Latest News: OOTP 13 Announced with Screenshots & Feature List! Pre-Order Now! - OOTP Baseball 12 Available! - iOOTP Baseball 2011 Available! - Title Bout Championship Boxing 2.5 released! - Inside the Park Baseball Patch 1.03 released, DEMO now available

Pre-Order OOTP 13, Save & Win! | OOTP 12 Off-Season Special, just $19.99!

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
LinkBack Thread Tools Display Modes
Old 12-04-2008, 04:48 PM   #81 (permalink)
Minors (Triple A)
 
Join Date: Dec 2002
Posts: 211
Thanked 1x in 1 post
Quote:
Originally Posted by injury log View Post
The trading thing is messed up. I think things were changed in this version to solve a problem in OOTP8, but it's introduced a new problem. Last version, you could easily stack a trade with the AI, getting ten players in exchange for one, because the AI assigned nil value to anyone below a certain threshold. So you could set up what would be a fair one-for-one exchange, then add on nine semi-good prospects. One talent boost later, and you'd find you'd traded for a superstar.
If that was the only issue then it seems a much better fix (one which would avoid the problems we are now ostensibly seeing) is for the AI to put no value on additional players offered by the player, but to still include them at whatever value is appropriate (at least something - the chance that they will become a superstar) when trading them away.

I'm assuming the problem must be more complicated, however.
onnel is offline   Reply With Quote
Old 12-04-2008, 09:23 PM   #82 (permalink)
Major Leagues
 
Join Date: Oct 2008
Posts: 353
Thanked 19x in 15 posts
I know some recommend using 'favor prospects' but I find this makes the AI even dumber with trades. They totally don't value solid 26-32 year old vets (even the arbitration/cheap ones).
Isura is offline   Reply With Quote
Old 12-04-2008, 09:35 PM   #83 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 4,951
Thanked 488x in 270 posts
I do the same thing. Sometimes you eat the bear, sometimes the bear eats you.
__________________
__________________

Quote:
Originally Posted by Markus Heinsohn View Post
Really? This game sucks.
__________________

"I find your lack of faith disturbing."
The Wolf is offline   Reply With Quote
Old 12-04-2008, 10:52 PM   #84 (permalink)
Hall Of Famer
 
PhillieFever's Avatar
 
Join Date: Apr 2008
Location: South Philly
Posts: 5,848
Thanked 289x in 252 posts
Well,I finally took the plunge.I'm in a historical universe with recalc so what I did first was turn off player development completely so that recalc was the only thing that determined how the players would perform,and then I changed the player evaluation settings to the one's recommended by Wolf and then finally,I turned off ratings,potential ratings and stars so the only thing I now have to go on are stats and scouting reports.As an added wrinkle I have players retiring according to history so there's always the chance that I trade for somebody who's all set to retire.The reason I did it now was so that I never see any of the ratings for next season,they will be hidden from the start.I don't have to worry about the draft because I have players entering the league with the team they broke in with.Its the best I could do to keep the league as historically accurate as possible while still making it as challenging as possible.
PhillieFever is offline   Reply With Quote
Old 12-07-2008, 02:24 PM   #85 (permalink)
Minors (Rookie Ball)
 
Here24's Avatar
 
Join Date: May 2002
Location: Rochester, NY
Posts: 28
I'm so glad this thread is still alive. I have gone to all stats and I find it very difficult. I've found the game entertaining, but never have I described it as difficult. I wasn't sure if difficulty would lead to frustration or deeper enjoyment, but the more I play this way, the more enjoyable I find it.
The seasons take longer, but that may change as I get more comfortable with this way. Thanks again to everyone who contributes toward a more enjoyable OOTP experience - from developers to the average joe.
Here24 is offline   Reply With Quote
Old 12-07-2008, 03:47 PM   #86 (permalink)
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 2,997
Thanked 177x in 105 posts
Quote:
Originally Posted by Isura View Post
I think feeder leagues have stats
I don't have feeder leagues. I never figured out how to set them up etc. Seemed like too much bother.
StyxNCa is offline   Reply With Quote
Old 12-07-2008, 03:49 PM   #87 (permalink)
Hall Of Famer
 
Afino's Avatar
 
Join Date: Sep 2008
Location: Rochester, NY
Posts: 2,729
Blog Entries: 1
Thanked 296x in 174 posts
Quote:
Originally Posted by StyxNCa View Post
I don't have feeder leagues. I never figured out how to set them up etc. Seemed like too much bother.
I always thought they were too. Then I did it, made sure I had enough teams to populate my draft pool, and I don't even think about them now.
__________________
Quote:
Originally Posted by mgom27 View Post
It's makes the Game more funner.
GUBA: Moscow Enforcers (2014-)
CBL: St. John's Explorers (2031-)
2037 Eastern League Champs
Afino is offline   Reply With Quote
Old 12-07-2008, 04:15 PM   #88 (permalink)
All Star Starter
 
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,321
Thanked 61x in 41 posts
Lots of good suggestions in this thread.

