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Old 05-04-2009, 10:10 PM   #61 (permalink)
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Originally Posted by HonusWagner View Post
Good stuff. So perhaps as a beta alumni you might have clout and let Markus in on some important tips re improvements
Well...I do my best. But Markus has his own way about him.
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Old 05-05-2009, 09:56 AM   #62 (permalink)
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.... the suspension of disbelief.....
That is something I am seriously lacking in which explains my dislike of most Sci-fi.
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Old 05-05-2009, 11:34 AM   #63 (permalink)
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Originally Posted by HonusWagner View Post
THeres no such thing as current statistics. All statistics are past statistics



One is free to imagine current ratings to represent whatever he likes. My issue is with how they are used by the game and, more important, that I do not have the option of removing them if I wish to have a more immersive sim experience. Because if I remove them then there are only potential ratings (which is what I want) for immediate pitching and batting (as I have mentioned in a previous post).



How do you know this? This is what Ive been trying to find out and demonstrate but have not been able to.

I believe you CAN remove current ratings... (edit: I have never tried it but below it states it can be done, so I am running with it)

from the online manual

OOTP Baseball Manual - Game Options Page


"OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player's rating, the better he is at that particular skill.

NONE displayed

1 to 5
2 to 8
1 to 10
1 to 20
20 to 80 (in increments of 5)
1 to 100

'NONE displayed' will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player."


Turn player ratings off and turn player potentials on since you are wanting one and not the other and you have your game as you want it.

Last edited by CecilCooper; 05-05-2009 at 11:40 AM.
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Old 05-05-2009, 06:36 PM   #64 (permalink)
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Originally Posted by CecilCooper View Post
I believe you CAN remove current ratings... (edit: I have never tried it but below it states it can be done, so I am running with it)

from the online manual

OOTP Baseball Manual - Game Options Page


"OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player's rating, the better he is at that particular skill.

NONE displayed

1 to 5
2 to 8
1 to 10
1 to 20
20 to 80 (in increments of 5)
1 to 100

'NONE displayed' will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player."


Turn player ratings off and turn player potentials on since you are wanting one and not the other and you have your game as you want it.
Thanks, Cecil. How do you turn potential ratings on so that there are potential ratings in place of current ratings? Check out the discussion with ROnCo. Pretty interesting.
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Old 05-05-2009, 06:40 PM   #65 (permalink)
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*sigh* everywhere you turn in this game all you get are ratings, no stats. try looking at your prospects page - all ratings, no stats. you really have to engage in workarounds to make this more of a realistic sim as it definitetly is not set up for it.
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Old 05-05-2009, 07:14 PM   #66 (permalink)
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Originally Posted by HonusWagner View Post
*sigh* everywhere you turn in this game all you get are ratings, no stats. try looking at your prospects page - all ratings, no stats. you really have to engage in workarounds to make this more of a realistic sim as it definitetly is not set up for it.
I see stats. Maybe not enough stats but stats.

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Perhaps it's because NFL games are incredibly dull, especially when compared with soccer, while MLB is way, way, way more exciting than locust or grasshopper or whatever that game with the tea is called.

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Cue music; You realize you've just entered the Twilight Zone. A zone of addiction, obsession. Late nights staring into that bright light. Quick turn back now, if you know what's good for you! The Baseball Season never ends in the Twilight Zone
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Old 05-06-2009, 01:05 AM   #67 (permalink)
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Thanks, Cecil. How do you turn potential ratings on so that there are potential ratings in place of current ratings? Check out the discussion with ROnCo. Pretty interesting.
If you are asking how do you turn off current ratings while keeping potentials available, click the link I gave you to see how to do it on the Game Options page.
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Old 01-05-2010, 02:13 PM   #68 (permalink)
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if we had the ability to physically watch the player perform day in and day out, hit in the cage, take infield etc..a manager can talk to scouts and get a real scouting report answering the questions they want answered. We wouldn't need current ratings, but without those factors, we need something to count on. The leagues I've been a part of always use a 1-10 scale for ratings, which just as in real life gives you a 10 point cushion 1 way or the other. If a player is a 7 contact, he could be anywhere from 65-74 on a 100 point scale. And you then have to use stats to determine if he's closer to 74 or 65, which makes a huge difference over the course of a season
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Old 01-22-2010, 04:25 AM   #69 (permalink)
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