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Old 06-20-2008, 12:26 PM   #1 (permalink)
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After Deleting Real Players, All (Fictional) Players making League Minimum.

I started a New 2008 Major League Game from the main menu. I wanted to use fictional players so I released all players to FA, then deleted them. Then I filled all the teams with fictional players and I see every player in the league now has a salary of $390,000. And there are no free agents available.

Is this normal after deleting all real players since the new fictional players have no history, or might it be a bug? And why no FAs?

Thanks in advance
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Old 06-20-2008, 12:31 PM   #2 (permalink)
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I tried it too and had the same issue. the problem is that all the generated players are average or under average players, so all them are signed at league minimum after the inaugural draft.

Check your top players list, none of them has a contact/power/stuff/control etc over 10 (on a 1-20 scale).

The option to fill teams with fictional players just fills them with scrubs, there is no way to generate an standard quallity draft pool unless you start a new fictional league from scratch (unless i'm not finding how after an hour trying).

Disclaimer:
I'm here as customer and not representing the company i work for, just to make it clear that i'm not trying to bash Markus product, that I love, but to express a problem i have as customer. (Yeah i know Markus and team know it, but to avoid anybody thinking bad).
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Old 06-20-2008, 12:38 PM   #3 (permalink)
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Well, this sucks. This is exactly what I was planning to do...
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Old 06-20-2008, 12:56 PM   #4 (permalink)
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You could try the 'make fictional player contracts' function from the game setup menu to see if that changes anything.
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Old 06-20-2008, 12:58 PM   #5 (permalink)
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Originally Posted by billethius View Post
You could try the ''make fictional player contracts function from the game setup menu to see if that changes anything.
It fixes nothing as the problem is that all the generated players are scrubs, and as the option to ''make fictional player contracts" assigns those contracts based on player's ratings, all them play for league minimum.
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Old 06-20-2008, 01:10 PM   #6 (permalink)
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It fixes nothing as the problem is that all the generated players are scrubs, and as the option to ''make fictional player contracts" assigns those contracts based on player's ratings, all them play for league minimum.

How many Games/Seasons have you simmed? I'm not sure if the "Top Players" are really top players. My team has a few players with various ratings well over 10 on a 1-20 scale. In fact, I have quite a few players on my roster with higher ratings than the Top Players list. I just started a season so I have no idea how good the players really are yet.
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Old 06-20-2008, 01:16 PM   #7 (permalink)
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Originally Posted by steady teddy View Post
How many Games/Seasons have you simmed? I'm not sure if the "Top Players" are really top players. My team has a few players with various ratings well over 10 on a 1-20 scale. In fact, I have quite a few players on my roster with higher ratings than the Top Players list. I just started a season so I have no idea how good the players really are yet.
None, this is just after creating the league. If you sim years, then you are adding the development and the drafted rookies. I'm talking about the level of the generated players when you click on the option to "fill teams with fictional players" that seems to fill them with average to scrub players and does not create any player over average (and this explains why all the generated contracts are for league minimum). Btw, i'm seeing real ratings (not scouted) as i'm logged in as commish.
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Old 06-20-2008, 01:25 PM   #8 (permalink)
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Interesting... I was able to solve the problem by assigning fictional contracts.

This is what I did:

I created a quick 1 level league, did an inaugural draft, released all the players, deleted all free agents. So at this point, there are no players in the game.

Next, I did "Fill Teams With Fictional Players". All of those players had league minimum contracts. However, they weren't scrubs. There was a nice even distribution (with scouting off.... if they appear to be scrubs, make sure scouting is off). There are 5 star guys with really high batting ratings, 1 star guys with lousy ratings and everything in between. Same with pitchers.

Then, I did the "Assign Fictional Contracts" and everyone is making about what they should. The 5 star guys were making $10+ million, the scrubs league minimum.

I'll see if I can duplicate the issue with a fictional-real world setup league, but the assign fictional players creation engine should be the same.
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Old 06-20-2008, 01:26 PM   #9 (permalink)
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Btw, i'm seeing real ratings (not scouted) as i'm logged in as commish.
I'm pretty sure that just because you're logged in as commish doesn't mean you're seeing real ratings. I think that just means you're seeing the OSA ratings. To see real ratings, scouting needs to be turned off.
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Old 06-20-2008, 01:27 PM   #10 (permalink)
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Interesting... I was able to solve the problem by assigning fictional contracts.

This is what I did:

I created a quick 1 level league, did an inaugural draft, released all the players, deleted all free agents. So at this point, there are no players in the game.