Now I've got one.

IMPROVE THE AI SO ITS CHALLENGING TO A HUMAN PLAYER.
OldFatGuy is offline   Reply With Quote
Old 12-07-2008, 06:49 PM   #89 (permalink)
Hall Of Famer
 
Afino's Avatar
 
Join Date: Sep 2008
Location: Rochester, NY
Posts: 2,729
Blog Entries: 1
Thanked 296x in 174 posts
Just one thing before I make the switch for my upcoming season (I'm excited!)


Wouldn't a talent change randomness of 10 make drafting automatic? I mean, that would more or less assure all 1st round picks are stars and less low-round picks could pan out someday.
__________________
Quote:
Originally Posted by mgom27 View Post
It's makes the Game more funner.
GUBA: Moscow Enforcers (2014-)
CBL: St. John's Explorers (2031-)
2037 Eastern League Champs
Afino is offline   Reply With Quote
Old 12-07-2008, 08:14 PM   #90 (permalink)
Hall Of Famer
 
PotatoPeeler's Avatar
 
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 2,929
Thanked 17x in 15 posts
Quote:
Originally Posted by OldFatGuy View Post
Lots of good suggestions in this thread.

Now I've got one.

IMPROVE THE AI SO ITS CHALLENGING TO A HUMAN PLAYER.
If you play this way, it will be. That's the whole point of the thread.
__________________
培傑西

I have never taken a lesson on how to talk on TV in my life.
- Tim McCarver

If you need a hand, sometimes the best place to look is at the end of your own arm.
PotatoPeeler is offline   Reply With Quote
Old 12-07-2008, 09:10 PM   #91 (permalink)
All Star Starter
 
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,321
Thanked 61x in 41 posts
Quote:
Originally Posted by PotatoPeeler View Post
If you play this way, it will be. That's the whole point of the thread.
I understand that. But, given that one of its mottos is "It's your game, play it your way" I would like to play it with ratings, with no house rules, and have it challenging. Chess AI used to be a laughing stock but after much work chess AI was developed to not only challenge humans, but beat the world chess champion.

While I expect baseball AI will never get that good, the fact is it can get a whole lot better. And it is weak in this game, as it is in every game I've ever purchased. I could list so many ways it's weak but then this would be a 15,000 word post so I won't. As far as roster management goes, it's weak but it's the best I've seen. As far as in-game strategy goes, it's weak and it's not the best I've seen. In fact, in-game management wise Sierra's BBPro series made better decisions, and that was over 10 years ago. So, I stand by my comment.

MAKE BASEBALL AI TO CHALLENGE A HUMAN OPPONENT.

Sorry, end of rant. For now. I rant about it two or three times a year and it does no good. I will end by saying the same thing I've said before. If someone out there develops a baseball game with good AI I'll gladly spend $100, $200, or maybe more. If you think that's a joke, it's not. Look at those who've purchased every version of OOTP. 9 versions now. I'm betting they've already put in several hundred dollars and still have weak AI.
OldFatGuy is offline   Reply With Quote
Old 12-07-2008, 09:37 PM   #92 (permalink)
All Star Reserve
 
84Hammy's Avatar
 
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 656
Thanked 13x in 8 posts
Quote:
Originally Posted by Afino View Post
I always thought they were too. Then I did it, made sure I had enough teams to populate my draft pool, and I don't even think about them now.
True that! Also I find with stats only, I am not influenced by "potential" or what I think a player should do based on their ratings. I sim every game, doing about 5-15 games a day, so most seasons take only 2-3 weeks to complete, and I find this season that I have made the fewest roster moves, trades, etc...
84Hammy is offline   Reply With Quote
Old 12-07-2008, 09:55 PM   #93 (permalink)
Hall Of Famer
 
Afino's Avatar
 
Join Date: Sep 2008
Location: Rochester, NY
Posts: 2,729
Blog Entries: 1
Thanked 296x in 174 posts
I've taken the plunge into stats-only land officially now.

I won 5 championships in 6 years, but with my team aging, payroll bloating, and me wanting to try this "new" way, I decided to rebuild.

I started by trading a couple of older stars for prospects and picks (mind you, I'm playing with "hard" and "favor prospects") and calling up some of my younger talents. But are they ready???

My team actually is still expected by the owner to make the playoffs which isn't surprising considering my top starter is still around, I picked up another solid starter in a trade, my bullpen is still the best in the league, and I have three good power bats.

