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Old 06-28-2008, 12:30 PM   #1 (permalink)
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Ball flight, sound, scouting, coaching

I've purchased each version of OOTP since version 3( er..., except 8) $40.00 bucks or so over the years have bought a ton of enjoyment and a show support for guys like Markus, etc. in the industry.

I've played out each game/inning for my fictional teams over the years so in-game immersion factors are paramount to me for my enjoyment. I recognize my style of play is in the minority, but it is an option that is available.

The ball flight model, sound and enhanced PBP were the new features that really caught my eye prior to the release of OOTP 9 and sparked my interest.

Reading through the postings almost everyday since the release, there seems to be a luke warm response to both the ball flight and sound options. At times, the PBP and ball flight don't seem to be in sync.

Having played with scouting and coaches options off for years because of unfair advantages vs. the AI, I continue to check postings for comments on these two topics also.

IMHO, if the above features are poorly implemented or have to be turned off for the sake of realism/accuracy...I'll delay my decision and watch for future patches. Again, this is a function of MY style of play and I can recognize many others who regularly sim games/seasons from a GM perspective and are very satisfied with Markus' latest offering.

My fall back position for now will be to continue playing and enjoying OOTP 7. I'll definitely watch with interest as to how OOTP 9 progresses and demo availability.
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Old 06-28-2008, 01:57 PM   #2 (permalink)
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Quote:
Originally Posted by Dave Hansen View Post
I've purchased each version of OOTP since version 3( er..., except 8) $40.00 bucks or so over the years have bought a ton of enjoyment and a show support for guys like Markus, etc. in the industry.

I've played out each game/inning for my fictional teams over the years so in-game immersion factors are paramount to me for my enjoyment. I recognize my style of play is in the minority, but it is an option that is available.

The ball flight model, sound and enhanced PBP were the new features that really caught my eye prior to the release of OOTP 9 and sparked my interest.

Reading through the postings almost everyday since the release, there seems to be a luke warm response to both the ball flight and sound options. At times, the PBP and ball flight don't seem to be in sync.

Having played with scouting and coaches options off for years because of unfair advantages vs. the AI, I continue to check postings for comments on these two topics also.

IMHO, if the above features are poorly implemented or have to be turned off for the sake of realism/accuracy...I'll delay my decision and watch for future patches. Again, this is a function of MY style of play and I can recognize many others who regularly sim games/seasons from a GM perspective and are very satisfied with Markus' latest offering.

My fall back position for now will be to continue playing and enjoying OOTP 7. I'll definitely watch with interest as to how OOTP 9 progresses and demo availability.
Your decision to wait, while certainly not for everyone, does have merit. Last night I found myself mulling over whether I should have done the same. No doubt you have saved yourself some trauma & frustration (perhaps a lot), but at the cost of missing many thrills & much excitement.

Waiting for the first couple of patches to come out is certainly a valid way to start. I commend you on your self-control.
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Old 06-28-2008, 03:55 PM   #3 (permalink)
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Quote:
Originally Posted by Dave Hansen View Post
I've purchased each version of OOTP since version 3( er..., except 8) $40.00 bucks or so over the years have bought a ton of enjoyment and a show support for guys like Markus, etc. in the industry.

I've played out each game/inning for my fictional teams over the years so in-game immersion factors are paramount to me for my enjoyment. I recognize my style of play is in the minority, but it is an option that is available.

The ball flight model, sound and enhanced PBP were the new features that really caught my eye prior to the release of OOTP 9 and sparked my interest.

Reading through the postings almost everyday since the release, there seems to be a luke warm response to both the ball flight and sound options. At times, the PBP and ball flight don't seem to be in sync.

Having played with scouting and coaches options off for years because of unfair advantages vs. the AI, I continue to check postings for comments on these two topics also.

IMHO, if the above features are poorly implemented or have to be turned off for the sake of realism/accuracy...I'll delay my decision and watch for future patches. Again, this is a function of MY style of play and I can recognize many others who regularly sim games/seasons from a GM perspective and are very satisfied with Markus' latest offering.

My fall back position for now will be to continue playing and enjoying OOTP 7. I'll definitely watch with interest as to how OOTP 9 progresses and demo availability.
Imo, the ball flight is a waste. When reading the pbp it is impossible to watch the ball flight at the same time. And the pbp is much better. I found this out when playing puresim a few years ago. It's virtually exactly the same. Except puresim is better since it has a block at the end of the play with the outcome. And it really isn't ball flight. It's just a line. Mogul has ball flight and it's nice. But you need to ignore pbp since you can't watch both at the same time. And the sound is supposed to be improved in a patch. If done right sound can add a lot since it is possible to listen at the same time you read the pbp.
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Old 06-28-2008, 04:27 PM   #4 (permalink)
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Originally Posted by rich12545 View Post
Imo, the ball flight is a waste. When reading the pbp it is impossible to watch the ball flight at the same time. And the pbp is much better.
Exactly my thoughts.

