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#201 (permalink) |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Hmm... I used the search function on this thread for 'AI Evaluation' and couldn't get any results.
Anyhow, I am curious as to the settings in the AI Evaluation for player value (from the NABA). I am assuming these are SkyDoggie's values, no? And what I am particularly interested in is what findings were made about using minimal settings for prior year stats, focusing the majority of value on ratings and also on current year-only stats? I would be obliged... |
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#202 (permalink) | |
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All Star Reserve
Join Date: Mar 2007
Location: New Iberia, Louisiana
Posts: 771
Thanked 97x in 47 posts
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Quote:
__________________
GM of the BJHL - Avery Island Hot Peppers (1097-1171, .484) |
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#203 (permalink) |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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You made an interesting point. By creating injuries that last 18-24 months (assuming the program will induce that length - I don't know that it will) we can possibly create a work-around for injuries that in reality take 1.5 years to recover from, like the harsher shoulder or elbow injuries.
This would be good in that in OOTP, when a player has recovered from an injury, he is 'good-to-go' and loaded to bear. Of course, this doesn't occur for those previously mentioned injuries IRL - it takes rehab assignments and so forth to get up to snuff (working the cliches here). So keeping a player 'OUT' for an extended period would smartly simulate that unavailability at the majors level. Me likes that. Now to see if it even works thusly. What I'm afraid of is that all I'll see are injuries in the 13-month max range. But it is something to try. |
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#204 (permalink) | |
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All Star Reserve
Join Date: Mar 2007
Location: New Iberia, Louisiana
Posts: 771
Thanked 97x in 47 posts
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Quote:
__________________
GM of the BJHL - Avery Island Hot Peppers (1097-1171, .484) |
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#205 (permalink) |
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All Star Starter
Join Date: Feb 2004
Location: Somerset, NJ via Brooklyn, NY
Posts: 1,463
Thanked 152x in 96 posts
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courtesy bump!
__________________
"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson OOTP MLB & NCAA Caps & Jerseys http://s1232.photobucket.com/profile/ashantewarrier |
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#206 (permalink) |
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Minors (Double A)
Join Date: Sep 2002
Location: Arlington, TX
Posts: 170
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Quick question for Sky Dog or anyone that has used his template...Are you using the default financials? 10 mil max cash?
How does that seem to work out for you? I believe I read a post from Sky Dog that said some teams have 100+ payroll and some are in the 40s. I guess that would be the type of thing I am looking for. Thanks Last edited by CecilCooper; 08-06-2008 at 03:05 PM. |
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#207 (permalink) | |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
Posts: 1,624
Thanked 9x in 8 posts
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#208 (permalink) |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
Posts: 1,624
Thanked 9x in 8 posts
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I am starting an injury log for the past year and I can already tell there are a lot more of some injuries IRL than in OOTP...I will present my findings in another thread, but it will take quite a while to compile all of the info
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#209 (permalink) |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,515
Thanked 15x in 6 posts
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One can conclude that it's better because it's more fun. Most people do not care to emulate real life perfectly in this facet of the game. *shurg*
__________________
"I suspect Markus is more like Yoda, without the wisdom"---An unnamed member of the FOBL. |
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#210 (permalink) |
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Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 47
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I'm looking to use this quickstart for my first OOTP setup and I'm not sure if I understand what has been affected with Skydog's QS. Has anything been changed with financials, coaches, drafts, or other aspects of the game that can be turned off? Does this quickstart address all of those settings also?
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#211 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 8,327
Thanked 53x in 36 posts
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Injuries were nerfed in OOTP 2006 (can't recall which patch) because people do not like to see their OOTP injury lists look like real MLB injury lists. If you want more realistic injuries, set injuries to the most frequent setting.
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#212 (permalink) |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Not a direct correlation between highest frequency level and RL. That is because using highest frequency will only net a TON of season-enders. It does not change the frequency of day-to-day and very short term injuries. This is what is so lacking in the game.
My proposal for a percentage setup for injuries (much like the AI Evaluation percentages for player talent) is still, I think, the way to go. At least with ootp10. |
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#213 (permalink) | |||
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Global Moderator
Join Date: Nov 2002
Location: Vancouver
Posts: 7,524
Thanked 303x in 166 posts
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Quote:
Quote:
Quote:
__________________
Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#214 (permalink) | |
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Global Moderator
Join Date: Nov 2002
Location: Vancouver
Posts: 7,524
Thanked 303x in 166 posts
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Quote:
That looks like 96.9%, not 69. EDIT: Nevermind, see later posts.
__________________
Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#215 (permalink) | |
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Global Moderator
Join Date: Nov 2002
Location: Vancouver
Posts: 7,524
Thanked 303x in 166 posts
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Quote:
I realize it might be a minor thing, but you might want to edit your post and quote ike like I think you meant to in the 1st part and then GG in the 2nd. It looks like you're calling GG a whiner when I don't think that's what you meant to do. I only got it after ike replied to it and I'm guessing others would be confused by it as well. Yes, a lot of people who are going to read this have probably already read it, but for those who haven't it might be nice to make it clear.
__________________
Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#216 (permalink) | |
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Minors (Double A)
Join Date: Sep 2002
Location: Arlington, TX
Posts: 170
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Quote:
The SB Success rate is a modifier with 1.00 as the default. Sky Dog is saying with that rate there is too many successful SBs and to tone it down a tad. So .969 is calling for about a 3% reduction in the succession rate (If my math is right) which according to Sky Dogs post above it seems that he is aiming for a 69% success rate. Last edited by CecilCooper; 08-08-2008 at 10:37 AM. |
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#217 (permalink) | |
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Global Moderator
Join Date: Nov 2002
Location: Vancouver
Posts: 7,524
Thanked 303x in 166 posts
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Quote:
Sorry 'bout that.
__________________
Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#219 (permalink) | |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Quote:
Yeah, but you know what? I am more and more considering going with current ratings set to OFF (not seen). Just to avoid this... |
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#220 (permalink) |
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Major Leagues
Join Date: Oct 2008
Posts: 353
Thanked 19x in 15 posts
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I'm not able to create a game with this. I searched around a bit, and copying the files to the game folder didn't work either. I get a "can't load world file" error. Its a windows xp machine, and the other 2 quick starts work fine.
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