Time to find out
__________________
Quote:
Originally Posted by mgom27 View Post
It's makes the Game more funner.
GUBA: Moscow Enforcers (2014-)
CBL: St. John's Explorers (2031-)
2037 Eastern League Champs
Afino is offline   Reply With Quote
Old 12-07-2008, 11:59 PM   #94 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 4,951
Thanked 488x in 270 posts
Quote:
Originally Posted by PotatoPeeler View Post
If you play this way, it will be. That's the whole point of the thread.
"
__________________
__________________

Quote:
Originally Posted by Markus Heinsohn View Post
Really? This game sucks.
__________________

"I find your lack of faith disturbing."
The Wolf is offline   Reply With Quote
Old 12-08-2008, 12:00 AM   #95 (permalink)
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: Baying at the moon
Posts: 4,951
Thanked 488x in 270 posts
Quote:
Originally Posted by Here24 View Post
I'm so glad this thread is still alive. I have gone to all stats and I find it very difficult. I've found the game entertaining, but never have I described it as difficult. I wasn't sure if difficulty would lead to frustration or deeper enjoyment, but the more I play this way, the more enjoyable I find it.
And it just keeps on getting better.
__________________
__________________

Quote:
Originally Posted by Markus Heinsohn View Post
Really? This game sucks.
__________________

"I find your lack of faith disturbing."
The Wolf is offline   Reply With Quote
Old 12-09-2008, 08:57 PM   #96 (permalink)
All Star Reserve
 
t-bone shuffle's Avatar
 
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 572
Thanked 40x in 20 posts
Quote:
Originally Posted by PotatoPeeler View Post
If you play this way, it will be. That's the whole point of the thread.
Is it your contention that playing this way will eliminate, or at the very least significantly reduce the number of boneheaded in-game decisions the opposing AI Manager might make? For example, intentionally walking a batter with a runner on second (first base open) yet leading by three runs late in the game.

Are you saying that playing stats only will help with issues like this?
t-bone shuffle is offline   Reply With Quote
Old 12-09-2008, 10:30 PM   #97 (permalink)
Hall Of Famer
 
PotatoPeeler's Avatar
 
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 2,929
Thanked 17x in 15 posts
Not at all. I'm saying that by turning ratings off and only basing your decisions on statistics that it will make the game more challenging.
__________________
培傑西

I have never taken a lesson on how to talk on TV in my life.
- Tim McCarver

If you need a hand, sometimes the best place to look is at the end of your own arm.
PotatoPeeler is offline   Reply With Quote
Old 12-10-2008, 03:15 PM   #98 (permalink)
Major Leagues
 
Join Date: Mar 2004
Posts: 370
Thanked 18x in 14 posts
Just to quickly add something to what has been a great thread. First, stats-only is a great way to play the game. I cannot recommend it enough. Second, to increase the difficulty even more, I put a strict salary cap on my team of $50 mil (other teams are not limited). I adjust the other teams finances primarily through their television and merchandise contracts. For instance, the Yankess, Mets, Cubs etc (the usual suspects) always have a ton of money to spend. The Tigers, Cardinals etc are midrange. I play as the Pirates and give myself almost no TV revenue (7 mil) and limit the merchandise, so that if I decide to ditch the salary cap I will still have to be very careful about the players I invest money in. I find that playing the game this way is very enjoyable because you must get the most value possible out of evey dollar spent.
highandoutside is offline   Reply With Quote
Old 12-11-2008, 08:10 PM   #99 (permalink)
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 2,997
Thanked 177x in 105 posts
Quote:
Originally Posted by Afino View Post
I always thought they were too. Then I did it, made sure I had enough teams to populate my draft pool, and I don't even think about them now.
I read posts that were not agreeing with other posts on this topic and it all just got too complicated to try to figure out. Just when I thought I had figured it out somewhat, someone else posted something that made what I had figured seem wrong.

So, basically what is being said is that drafting in stats only doesn't work without feeder leagues.
StyxNCa is offline   Reply With Quote
Old 12-11-2008, 09:41 PM   #100 (permalink)
Hall Of Famer
 
Afino's Avatar
 
Join Date: Sep 2008
Location: Rochester, NY
Posts: 2,729
Blog Entries: 1
Thanked 296x in 174 posts
Quote:
Originally Posted by StyxNCa View Post
I read posts that were not agreeing with other posts on this topic and it all just got too complicated to try to figure out. Just when I thought I had figured it out somewhat, someone else posted something that made what I had figured seem wrong.

So, basically what is being said is that drafting in stats only doesn't work without feeder leagues.
Well, it would be REALLY difficult.

Yes, with feeder leagues you have SOME stats to base opinions off of. I know my draft pool just came out, and going into the stats of the feeder players and actually doing the research is a LOT more immersive. That part I like already.

However, without feeder leagues, all you can do is sort by columns in the potential, pay attention to scout recommendations and positions. It doesn't "not work". It's just a very inexact science.
__________________
Quote:
Originally Posted by mgom27 View Post
It's makes the Game more funner.
GUBA: Moscow Enforcers (2014-)
CBL: St. John's Explorers (2031-)
2037 Eastern League Champs
Afino is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments