one star overall? And then not even that, the draft class only had about 2.5 pages of guys with 3 stars.
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