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Old 02-03-2009, 12:20 AM   #1 (permalink)
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Economic Crisis

No intention to make fun of the current situation or anything here...
(After all, I have a job too, and I have been hit by the crisis in some manner. )

I am thinking of creating the economic crisis in my fictional league, to make my game little more challenging/interesting.

How would you humanly (manually) create the crisis in the game?

Just lower the budget and/or market sizes?
Is there any other way?

Yes, I was reading this...
Battle of the Budgets - ESPN
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Old 02-03-2009, 12:28 AM   #2 (permalink)
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I haven't been hit by the economic downturn a bit - I had my savings in gold, silver, and bonds and my job is secure - but it sure has hurt and is hurting a lot of people badly and, no offense to you, I don't think I would find something like you proposed to be amusing or entertaining in any way.
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Old 02-03-2009, 01:01 AM   #3 (permalink)
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Originally Posted by The Wolf View Post
I haven't been hit by the economic downturn a bit - I had my savings in gold, silver, and bonds and my job is secure - but it sure has hurt and is hurting a lot of people badly and, no offense to you, I don't think I would find something like you proposed to be amusing or entertaining in any way.
To Moderators,
Please close this thread if possible.

You are right, The Wolf.
It was a stupid idea, and I already regret I wrote something like this.
My appology to every member who felt uncomfortable reading this.
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Old 02-03-2009, 02:21 AM   #4 (permalink)
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There's nothing wrong with trying to model an economic downturn (or upturn) in your universe.

With OOTP's financial system it would be hard to get the desired outcomes without really screwing AI teams.
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Old 02-03-2009, 02:57 AM   #5 (permalink)
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There's nothing wrong with trying to model an economic downturn (or upturn) in your universe.
Yeah, it's not really any different than any other "what if" scenario. Another example might be trying to mimic the effect that WWII had on MLB rosters.
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Old 02-03-2009, 02:58 AM   #6 (permalink)
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Personally, I think the Wolf has grossly over reacted to this topic, Economic down turns, as well as up turns, have effected sports now, in the past, and will continue to do so in the future. So, simulating that effect is not any different that historical players figuring how they want to deal with the War years
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Old 02-03-2009, 03:04 AM   #7 (permalink)
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I think it could actually be a pretty fascinating idea.
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Old 02-03-2009, 03:20 AM   #8 (permalink)
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Originally Posted by Le Grande Orange View Post
Yeah, it's not really any different than any other "what if" scenario. Another example might be trying to mimic the effect that WWII had on MLB rosters.
Well, that was my initial thought, but it is not my intention at all to hurt somebody's feeling.

Another reason this idea is a stupid one.
I do not think it would work as in RL even if I lowered the market sizes/budget to create the situation, the result would not really be like what it is today, I assume.
AI would handle the situation rather differently, and there would not be as many unsigned FA left in the market as in RL. (I think the players will sign for less money, as they do not have the "pride", or "ego" as the real players do)

Anyways, I would like to say this again.
If this thread made anyone feel unpleasant, I appologize.
It was and is not my intention to do so.
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Old 02-03-2009, 03:43 AM   #9 (permalink)
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Originally Posted by MB.Pelicans View Post
Personally, I think the Wolf has grossly over reacted to this topic, Economic down turns, as well as up turns, have effected sports now, in the past, and will continue to do so in the future. So, simulating that effect is not any different that historical players figuring how they want to deal with the War years
I agree.
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Old 02-03-2009, 03:53 AM   #10 (permalink)
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I think the Wolf has grossly over reacted to this topic
Shocking innit?
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Old 02-03-2009, 04:10 AM   #11 (permalink)
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Assuming there wasn't more to Wolf's post than myasu quoted (I don't know because I have him blocked), it doesn't look to me like an over reaction as much as it does an unnecessary reaction.

There really wasn't any need for him to tromp on myasu's idea, BUT I've done the same thing a couple of times recently, and the sentiment itself didn't seem to be overstated, just honest… and unnecessary. myasu took it quite hard, but I'd be surprised if the Wolf expected him to.

myasu had a legitimate question (for which I do not have an answer), and the Wolf had the opinion that myasu's time would be better spent elsewhere, which he expressed politely.

Ignore him and move on. Case closed.
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Old 02-03-2009, 07:44 AM   #12 (permalink)
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This is only a game do what you want. I actually find your proposal for an economic crisis league interesting. I would even read a dynasty thread about it because its down to earth not off the wall.

As far as what wolf said, hes entitled to his opinion but you stated in your original post that you are not trying to make fun of anyone so what wolf said was not needed. Also wolf saying that he hasn't been effected by the economic crisis to me is more offensive then anything myasu said. I don't think we really needed to know how wolf has survived the economic crisis and how he has a nice stable job.

Anyway myasu if you find a way to create this type of league pls post how you did it.
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Old 02-03-2009, 08:01 AM   #13 (permalink)
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The simplest way to model an economic downturn would be to reduce average attendance, reduce merchandising revenue, reduce media revenue, and reduce average ticket prices, but nothing else.

