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#141 (permalink) |
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I disagree here. The main reason why players who are not aging (read: 36+ years of age) see their production go down the drain are injuries in real life.
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#142 (permalink) |
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Again, I would like to see a Tango-like study with a fictional 16-team OOTP league with all minor league levels. Start the league, sim 100 years, and then analyze the stats (not ratings). Sveein did that during OOTP 9 beta, and the results looked very good IMO. Also, my tests results showed that development is in great shape as well. I focused on: League average stats, league average age, league average career length, league average ratings, individual career leaderboards and single season leaderboards. Everything was extremely stable and feeling realistic, no matter if in year 1, 30, 50 or 100.
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#143 (permalink) | |
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I'll show you the data I've collected from real life, and hopefully this will convince you that OOTP goes much too far here. |
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#145 (permalink) | |
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In fact, if you use stats without adjusting them for ballpark (and possibly league totals .. though I need to think about that one a bit), and do the same study as Tango, your data will be wrong. So, luckily, you don't need to do that because all that work Tango is doing to distill the data down is done _specifically_ to model what OOTP call "ratings." The one error in using OOTP ratings directly is that OOTP ratings are not quite used linearly in their mapping to performance rates. The error induced here is quite small, though, and if you get that close no one will really complain much. I have heard one valid complaint to the way I do the study, and that's that a pitcher's K-rate is not 100% equal to their Stuff rating. It is instead something like 85% stuff, 10% movement, 5% control (or whatever). Therefore, to be really perfect in my study I should add that weighting. As far as taking injuries out of the study, I can see that having some issue, but since injuries are most likely fairly evenly spread out in the early years, the growth stage of the curve should be fine (since it's all relative--all early ages should get hurt at about the same rate). If there's an area of the study I would be concerned about regarding injury it would be the ages past 32 or so where I suspect injuries begin to happen more often--so I would expect players to fall off more rapidly after age 32-33 than my studies show. Last edited by RonCo; 01-26-2009 at 04:29 PM. |
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#146 (permalink) |
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Given Tango's selection criteria (large numbers of plate appearances, for example), I suggest that the impact of injuries beyond day-to-day type bumps and bruises on the Tango numbers is minimal because injured players would not appear in the study very often. Just guessing, though.
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#148 (permalink) | |
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#149 (permalink) | |
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No. The aging chains are player-specific. The process assumes the mythical "average player" ages the same as any other player. They may peak at different values (Pujol's HR-rate will peak at 7 gabillion times that of Juan Pierre), but on average they will both peak at 27 and they will both grow to that peak at the same _rate_. That's the beauty of the chain process. It's attempting to model how the average human being ages, so data from a group can be successfully used to predict how any individual will progress. So, when you take Albert pujols out, you're still using a big collection of players that consist of Juan Pierre, Barry Bonds, WIllie Mayes, Roger Metzgar, Harmon Killabrew, Lonnie Smith, Dave Parker ... blah, blah, blah, ... to guess how any othe human will grow (given their unique starting point). |
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#150 (permalink) |
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Or, maybe it's better to say yes, but when you take into account the number of players in the Tango study, and realize you're missing data from injured Pujols's and missing Metzgar's at like similar rates, your overall error rate is probably not very high due to this factor. But all this data is subject to question...it is, though, the best data that I know of that is publicly available.
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#152 (permalink) | |
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Of course, there are lots of other potential effects that might disappear when injuries are turned off, and maybe it all irons out in the wash, but to test OOTP for a Tango match, I'd think you'd want to try to simulate real life as closely as possible, and part of that is keeping injuries on. Anyway, if we can agree on a methodology, it'll be easier to test all of this in beta this year and get a good result for the next game. |
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#153 (permalink) | |
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(by 'recovery', I mean 'coming back at a level reasonably close to, but not equal to, their previous level'). |
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#154 (permalink) |
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That is true for hitters, but not pitchers. For example, for calculating if there is a strikeout, the game uses 95% stuff, and 2.5% movement+control each. To see if it's a HR, it uses 90% movement, and 10% control. For a BB it's 100% control.
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#155 (permalink) | |
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It would be more appropriate, IMO, to make: Stuff = K-rate = .6 * velocity + .2 * movement + .1 * control + .1 * intelligence or something like that. So, make stuff a composite rating like contact is today. |
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#156 (permalink) | |
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Last edited by RonCo; 01-27-2009 at 07:09 AM. |
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LinkBack to this Thread: http://www.ootpdevelopments.com/board/earlier-versions-ootp-general-discussions/167923-proposed-fictional-league-dev-aging-modifiers.html
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| Alright Boyz, Here We Go!!!! (OOTP9 First Impressions...) - Page 10 - Front Office Football Central | This thread | Refback | 06-29-2008 09:33 PM | |