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#1 (permalink) |
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Minors (Triple A)
Join Date: May 2003
Location: Macomb, Michigan
Posts: 254
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After Deleting Real Players, All (Fictional) Players making League Minimum.
I started a New 2008 Major League Game from the main menu. I wanted to use fictional players so I released all players to FA, then deleted them. Then I filled all the teams with fictional players and I see every player in the league now has a salary of $390,000. And there are no free agents available.
Is this normal after deleting all real players since the new fictional players have no history, or might it be a bug? And why no FAs? Thanks in advance |
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#2 (permalink) |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 683
Thanked 5x in 2 posts
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I tried it too and had the same issue. the problem is that all the generated players are average or under average players, so all them are signed at league minimum after the inaugural draft.
Check your top players list, none of them has a contact/power/stuff/control etc over 10 (on a 1-20 scale). The option to fill teams with fictional players just fills them with scrubs, there is no way to generate an standard quallity draft pool unless you start a new fictional league from scratch (unless i'm not finding how after an hour trying). Disclaimer: I'm here as customer and not representing the company i work for, just to make it clear that i'm not trying to bash Markus product, that I love, but to express a problem i have as customer. (Yeah i know Markus and team know it, but to avoid anybody thinking bad). |
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#5 (permalink) |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 683
Thanked 5x in 2 posts
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It fixes nothing as the problem is that all the generated players are scrubs, and as the option to ''make fictional player contracts" assigns those contracts based on player's ratings, all them play for league minimum.
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#6 (permalink) | |
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Minors (Triple A)
Join Date: May 2003
Location: Macomb, Michigan
Posts: 254
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Quote:
How many Games/Seasons have you simmed? I'm not sure if the "Top Players" are really top players. My team has a few players with various ratings well over 10 on a 1-20 scale. In fact, I have quite a few players on my roster with higher ratings than the Top Players list. I just started a season so I have no idea how good the players really are yet. |
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#7 (permalink) | |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 683
Thanked 5x in 2 posts
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#8 (permalink) |
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All Star Starter
Join Date: Apr 2006
Posts: 1,492
Thanked 29x in 18 posts
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Interesting... I was able to solve the problem by assigning fictional contracts.
This is what I did: I created a quick 1 level league, did an inaugural draft, released all the players, deleted all free agents. So at this point, there are no players in the game. Next, I did "Fill Teams With Fictional Players". All of those players had league minimum contracts. However, they weren't scrubs. There was a nice even distribution (with scouting off.... if they appear to be scrubs, make sure scouting is off). There are 5 star guys with really high batting ratings, 1 star guys with lousy ratings and everything in between. Same with pitchers. Then, I did the "Assign Fictional Contracts" and everyone is making about what they should. The 5 star guys were making $10+ million, the scrubs league minimum. I'll see if I can duplicate the issue with a fictional-real world setup league, but the assign fictional players creation engine should be the same. Last edited by Neags23; 06-20-2008 at 01:27 PM. |
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#9 (permalink) |
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All Star Starter
Join Date: Apr 2006
Posts: 1,492
Thanked 29x in 18 posts
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I'm pretty sure that just because you're logged in as commish doesn't mean you're seeing real ratings. I think that just means you're seeing the OSA ratings. To see real ratings, scouting needs to be turned off.
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#10 (permalink) | |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 683
Thanked 5x in 2 posts
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Quote:
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#11 (permalink) |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 683
Thanked 5x in 2 posts
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Dola, you are right, running an OSA re-scout now i see good players in the list, maybe it should be the first step to do after filling teams with players, then assign the fictional contracts or do the inaugural draft.
Anyway glad to see that the players generated have the required level to play baseball, i'll create my new game now knowing it
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#15 (permalink) |
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Minors (Triple A)
Join Date: May 2003
Location: Macomb, Michigan
Posts: 254
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For some reason, the game always crashes on me when I try to fill teams with Fictional Players if I follow all steps you mention. However, if I skip the step involving the inaugural draft and do everything else, it doesn't crash.
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#17 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,492
Thanked 29x in 18 posts
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Quote:
I don't think you should. It's filling the teams with fictional players, not the FA pool. You could fell the teams with fictional players then clear rosters so you have a ton of FA, then re-fill them with fictionals. Though that does leave you with a lot of FA, many of which are really good. |
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#18 (permalink) | |
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Minors (Triple A)
Join Date: May 2003
Location: Macomb, Michigan
Posts: 254
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Quote:
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#19 (permalink) |
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All Star Starter
Join Date: Dec 2001
Location: Dayton, OH
Posts: 1,584
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I'm confused. In the first post you said that you already filled the league with fictional players. Now you are saying it is crashing when you do this? I'm not calling you a liar or anything, just trying to understand since I am going to set up my league this way.
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#20 (permalink) | |
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Minors (Triple A)
Join Date: May 2003
Location: Macomb, Michigan
Posts: 254
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Quote:
The inaugural draft isn't necessary from what I can see. Everything looks fine now as far as player ratings and salaries. You can follow Neags23's method, with or without the inaugural draft, and see how it goes. It looks like I'm the only one getting the CTD for some reason... |
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