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#1 (permalink) | |
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Hall Of Famer
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Dark Cloud's Market Size Calculator and Feeder Settings
![]() Today I'm unveiling a new version of my market size calculator for OOTP9. It's called MarketCalc. It originated with OOTP2007, when I was annoyed that I couldn't get OOTP to model finances like real life. What I mean by "real life" is, I wanted to be able to play in New York and see the modern day, non-revenue sharing effects of that largess versus say, playing in Portland, Maine or Winnemucca, Nevada. OOTP doesn't do this naturally, you have to tweak it to make it work. It's for use in Excel, but OpenOffice also opens .xls files. Here's a screenshot of the new MarketCalc. ![]() MarketCalc 9.2 You can download the MLB version of MarketCalc here. If you run a fictional league and just want to be able to input your own tv market sizes and populations, then use MarketCalc Custom. Documentation is on this thread here. INSTRUCTIONS FOR MARKET CALC v.9 Quote:
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#2 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 5,598
Thanks: 56
Thanked 442x in 307 posts
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Hopefully this is also posted in the MOD's Forum?
__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#4 (permalink) |
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Hall Of Famer
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While little light has been set on feeder leagues and the best practices for developing players in OOTP, I've been testing for weeks now to find the best model I can find for player development settings.
I call them SippyCup, because if done right, you can watch a player from the time he's in high school to the time he's a retiree. I could even see testing a level lower than "high school" to get kids who are say, 13-15 playing in your system..then you go from Little League to the Pros. That's been my OOTP dream for a long time, so I intend to accomplish it with this version. I think I've found a model I like and that will produce a sustainable crop of talented players for the duration of your league. For my money, every feeder league you add will add 5 rounds to your draft. I prefer to err on the side of less vs. more, because the bottom line is, if you have TOO many feeders, it's going to slow down your game unless you're on a machine that's fast. So, I tend to let the computer do the feeder leagues + additional players option for draft feeding in my leagues. Let me know if you try them. I'll come up with a template that I'll release later on with a basic structure, so you don't have to do all of the legwork, but for now, this ought to get you somewhere if you're an experimental type that's looking for a different sort of setup than what's out there. Sabermetric Creation Modifiers --------- ROOKIE Batting average: .575 Extra-Base Hits: .315 Home Runs: .269 Walks: .300 Strikeouts: .400 SHORT-SEASON A .632 .420 .322 .500 .550 SINGLE A .690 .578 .484 .600 .600 DOUBLE A .805 .630 .591 .700 .700 TRIPLE A .862 .735 .699 .750 .800 HIGH SCHOOL .402 .315 .215 .250 .300 COLLEGE .517 .315 .269 .300 .350 MAJORS Traditional OOTP Player Creation Modifiers All set to 1.000 except Control: 1.050 Fielding: 1.200 Sabermetric PC Modifers 1.150 1.050 1.075 1.000 1.000 League totals modeled after SkyDog's modifiers Player Aging/Dev (updated September 2008) Batter Aging: .500 Batter Dev: .500 Pitching aging: .500 Pitching Dev: .500 Talent Chg Randomess: 50 Last edited by darkcloud4579; 09-17-2008 at 10:25 PM. |
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#6 (permalink) | |
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Minors (Single A)
Join Date: Apr 2002
Posts: 90
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Quote:
how many teams in your feeder leagues? (or how many for every team in your major league) |
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#8 (permalink) | |
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Hall Of Famer
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Quote:
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#10 (permalink) | |
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Minors (Single A)
Join Date: Apr 2002
Posts: 90
Thanks: 0
Thanked 3x in 1 post
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Quote:
how many rounds is your amateur draft? I want 25 rounds, so I'm just making sure I will have enough players thanks for your help |
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#15 (permalink) |
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All Star Starter
Join Date: Dec 2005
Posts: 1,297
Thanks: 605
Thanked 307x in 170 posts
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DarkCloud, I downloaded but didn't use your older version because 1) I as lazy and 2) I was simming 1910-1990 and didn't care so much about the financials . When I get into the 2000's I'm going to use this for sure as the financials always get frustrating. Thanks for this tool. Now if only Markus can integrate something like this into OOTP 10.
Last edited by ootpFox07; 06-25-2008 at 11:54 AM. |
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#16 (permalink) |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,036
Thanks: 46
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Darkcloud, thank you for your update. If I was to start using this and say, my current Milwaukee team was a Huge market size (and a hefty payroll), how would the team adjust when your model reduces the market size? Would I see the team invoke a fire sale right away or would that be over several years? It would be difficult for me to wrap it around my head that suddenly league finances (and the resulting player transactions) changed to disrupt, yet put the league on the right course according to your model. Does that make sense?
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#18 (permalink) | |
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Hall Of Famer
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Quote:
So sadly, this tool doesn't really reflect much because of deficiencies in the game. The only good thing about it, is that if you decide to set the market sizes for the entire league and then use this tool, you should be able to get each market operating with media money according to its market size. With my older versions of the tool, it was far more comprehensive, because I felt the game needed me to give it ACTUAL numbers to use, since it wasn't smart enough to generate realistic ones. I'm still of that opinion, but it's just too much work to ask people to do, so I dumbed the tool down this time. |
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#19 (permalink) |
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All Star Starter
Join Date: May 2007
Location: Tokyo, Japan
Posts: 1,493
Thanks: 136
Thanked 43x in 24 posts
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darkcloud,
Thank a lot for the wonderful mod! Amazing work!
__________________
myasu Bill Spaceman Lee- "The other day they asked me about mandatory drug testing. I said I believed in drug testing a long time ago. All through the sixties I tested everything." |
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