Next, I did "Fill Teams With Fictional Players". All of those players had league minimum contracts. However, they weren't scrubs. There was a nice even distribution (with scouting off.... if they appear to be scrubs, make sure scouting is off). There are 5 star guys with really high batting ratings, 1 star guys with lousy ratings and everything in between. Same with pitchers.

Then, I did the "Assign Fictional Contracts" and everyone is making about what they should. The 5 star guys were making $10+ million, the scrubs league minimum.

I'll see if I can duplicate the issue with a fictional-historical league, but the assign fictional players creation engine should be the same.
Weird, that was exactly what i did but opening the MLB league, deleting all players and filling teams with fictional players. Will try again.
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Old 06-20-2008, 01:37 PM   #11 (permalink)
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Dola, you are right, running an OSA re-scout now i see good players in the list, maybe it should be the first step to do after filling teams with players, then assign the fictional contracts or do the inaugural draft.

Anyway glad to see that the players generated have the required level to play baseball, i'll create my new game now knowing it
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Old 06-20-2008, 01:38 PM   #12 (permalink)
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Great, issue solved. C'mon, Icy, that was an easy one!
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Old 06-20-2008, 01:39 PM   #13 (permalink)
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Great, issue solved. C'mon, Icy, that was an easy one!
Yup, don't know why i wrongly supposed that being the commish i was seeing real ratings.
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Old 06-20-2008, 02:03 PM   #14 (permalink)
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Good news, will have to try it out when I get home!
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Old 06-20-2008, 02:10 PM   #15 (permalink)
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Quote:
Originally Posted by Neags23 View Post

This is what I did:

I created a quick 1 level league, did an inaugural draft, released all the players, deleted all free agents. So at this point, there are no players in the game.

Next, I did "Fill Teams With Fictional Players".
For some reason, the game always crashes on me when I try to fill teams with Fictional Players if I follow all steps you mention. However, if I skip the step involving the inaugural draft and do everything else, it doesn't crash.
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Old 06-20-2008, 02:55 PM   #16 (permalink)
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Forgot to mention, regardless of the steps on filling league with fictionals, I'm still not seeing any FAs.
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Old 06-20-2008, 03:03 PM   #17 (permalink)
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For some reason, the game always crashes on me when I try to fill teams with Fictional Players if I follow all steps you mention. However, if I skip the step involving the inaugural draft and do everything else, it doesn't crash.
That's a bizarre crash. Is this when you start a fictional league from scratch, with the mlb quickstart or is this an imported? You don't really have to have the inaugural draft. You can actually just clear all the rosters, delete the free agents and then fill teams with fictional players.

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Forgot to mention, regardless of the steps on filling league with fictionals, I'm still not seeing any FAs.
I don't think you should. It's filling the teams with fictional players, not the FA pool. You could fell the teams with fictional players then clear rosters so you have a ton of FA, then re-fill them with fictionals. Though that does leave you with a lot of FA, many of which are really good.
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Old 06-20-2008, 03:15 PM   #18 (permalink)
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Originally Posted by Neags23 View Post
That's a bizarre crash. Is this when you start a fictional league from scratch, with the mlb quickstart or is this an imported? You don't really have to have the inaugural draft. You can actually just clear all the rosters, delete the free agents and then fill teams with fictional players.
I tried both quick start (MLB) and New 2008 MLB game. Both crash just after I attempt to fill league with fictionals. It seems inaugural draft isn't really necessary, I just can't figure out why that would cause the crash.
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Old 06-20-2008, 03:27 PM   #19 (permalink)
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I tried both quick start (MLB) and New 2008 MLB game. Both crash just after I attempt to fill league with fictionals. It seems inaugural draft isn't really necessary, I just can't figure out why that would cause the crash.
I'm confused. In the first post you said that you already filled the league with fictional players. Now you are saying it is crashing when you do this? I'm not calling you a liar or anything, just trying to understand since I am going to set up my league this way.
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Old 06-20-2008, 04:45 PM   #20 (permalink)
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I'm confused. In the first post you said that you already filled the league with fictional players. Now you are saying it is crashing when you do this? I'm not calling you a liar or anything, just trying to understand since I am going to set up my league this way.
I had no problem filling the league with fictionals the first time, but then I noticed the player salaries were all the same. So I started a new game using Neags23's method step by step. The game only crashes for me if I include the inaugural draft.

The inaugural draft isn't necessary from what I can see. Everything looks fine now as far as player ratings and salaries. You can follow Neags23's method, with or without the inaugural draft, and see how it goes. It looks like I'm the only one getting the CTD for some reason...
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