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#21 (permalink) |
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While I don't have the answer you're looking for, I did find something that was interesting to me at least. Here are the number of players rated 1.5* potential or higher by OSA with scouting turned off in your league:
5*: 81 4.5*: 58 4*: 37 3.5*: 26 3*: 14 2.5*: 49 2*: 59 1.5*: 51 And here are the number of players rated 1.5* potential or higher by a "perfect" scout who favors ability with scouting accuracy set to "Normal" and equivalent scouting budgets throughout the league: 5*: 3 4.5*: 10 4*: 9 3.5*: 9 3*: 6 2.5*: 23 2*: 31 1.5*: 33 Talk about a dramatic difference! I've been unwilling to run this test in my own online league since, well, I play in it and I don't want to be gaining any unfair advantages. But seeing this here, it makes me understand how we can have both "I'm seeing talent inflation" and "I'm seeing talent deflation" threads. Those seeing inflation aren't using scouts, while those seeing deflation are. thomamon, there's nothing in your setup that jumps out at me as being "wrong". I see you've significantly lowered one of your PCMs, but that one change shouldn't be affecting anything. The feeder PCMs seem to be at default. It all looks pretty standard. I would agree that there seems to be an inordinate number of players rated as 5* talent (more than any other rating level between 1.5* and 4.5*). Why that would be and what can be done about it, I have not a clue. It seems like there are two things worth considering here:
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#22 (permalink) | |
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Quote:
I ran another test over night that didn't have all those 5 star players, and I only had two different settings. One was we had 3 feeder leagues and the second was we had Random Talent Change set to 50% which is what we have in the league now. So now my test is going to be to go back to 2 feeder league and keep the RTC at 50% and see what happens. |
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#23 (permalink) | |
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More graduates = more draftees. More draftees = more talented players. You should be producing 600 new players or less for your draft, IMO. |
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#24 (permalink) | |||
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My set up is MLB with three levels of minors and no feeder leagues. I have a 15 round draft but produce 17 rounds worth of players. One difference is my draft is held on March 15th in the pre-season. My minor league rosters are 30 in AAA and AA and unlimited in A Should I increase the number of draft rounds?
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#25 (permalink) | |
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#26 (permalink) | |
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#27 (permalink) | |||
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#28 (permalink) |
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"So 15 round draft, 20 rounds of players?"
Could you try that, then sim ahead twenty years and see if matters improve? I think posters like 1998Yankees would likely advise generating twenty rounds instead of the thirty I would try.
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#30 (permalink) |
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You're probably right, but I'm generating 24 rounds of players for twelve rounds of draft and running out of potential draftees (potential 21+) in the eighth round.
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