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#41 (permalink) | |
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Join Date: Aug 2003
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Quote:
I selected to develop players more slowly because I was seeing both pitchers and hitters peak far too soon (ages 23-25 rather than 27-29), as experienced in game, and "proven" via my Tango comparison. I selected to age players more quickly because I was seening them hold on too long, and because the Tango study showed they needed it to model major league careers better. Yes, some of the issue with Ks falling too soon are aggravated because I increased aging. But if you look at the charts in my report, you'll see this is due to the fundamental curve OOTP is using. It drops off too fast after age 37, meaning you can either set it so that you mid-range is too high, but old pitchers hold on properly, or you can set it so that the aging curve is "right" until age 37, but falls off after that. Given that there are more pitchers in the mid-range ages, I chose to make that part right at the expense of the older pitchers. Ultimately, given the game's approach to development, each setting is a trade-off of some sort. |
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#44 (permalink) |
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Front Office Football Central
Join Date: Feb 2002
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Ron, did you happen to compare stats using the AI adjustments to those unadjusted? I ask because offense decreased when I used 58/37/4/1 in my latest attempt. I wouldn't be surprised at all to learn that increasing the ratings weight is more important to pitching than hitting. Anecdotally, I wasn't seeing the problems with old batters who suck playing too long, so this would make sense.
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#46 (permalink) |
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I'm running a test sim using Skydog's fictional template, and RonCo.'s development curve spanning 100 years. I've gotten through 40 years since 8:30 this morning. Hoping to have some results tonight.
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#47 (permalink) | |
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#48 (permalink) |
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It wasn't a massive dropoff, just enough for me to notice. League batting average went from .2601 over a 100-year career to .2529.
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#49 (permalink) | |
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My 100 year sim, ran with RonCo's aging modifiers with Skydog's fictional league showed some pretty significant decreasing in overall league average and ERA. My AI settings were on 50-30-15-5. |
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#51 (permalink) | |
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So it appears we have a trade off. If you want players to age correctly, then Skydogs settings should be avoided because of the drop-off in offense. If you don't use skydogs settings will statistics remain stable and close to realistic? |
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#52 (permalink) |
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I'm working on a way to have both, actually. It shouldn't be terribly difficult.
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#54 (permalink) |
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I'm seeing an extremely significant change in statistical output over the first 20ish years of a career now, perhaps due to some other settings I'm using. I can handle this via simming 25 seasons and then deleting stats and then creating a Quick Start. It's quite pronounced, though.
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#55 (permalink) |
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RonCo what league total modifiers are you using?
In the 2 test leagues I tried with your aging/dev modifiers 1 with default league total mod settings the other with skydog's settings both gave me 1988 numbers the first couple years then the offence dried up. Both had the batting avg drop from around .265 to .245 by year 4 and then it never recovered. In other test leagues with just skydog's settings the numbers stayed consistent throughout. |
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#56 (permalink) | ||
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Quote:
Quote:
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#57 (permalink) |
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In the run I just did, I'm not seeing the offensive changes now. The only setting I changed besides some tweaks to modifiers was that I moved injuries from low to normal. Could *that* be it???
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| Alright Boyz, Here We Go!!!! (OOTP9 First Impressions...) - Page 10 - Front Office Football Central | This thread | Refback | 06-29-2008 10:33 PM | |