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#1 (permalink) |
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Minors (Double A)
Join Date: Dec 2006
Posts: 184
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Thanked 22x in 11 posts
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Is this a factor in CEI/SEI rates?
A credible statistician in an online league I am familiar with has noted that a measurable increase in injury levels seems to occur for certain teams and has surmised that there is a correlation with the retirement/other vacancy in a hidden coach/trainer staff.
When leagues are created teams get staffs assigned and even though coaching/trainer are turned off, they are still there in hidden form. Leaks of evidence for this are the 'odd' message a team gets about the retirement of a staff person. Does OOTP use staff information in calculating injuries? Does it do it even though staff is turned off? And when those staff go missing, does the level and severity of injuries take a jump? Note that it does not have to be an online league. Anyone playing solo will have the same problem if they have changed the setting. Anyone who has more evidence of this might want to mention it and it is time to let the OOTP developers know they have a problem here. (Incidentally, this is not the only aspect of OOTP where a failure to do appropriate follow through clean up of the database when settings are changed then leads to degraded and incorrect program performance. There are many situations where changing a setting is treated as some kind of veneer and the underlying data is not changed, removed, or reset correctly. Changes to schedule settings, financial settings, league level settings, coaching on/off, minor leagues/inactive roster switch, and others have this lack of follow through in the database. The game will proceed with the incorrect information remaining in the database disjointed from the setting and at some point causing errors or other undesirable results in program operation.) |
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#2 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
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I don't know if this is causing fallout, but I've seen this as well.
Did you post this in Tech Support? If not, please do.
__________________
It takes neither courage nor intelligence to cheer for a team only when that team wins. The true test of a fan's mettle is the same as it is for a player: Were you there when you were needed? |
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#3 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
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Quote:
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Former Co-Commish and owner of the Boston Red Sox, 1783-1144, .609%, of the defunct Overlords Baseball League (1930-48). 17 Division wins, 9 ALCS wins, 5 World Series wins. |
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#4 (permalink) | |
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Minors (Double A)
Join Date: Dec 2006
Posts: 184
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Thanked 22x in 11 posts
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Quote:
I have posted for a couple game versions about the general idea that not cleanly coordinating settings changes with what is stored in the database is causing game problems. This negative side effect causing increased injury levels is somewhat new to me and I am interested in whether others are noticing anything about it. It will specifically be worth posting if they are. |
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#5 (permalink) |
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All Star Reserve
Join Date: May 2006
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What is even scarier to me than the effect this has on injuries, is the effect it may be having on player development.
Why is it that team X's top prospects routinely flameout? or some teams have monster farm systems, despite picking later more often than not. Same could be said for major league success as well. I would hate to find out that my online managerial career has been handicapped by lame or retired staffers that were supposed to be turned off in the first place. BTW, I don't think this only happens when a setting is changed, I remember creating solo leagues with no coaches or staff and doing a csv data dump and getting a coaches file and a staff file filled with info - I will have to double check this to be sure. |
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#7 (permalink) |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith AR
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This certainly happens. Every league you create has a certain set of coaches and scouts who can't be deleted. The question is whether they're still affecting the game, even when they're toggled not to.
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