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Old 01-06-2009, 12:17 AM   #1 (permalink)
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Feeder League & First Year Draft

I did some research about the feeder league, and have been running a test sim now. I hope you could read this, and give me some opinions or even a solution.

My setup is a simple 30 teams ML with 4 levels of minors (AAA, AA, A, R) and 4 feeder leagues (3 Colleges, 1 HS, total 110 teams)

After reading so many threads regarding the feeder leagues here, I carefully set up the first year draft as below.

# of rounds: 20
create the players = to 22 rounds
Draft only the players from the feeder leagues

My math for the # of feeder leagues is as below.

30 ML teams ×4 (# of minors) 5 (# of players each minor needs) =600 (least # of eligible players I need each year from the feeder league, if I wanted to have the FY draft with only the players from my feeder leagues)

As mentioned above, I created the 22 rounds of players for the draft, to make sure the league does not run out of talent, so my target # of eligible players for the first year draft is... 30×22=660.

My college league teams have the players from age 18-21, and HS teams have the players from age 15-18, and all the feeder league teams have 25 men rosters.
Each year, each feeder league team will produce 25×1/4 players, so total of 25×1/4 players×110 teams=687.5 eligible players should be there every year for the FY draft..., at least in theory.

Well, I took a memo of the # of draft-eligible players from the year 1 to year 5, to see how many players will be there for the draft, and here is my result.

Year 1: 275 players (Probably just because it is a first year)
Year 2: 796 players
Year 3: 897 players
Year 4: 1038 players
Year 5: 1400 players

I do not understand why the # of eligible players keep increasing, and I wanna somehow fix this, 'cause I am sure this will lead to the talent inflation in the league.

I know I can always use the set up/function to mix the feeder league players with the newly created players for the draft, but with the way I want to play the game (Hide as many ratings as possible, and play the game only with the stats), I think it is important that all the players have the College/HS stats when drafted...

Any opinions/advises would be appreciated!
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Old 01-06-2009, 01:32 AM   #2 (permalink)
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Quote:
Originally Posted by myasu View Post
I did some research about the feeder league, and have been running a test sim now. I hope you could read this, and give me some opinions or even a solution.

My setup is a simple 30 teams ML with 4 levels of minors (AAA, AA, A, R) and 4 feeder leagues (3 Colleges, 1 HS, total 110 teams)

After reading so many threads regarding the feeder leagues here, I carefully set up the first year draft as below.

# of rounds: 20
create the players = to 22 rounds
Draft only the players from the feeder leagues

My math for the # of feeder leagues is as below.

30 ML teams ×4 (# of minors) 5 (# of players each minor needs) =600 (least # of eligible players I need each year from the feeder league, if I wanted to have the FY draft with only the players from my feeder leagues)

As mentioned above, I created the 22 rounds of players for the draft, to make sure the league does not run out of talent, so my target # of eligible players for the first year draft is... 30×22=660.

My college league teams have the players from age 18-21, and HS teams have the players from age 15-18, and all the feeder league teams have 25 men rosters.
Each year, each feeder league team will produce 25×1/4 players, so total of 25×1/4 players×110 teams=687.5 eligible players should be there every year for the FY draft..., at least in theory.

Well, I took a memo of the # of draft-eligible players from the year 1 to year 5, to see how many players will be there for the draft, and here is my result.

Year 1: 275 players (Probably just because it is a first year)
Year 2: 796 players
Year 3: 897 players
Year 4: 1038 players
Year 5: 1400 players

I do not understand why the # of eligible players keep increasing, and I wanna somehow fix this, 'cause I am sure this will lead to the talent inflation in the league.

I know I can always use the set up/function to mix the feeder league players with the newly created players for the draft, but with the way I want to play the game (Hide as many ratings as possible, and play the game only with the stats), I think it is important that all the players have the College/HS stats when drafted...

Any opinions/advises would be appreciated!
Well, you've provided a good bit of information, and that's good.

However, I just want to focus on a small part of it. 110 total feeder teams (if I read your post right) with rosters of 25 players, and yet in year five you have 1400 players enter the draft.

Ahm, that's almost 14 players per team, from a feeder team with 25 players, that enters in one year.

I've been intrigued/worried about feeder leagues myself, and I ultimately made the final decision to abandon them based on the "bug" that was reported in other threads, but this is new to me. I can't for the life of me figure out why/how 14 out of 25 players on EVERY feeder league would graduate/enter draft in one year.

Something is going on.

And while I can't help answer what, I do think this is the place to begin looking.

Sorry I couldn't be more help.
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Old 01-06-2009, 01:43 AM   #3 (permalink)
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I am in an online league in its 6th season and we also have feeder leagues. We are a 24 team league with 32 college and 32 high school teams. I would hazard a guess that we too have had an increased number of players enter the draft, however, I don't think it has led to and increase in the talent level as this season we had the weakest draft pool yet. I dont have the numbers so this is just an educated guess. The reason is simple, the feeder leagues also have a free agent pool.
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Old 01-06-2009, 02:04 AM   #4 (permalink)
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Quote:
Originally Posted by railroad_ross View Post
The reason is simple, the feeder leagues also have a free agent pool.
I fount out that almost half of my draft pool seem to be the players who have been in the draft pool every year since the graduation.