Fewer people will come to the park, spend less money while there, but your costs will be the same.
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Old 02-03-2009, 08:14 AM   #14 (permalink)
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Quote:
Originally Posted by myasu View Post
Well, that was my initial thought, but it is not my intention at all to hurt somebody's feeling.

Another reason this idea is a stupid one.
I do not think it would work as in RL even if I lowered the market sizes/budget to create the situation, the result would not really be like what it is today, I assume.
AI would handle the situation rather differently, and there would not be as many unsigned FA left in the market as in RL. (I think the players will sign for less money, as they do not have the "pride", or "ego" as the real players do)

Anyways, I would like to say this again.
If this thread made anyone feel unpleasant, I appologize.
It was and is not my intention to do so.
Listen pal,you're a good guy,you're always courteous and a gentleman.I wouldn't feel too bad about this,it's an idea you had to add some spice to you're universe,no biggie.As for its feasibility,I've had this happen to me unintentionally and its tough,trading becomes non existent
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Old 02-03-2009, 08:17 AM   #15 (permalink)
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I think the hardest thing with this type of universe is free agency. You might have free agents never sign with a team.
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Old 02-03-2009, 09:33 AM   #16 (permalink)
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Quote:
Originally Posted by Curtis View Post
Assuming there wasn't more to Wolf's post than myasu quoted (I don't know because I have him blocked)...
That is the whole post in the quote.

As for modelling downturns, if you wanted to look at it by team rather than by league as Raidergoo mentioned above, I can think of three factors that I would use to determine how hard each team is affected.
You've got wealth of owner and willingness to spend in a growth market, size of fanbase, and population of the area you draw fans from.
If you've got all three, if you're in trouble the whole league is in trouble. So in MLB that's your Yankees, Mets, White Sox, Red Sox, Cubs, Angels, Dodgers, Phillies, and Cardinals. They're going to be able to spend maybe slightly deflated amounts but overall they're not going to be slashing players off the roster, they're going to be looking to improve.
If you've got two, which includes the first one and one of the other two, you'll probably rein back a bit on budgets. Because there's always the risk that either there aren't or won't be any people to take up the income that is lost by those fans who used to spend more but now want or have to limit their spending on sporting events. Also if attendance decreases, these teams are likely to reduce prices to try and get more people through the gate.
If you've got the last two without the owner, or one or nought, these are the teams that are going to reduce spending the most. Either because the owner isn't willing to spend (and has probably lost money on the stock market) or because incomes to the team are going to get lower and lower. These are also the teams if you relocate teams around in your world the most likely to move to pastures new or fold outright.
Of course there are other factors which may apply to your league such as stadium size and age and TV/radio income that don't really apply in the MLB example.
I hope that has given you some good ideas.
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Old 02-03-2009, 11:45 AM   #17 (permalink)
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So.....if we can't simulate an economic crisis then really we should probably not simulate a team having to recover and play its AAA team when the MLB team's plane crashes or we shouldn't simulate player deaths or heck, we probably shouldn't simulate player injuries. Also, maybe we shouldn't simulate outs and everybody should be awarded a hit and maybe this should just be a T-Ball sim where ever player gets to bat every inninng and no score is kept.
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Old 02-03-2009, 12:01 PM   #18 (permalink)
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The game would be more interesting if finances evolved realistically in fictional universes, with the inflation and dips and bumps that affect the real life economy, and thus real life baseball. Not a high priority at the moment in my mind, given that there are fundamental game areas that need fixing, but nothing wrong with suggesting the possibility - you have no reason to apologize, myasu!
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Old 02-03-2009, 01:47 PM   #19 (permalink)
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If you want to really have fun with this, I can show you how to contract teams, then have a dispersal draft of some type.

I do this with roster sets for current day because it's my opinion that we've got between 4 and 6 teams too many and it makes all the teams more competitive.

The only thing that doesn't handle doing this well is the overall financial program. The players on the outside looking in fail to realize that there are less jobs and more competition for them. And this would just be the tip of the iceberg regarding financials.

Still it's fun approach, relatively easy to accomplish and in some ways, it addresses what could happen, if.
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Old 02-03-2009, 02:07 PM   #20 (permalink)
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Originally Posted by t-bone shuffle View Post
If you want to really have fun with this, I can show you how to contract teams, then have a dispersal draft of some type.

I do this with roster sets for current day because it's my opinion that we've got between 4 and 6 teams too many and it makes all the teams more competitive.

The only thing that doesn't handle doing this well is the overall financial program. The players on the outside looking in fail to realize that there are less jobs and more competition for them. And this would just be the tip of the iceberg regarding financials.

Still it's fun approach, relatively easy to accomplish and in some ways, it addresses what could happen, if.
Just out of curiosity,what teams did you contract,is it the newer teams like Tampa and Colorado or is it the seemingly perennial uncompetitive like Pittsburgh and Kansas City? In my Universe,I was contemplating stopping expansion after 1977 and keeping Milwaukee in the AL just as a little wrinkle to a pretty much straight forward Historical.
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