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#21 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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So what I think youre saying is that IRL managers or GMs rely on scouting reports to condense data into soundbites so the GM doesnt have to do the work? But this doesnt seem to describe the relation between scout and current ratings in OOTP as the quality of scout does not affect current ratings. In fact, I can turn off scouts and still ahve the same current ratings.
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#22 (permalink) | |
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Global Moderator
Join Date: Nov 2002
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Quote:
I'm not saying current ratings are merely scouts' expectations; the ratings you see with scouts on are how a scout sees the player (andymac is, I guess, technically correct with his last post, but you can call it whatever you want, the way I see it you still have a form of current ratings with scouts on). If you get a better scout you should get ratings that are closer to the truth (i.e. the current ratings). I'm not 100% certain of the following, but I seem to recall something once being said that ratings of scouts themselves are the truth when maybe there should be some fog of war concerning those ratings as well (I don't think we want to judge how good a scout is by looking at his past record). Either way, with scouts on at least you're getting a fog over the current ratings of players which should solve anyone's issue of the game telling you the real ratings. That said, even with scouts off, current ratings won't necessarily translate into equivalent stats because of the other factors built into the engines and that's why I personally don't see much of a problem not using scouts.
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#23 (permalink) |
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Join Date: Dec 2004
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Honus, you may as well give it up. You're debating with the fanboys who argue with anyone who has anything negative to say about the game. They seem to believe OOTP is the be all and end all and, of course, theirs is the only opinion that matters and is correct because, after all, the rest of us are stupid. Look in any thread where someone has a problem with the game and these same names are there.
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#24 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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Did you read the sentences before I suggested it was primitive.. my comparison with flight sims...? Do you understand why I made that suggestion? Can you imagine a flight sim where the dials and gauges use colour-coded scales from 1 to 10 in place of actual data such as one finds on commercial airliners? It would not be considered a serious sim. Would you want to be a passenger on a plane where the pilot has sim experience where he didnt have to learn to recognize, read and respond to real-life data? It isnt the same, is it?
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#25 (permalink) | |
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Quote:
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Useful Links: Manuals | Downloads | Newsletters | Knowledge Base | New Tech Support | Updated Forum Rules Interactive Online League Directory - find or advertise a league today! Canadian Baseball League - uses OOTP11, running steadily since April 2002 |
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#26 (permalink) | |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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The philosophy behind successful and useful sims is that they do not do the work for you. They do nothing to make it easier for the user, unlike arcade games which are designed for quick and easy access. You can imagine the current ratings to be whatever you want. I have tested them and they exist to make the game easier for the user - take the place of statistical analysis. |
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#27 (permalink) | |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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#28 (permalink) | ||||
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#29 (permalink) | |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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#30 (permalink) |
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That "nm" was because he typed a reply, and then he decided to retract it. I don't think he was saying "this discussion is beneath me." It was more like "I said something, but I've changed my mind, and what I'd written no longer reflects how I feel."
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#31 (permalink) | |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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No offense, but opinions are not really whats important here. I am trying to discover what current ratings represent and how they are calculated for all the reasons I have made pretty clear in this thread. |
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#32 (permalink) |
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Minors (Double A)
Join Date: Apr 2009
Posts: 108
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Perhaps youre right. Im just trying to learn some things here so have no desire for pointless flaming and all the other idiocy that tends to occur in forums. This is a real minor non-issue, but perhaps you might see how a detailed and reasonable post or two inviting intelligent discussion warrants more than the most minimal effort of typing two keystrokes. Whether it was intended or not, it invites misunderstanding.
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#33 (permalink) | |||
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At this point I'm probably swimming in deeper math water than is good for me.
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#34 (permalink) |
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Honus, it seems to me that all would agree that the game engine itself needs the "current ratings" in order to generate its results. Your belief obviously is that those "current ratings" should remain invisible to the player, and that only stats should be used. My understanding is that the game supports this method of play. So why not use it and not worry about what other people are doing?
Don't get me wrong; I think your argument has merit, especially as OOTP continues to get better at modeling player careers and in-game events. (Personally, I play my solo leagues in "god mode," so I don't really have a dog in this fight.) I guess I'm just trying to understand how the game would be different if you got what you wanted here. Would the option to use the "current ratings" be disabled? If so, it seems like you're doing a disservice to those who'd like to use it without gaining anything in your own game. Feel free to enlighten me if I'm missing something here.
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#35 (permalink) |
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Minors (Double A)
Join Date: Dec 2006
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I suspect that in 20 years we will consider this generation of baseball player modeling to be primitive. The player ratings are a simplifying shorthand to describe player ability. That it is visible or not depends on whether you want to interpret it as a summary of the opinions of scouts and coaches. You can turn it off and base your lineup decisions only on stats and scout commentary without the numeric ratings.
For me this thread is an expression of a frustration with the primitiveness of the current numeric player ratings. It is a frustration I share and imagine a baseball sim with a much more sophisticated player model, one which does not put numbers on player ability. We don't all walk around with ratings on 1 to 10 scale on our foreheads of our ability as students, parents, workers, managers. Baseball players are not a visible bag of numeric ratings. As OOTP has matured in getting its framework going it may be approaching the time when it would be in order to consider a new modeling of baseball players. But the programming would be a huge task and for the OOTP developers whether they would want to take on another multi year development effort to move to the next generation of model is unknown. There is one serious drawback to a next generation model that does away with the simplifying aspects of the numeric ratings. That is the greatly added complication of abstracting real life players into their virtual versions using more advanced modeling. As there are many players of OOTP who demand current year rosters they have to be satisfied to get results that resemble real life performance. The new model would work really well for fictional setups. You do not have the burden of expectation of producing a facsimile of a real life player. But you have the great advantage of creating a very good look and feel resemblance to real life where you do not have those numbers painted across someone's face. Whether it is from the OOTP crew or somewhere else that the next generation model comes from is yet to be determined. But a game in which each pitch and swing are modeled on player's physiological ability, psychological state, and physics calculated results of bat meeting ball will definitely not be exposing all those numbers on the screen. The reason we don't have it yet is that it would easily require more than is currently used in producing the cockpit readings of that Cessna or Boeing. |
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#36 (permalink) |
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Minors (Double A)
Join Date: Sep 2002
Location: Arlington, TX
Posts: 170
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I think one thing that a lot of people are missing is in this game you don't get the day to day interaction with your players that you get IRL.
In spring training in OOTP land you don't get to see, "Wow, player X looks like he aged 10 years in the offseason." "Pitcher Y's control is all over the place right now, but his velocity seems to be there and he has good movement on his pitches." In real-life, going on past statistics does no good, when compared to what you see in real-time with your own eyes. Granted, eventually the statistics would let you know this, however in real life a manager may not have ever let it get that far. That in my mind, is the reason that I can see the need for some measure of current ratings. |
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#37 (permalink) | |
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#38 (permalink) |
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The reason the game uses ratings IMO,is to compare one player against another,not for statistical purposes.In real life,scouts watch players and then give them a rating,20-80 in different categories this is a fact.Since this is something that obviously can't be done in the parameters of a "video game" which this unmistakably is,its done for you.I don't see the problem.As for your flight sim comparison,your comparing the operation of a machine to the judging of human beings,its just not comparable.
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#40 (permalink) |
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lol!
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