1. A player from the feeder league becomes eligible for the draft.
2. He does not get drafted in the first year draft.
3. Next year, he will be in the draft pool again, but obviously does not get drafted.
4. A year later, he would still be in the draft pool.
5. As time goes on, these "draft pool zombies" will pile up.

I guess you are right.
These guys are almost non-factor to the level of the ML, as they do not have the talent to have any effects or whatsoever.
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Old 01-06-2009, 02:08 AM   #5 (permalink)
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Originally Posted by OldFatGuy View Post
I can't for the life of me figure out why/how 14 out of 25 players on EVERY feeder league would graduate/enter draft in one year.
Thanks a lot, OFG, for your post.

As I wrote in a previous post, I guess it is not that the feeder league players are created more than they are supposed to be. Many of them seem to be the ones from the past drafts.
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Old 01-06-2009, 04:28 AM   #6 (permalink)
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That sounds like it could be a bug.

In reality a High School player who isn't drafted should either become a free agent,go to College or retire, and a College player who isn't drafted should either become a free agent or retire.

If the draft gets overhauled in 10 to make it so that your pick doesn't automatically join your team but you have a period to sign them then they should have the option to go back to the draft.
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Old 01-06-2009, 07:52 AM   #7 (permalink)
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Quote:
Originally Posted by Tony M View Post
That sounds like it could be a bug.

In reality a High School player who isn't drafted should either become a free agent,go to College or retire, and a College player who isn't drafted should either become a free agent or retire.

If the draft gets overhauled in 10 to make it so that your pick doesn't automatically join your team but you have a period to sign them then they should have the option to go back to the draft.
Feeder leagues and drafting need a fairly large overhaul, and I hope we get some sort of it in ootp 10.
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Old 01-06-2009, 08:36 AM   #8 (permalink)
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Quote:
Originally Posted by Cryomaniac View Post
Feeder leagues and drafting need a fairly large overhaul, and I hope we get some sort of it in ootp 10.
"

After simulating 10 years, I have a lot of 27 years old players in my draft pool.
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Old 01-06-2009, 11:52 AM   #9 (permalink)
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This is just my initial thought, and I'm not saying this isn't a problem that needs to be fixed at some point, but wouldn't the draft pool eventually reach a point where it maxes out from players ACTUALLY retiring?

Then if you have "delete player if they never reached majors" on, so they're deleted automatically. Yes, a 1400 player draft pool still is a huge problem, but I don't think you would get MORE than a certain amount since the older players would just retire and be replaced by the youngest ones.

Of course, you could easily fix this by sorting by age and removing all draft-eligible players over, say, 23. Easily if there was a MASS-SELECT OPTION! (hint, hint)
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Old 01-06-2009, 01:33 PM   #10 (permalink)
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Originally Posted by Afino View Post
This is just my initial thought, and I'm not saying this isn't a problem that needs to be fixed at some point, but wouldn't the draft pool eventually reach a point where it maxes out from players ACTUALLY retiring?

Then if you have "delete player if they never reached majors" on, so they're deleted automatically. Yes, a 1400 player draft pool still is a huge problem, but I don't think you would get MORE than a certain amount since the older players would just retire and be replaced by the youngest ones.

Of course, you could easily fix this by sorting by age and removing all draft-eligible players over, say, 23. Easily if there was a MASS-SELECT OPTION! (hint, hint)

I don't want to put a damper on the NEED for a mass select option, but a work around for this issue would be to just delete the FA pools in the feeder leagues before the draft pool is formed.
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Old 01-06-2009, 02:17 PM   #11 (permalink)
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Feeder Leagues also create a pool where there are too many good players.
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Old 01-06-2009, 08:46 PM   #12 (permalink)
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I don't want to put a damper on the NEED for a mass select option, but a work around for this issue would be to just delete the FA pools in the feeder leagues before the draft pool is formed.
That would probably suffice. Good call.
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Old 01-06-2009, 09:48 PM   #13 (permalink)
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That would probably suffice. Good call.
Actually, not all the "draft zombies" are in the FA pool. Out of 1400 Draft eligible players, only about 100 players are in the FA pool, and many of the zombies are just in the draft pool.
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Old 01-06-2009, 11:34 PM   #14 (permalink)
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Originally Posted by myasu View Post
Actually, not all the "draft zombies" are in the FA pool. Out of 1400 Draft eligible players, only about 100 players are in the FA pool, and many of the zombies are just in the draft pool.
If I am reading you correctly, you mean the free agent pool of the feeder leagues right?

My guess is that it is only 100 people because the other mass of zombies are past the age cut off to be allowed to play in the feeder.
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Old 01-06-2009, 11:50 PM   #15 (permalink)
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My guess is that it is only 100 people because the other mass of zombies are past the age cut off to be allowed to play in the feeder.
You may be right, turdfurgeson.
Too old to be in the feeder league anymore, but still eligible for the First year draft..., until they retire.
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