Speaking of my thoughts, the PbP is much better in terms of imagination rather than looking at a line progress on a screen, IMO. Especially when it says ground single into left and the ball with a "G" on it stops only where it left the infield instead of progressing on into the outfield. This is why, after a short trial, this is off as well as sound and why I was glad to see somebody discuss a treatment in another thread by which I could get rid of the ball placement that remains even after ball animation is turned off.

Still, as I just said in yet another thread about sound, I welcome ball animation if it satisifies a significant number of customers. I would like, however, an option to turn it completely off.
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Old 06-28-2008, 07:30 PM   #5 (permalink)
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Still, as I just said in yet another thread about sound, I welcome ball animation if it satisifies a significant number of customers. I would like, however, an option to turn it completely off.
And as was also previously said (possibly by you), this is the inaugural appearance of some features. While they are a bit rough right now, presumably they will be improved year by year and eventually take their place as an intrinsic part of the game.
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Old 06-28-2008, 08:15 PM   #6 (permalink)
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Quote:
Originally Posted by Dave Hansen View Post
I've purchased each version of OOTP since version 3( er..., except 8) $40.00 bucks or so over the years have bought a ton of enjoyment and a show support for guys like Markus, etc. in the industry.

I've played out each game/inning for my fictional teams over the years so in-game immersion factors are paramount to me for my enjoyment. I recognize my style of play is in the minority, but it is an option that is available.

The ball flight model, sound and enhanced PBP were the new features that really caught my eye prior to the release of OOTP 9 and sparked my interest.

Reading through the postings almost everyday since the release, there seems to be a luke warm response to both the ball flight and sound options. At times, the PBP and ball flight don't seem to be in sync.

Having played with scouting and coaches options off for years because of unfair advantages vs. the AI, I continue to check postings for comments on these two topics also.

IMHO, if the above features are poorly implemented or have to be turned off for the sake of realism/accuracy...I'll delay my decision and watch for future patches. Again, this is a function of MY style of play and I can recognize many others who regularly sim games/seasons from a GM perspective and are very satisfied with Markus' latest offering.

My fall back position for now will be to continue playing and enjoying OOTP 7. I'll definitely watch with interest as to how OOTP 9 progresses and demo availability.
You are right about animation and sound. A lot has to be done in those areas of the game. Both are good starts, but are flawed.

Try the demo.

I think the PBP is much better this time around. It is much more realistic as far as "great, amazing plays". They have been toned down considerably. Rather than have 5-10 great plays a game, they are now a more realistic 1-2 per game.

Infield hits are more believable now. You can see from the PBP why the runner was able to beat out a base hit. In previous versions the play seemed to be a routine out, yet the player gets a hit on it. This shouldn't happen often this time around.

If you play out all of your games, I think you will be pleased with the revised PBP.

The PBP is still not where it should be. When there are several runners on base and it has to describe what is happening, the PBP gets very convoluted and things don't happen in the proper sequence. This is not a Text problem, it is a Markus problem. He had to fix this in the Hard-Coded material.

I am like you. I play out my game and PBP is very important to me. I will get OOTP9 for this reason.

But don't take my word for it, try the demo and see for yourself.

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Old 06-29-2008, 10:10 AM   #7 (permalink)
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I actually like playing with sound and animation on. Sure, they aren't perfect, but if you aren't worried about a blemish here and there, they really do add to the atmosphere.

Scouting is a lot better in this version. I hated it in previous incarnations of the game, but I'll actually use it now. I'm fairly sure that scouts, at least, don't provide any advantage to the user over the AI. They should make things slightly harder.
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Old 06-29-2008, 02:30 PM   #8 (permalink)
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Quote:
Originally Posted by Dave Hansen View Post
I've purchased each version of OOTP since version 3( er..., except 8) $40.00 bucks or so over the years have bought a ton of enjoyment and a show support for guys like Markus, etc. in the industry.

I've played out each game/inning for my fictional teams over the years so in-game immersion factors are paramount to me for my enjoyment. I recognize my style of play is in the minority, but it is an option that is available.

The ball flight model, sound and enhanced PBP were the new features that really caught my eye prior to the release of OOTP 9 and sparked my interest.

Reading through the postings almost everyday since the release, there seems to be a luke warm response to both the ball flight and sound options. At times, the PBP and ball flight don't seem to be in sync.

Having played with scouting and coaches options off for years because of unfair advantages vs. the AI, I continue to check postings for comments on these two topics also.

IMHO, if the above features are poorly implemented or have to be turned off for the sake of realism/accuracy...I'll delay my decision and watch for future patches. Again, this is a function of MY style of play and I can recognize many others who regularly sim games/seasons from a GM perspective and are very satisfied with Markus' latest offering.

My fall back position for now will be to continue playing and enjoying OOTP 7. I'll definitely watch with interest as to how OOTP 9 progresses and demo availability.
As much as I like the new interface and concept of the scouting engine (I love having the text scouting reports back), in my testing and experience it's actually worse this year at handicapping the AI than in previous versions. The theory is sound but the application seems pretty flawed. I'm hoping it gets tweaked but for now I have scouts off again.
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Old 06-29-2008, 02:40 PM   #9 (permalink)
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remember this discussion?

http://www.ootpdevelopments.com/boar...enshots-8.html
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