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Old 04-30-2009, 09:16 AM   #1 (permalink)
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League-wide prospect development question

With my current solo league - and in retrospect, my previous ones - my team is the only one that seems to develop/maintain young talent. I don't know what the problem is

By way of illustration, I'm now in Yr 6; my bottom 2 minors teams have about 40 out of 50 players w/ 3 or more stars for potential. When I check other teams, they only have 3-4 each. I went back and checked top draft picks and discovered that most of the top 20 picks from previous yrs are now 1-2 star prospects.

I just finished the season w/ a 134-28 record; not really much fun. But my guys develop, while others don't, so my team is full of 22 yo studs, playing against mediocre veterans.

I haven't done a deep diagnostic on the cause, but was hoping someone has seen this before and can give me a short-cut.

Without boring detail, I think I have all options/settings on "normal", ie selected where they will best simulate real life. But I can't think of any setting that would cause player development to perform differently for my team vs all others

Any ideas or insights?
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Old 04-30-2009, 02:21 PM   #2 (permalink)
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I would say that it's just a matter of the way you're seeing the 3-4 star players in your system even though they may in fact not be, and also the fact that most 1st round draft picks end up being 1s or 2s does hold true IRL for a good portion of the picks. However, the fact that you had a 134-28 record regardless of how good your team is leads me to believe something is up with your league modifiers or something because that type of record at least from what i've played and seen is unheard of in an mlb league. granted i dunno the custom aspects to your league if it is one as well.
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Old 04-30-2009, 02:39 PM   #3 (permalink)
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Quote:
Originally Posted by teak88 View Post
With my current solo league - and in retrospect, my previous ones - my team is the only one that seems to develop/maintain young talent. I don't know what the problem is

By way of illustration, I'm now in Yr 6; my bottom 2 minors teams have about 40 out of 50 players w/ 3 or more stars for potential. When I check other teams, they only have 3-4 each. I went back and checked top draft picks and discovered that most of the top 20 picks from previous yrs are now 1-2 star prospects.

I just finished the season w/ a 134-28 record; not really much fun. But my guys develop, while others don't, so my team is full of 22 yo studs, playing against mediocre veterans.

I haven't done a deep diagnostic on the cause, but was hoping someone has seen this before and can give me a short-cut.

Without boring detail, I think I have all options/settings on "normal", ie selected where they will best simulate real life. But I can't think of any setting that would cause player development to perform differently for my team vs all others

Any ideas or insights?
How are you acquiring these players? You don't say how big the league is but using an MLB set up and drafting 30th (best team right?) gets you a good prospect about every other draft. If you are harvesting these prospects by trading with the AI then you know the answer. Don't.

Give some more details.
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Old 04-30-2009, 03:27 PM   #4 (permalink)
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Good questions

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Originally Posted by RchW View Post
How are you acquiring these players? You don't say how big the league is but using an MLB set up and drafting 30th (best team right?) gets you a good prospect about every other draft. If you are harvesting these prospects by trading with the AI then you know the answer. Don't.

Give some more details.
I'm (was) running a normal MLB, using the Add-on Central rosters/etc. Running a 30 round draft every year. You are right, I draft 30th (after the first yr), but there are still some 5 star players left by then, and 4 star players in the next cpl rounds. So I end up w/ 10-15 3+ star players every year. My bottom couple minor lg teams therefore have ~30 such players.

I first noticed this phenomanon (sp) when I was trying to trade a veteran for prospects. I've probably got 40% of the 3+ star low level minors players; some teams have none. So where did all of the early round prospects go?

It may be a Scouting issue (I haven't checked); mine is rated '7' (of '8') for amateurs. Maybe if other scouts are rated poorly, my guy is doing a better job of id'ing prospects. But this shouldn't be a systemic problem.

It's moot, however. I noted in my first sentence above that "I WAS...". Well. my 134-28 game crashed; then the entire ootp platform crashed; now I'm trying to re-install w/o success. So I'll probably just wait for ootp X and see what happens...
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Old 04-30-2009, 03:35 PM   #5 (permalink)
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Agree

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Originally Posted by phightin View Post
I would say that it's just a matter of the way you're seeing the 3-4 star players in your system even though they may in fact not be, and also the fact that most 1st round draft picks end up being 1s or 2s does hold true IRL for a good portion of the picks. However, the fact that you had a 134-28 record regardless of how good your team is leads me to believe something is up with your league modifiers or something because that type of record at least from what i've played and seen is unheard of in an mlb league. granted i dunno the custom aspects to your league if it is one as well.
I agree with both your comments.

On the one hand, I suspect that there may be a scouting issue; see my other post

On the other hand, I think there may also be (was) a modifier problem; 134 wins is stupid. won my last 18 games in a row.

But I haven't touched the modifiers since I started; never have figure them out; does greater than 1.000 move totals up or down; what do the various "adjust historical averages,..." and such mean. Wish they were in intuitive English
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