Home | Webstore
Latest News: OOTP 13 THIRD Update Available: Version 13.3.9! - OOTP 13 Released! Download Now! - iOOTP 2012 Available NOW on the AppStore - Title Bout Championship Boxing 2.5 released!

Download OOTP 13 Now! | Download iOOTP 2012 from the AppStore

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
LinkBack Thread Tools Display Modes
Old 06-01-2009, 05:52 PM   #1 (permalink)
Minors (Double A)
 
tajoumaru's Avatar
 
Join Date: Jun 2009
Location: Seattle
Posts: 115
Thanks: 6
Thanked 6x in 6 posts
AI handling of pitching staff/rosters

I'm playing a modern-day fictional league with 25-man rosters and DH rules all around. I spent several weeks setting up my 24-team league with all players created from scratch--I edited all ratings to balance stuff out, ensuring that everyone at the major league level deserved to be there.

Spring training has just ended, and I'm now allowing the AI to make roster changes. What has it done? On the 23 teams I'm not controlling it's changed all the rosters to have only 9 pitchers and 16 position players(!!). I had all teams set up with pitching staffs of 11 or 12 to reflect modern-day roster breakdowns.

To make matters worse, the AI seems to have pushed many AAA and AA pitchers down to even lower leagues, so if I go through all the transaction pages and bring back the pitchers from AAA to ML-level all the AAA teams will have only 6-7 pitchers!

I don't really want to spend time controlling all 24 teams. Is there some way to allow the AI to make roster changes while keeping the number of pitchers and position players consistent on each team?

Thanks.
tajoumaru is offline   Reply With Quote
Old 06-01-2009, 06:23 PM   #2 (permalink)
Minors (Double A)
 
Honorable_Pawn's Avatar
 
Join Date: Mar 2008
Posts: 113
Thanks: 1
Thanked 3x in 2 posts
One of my biggest gripes.

There definitely should be an option to force teams to maintain X amount of pitchers.
Honorable_Pawn is offline   Reply With Quote
Old 06-01-2009, 06:52 PM   #3 (permalink)
Minors (Double A)
 
tajoumaru's Avatar
 
Join Date: Jun 2009
Location: Seattle
Posts: 115
Thanks: 6
Thanked 6x in 6 posts
Something else worth mentioning:

While the pitchers being sent down to AAA tend to be the lowest-rated pitchers on their repsective ML staffs, the position players replacing them are rated even lower. That is, 1.5 and 2.0-star quality pitchers are being replaced by 0.5 and 1.0-star position players (very accurate scouting ratings).
tajoumaru is offline   Reply With Quote
Old 06-02-2009, 12:13 AM   #4 (permalink)
Moderator
 
Join Date: Aug 2008
Posts: 2,776
Thanks: 6
Thanked 261x in 198 posts
The size of the pitching staff for each team is determined indirectly by the choices made in the first 4 items on the strategy page of league setup (you have to be commissioner). That is, "use of relief pitchers", "use of closers", "pitcher endurance" and "size of rotation" (usually 4 or 5 pitchers). To get the most up-to-date settings for these, go to the top of that page, and select the most recent year (2007, I believe). With those settings, and for DH leagues, you will get 11 pitchers on the staff for each team (it doesn't vary). I believe it is possible to get 12 pitchers for DH leagues, by further reducing the endurance for pitchers, but that is probably not a good idea.

When you make these changes, it may take severals days for each team to adjust their rosters (it does not happen immediately). Somehow you got settings that were appropriate for a much earlier baseball era (I would guess 1960s-1970s) but there are a lot of ways that could happen.

Hope that helps.
SteveP is offline   Reply With Quote
Old 06-02-2009, 12:30 AM   #5 (permalink)
Minors (Double A)
 
tajoumaru's Avatar
 
Join Date: Jun 2009
Location: Seattle
Posts: 115
Thanks: 6
Thanked 6x in 6 posts
Thanks for the suggestion, SteveP. I'll try it out and see what the results are.

Still, I'm curious about the AI's demotion and promotion of position players. After this recent bout of AI rosterbation (excuse the term) I found several teams that had exchanged position players with inferior minor league counterparts. A typical example was a 2nd baseman who was demoted to AAA; in his place the AI called up a 2nd baseman who was inferior in every category.
tajoumaru is offline   Reply With Quote
Old 06-02-2009, 10:26 AM   #6 (permalink)
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,924
Thanks: 0
Thanked 9x in 5 posts
Quote:
Originally Posted by tajoumaru View Post
Thanks for the suggestion, SteveP. I'll try it out and see what the results are.

Still, I'm curious about the AI's demotion and promotion of position players. After this recent bout of AI rosterbation (excuse the term) I found several teams that had exchanged position players with inferior minor league counterparts. A typical example was a 2nd baseman who was demoted to AAA; in his place the AI called up a 2nd baseman who was inferior in every category.
There's something fishy in the off season where the computer (on a new league only as far as I know) makes some ridiculously stupid roster decisions like you're describing. Over the course of time to opening day it seems to wake up and realize it's been a complete imbecile and rework it's roster to something resembling intelligence again.

I don't know if that's what you're seeing and it'll work itself out in a while or not, but I've seen it a few times and have seen it discussed a few times.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes!
Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
tysok is offline   Reply With Quote
Old 06-02-2009, 12:31 PM   #7 (permalink)
Moderator
 
Join Date: Aug 2008
Posts: 2,776
Thanks: 6
Thanked 261x in 198 posts
Quote:
Originally Posted by tajoumaru View Post
Thanks for the suggestion, SteveP. I'll try it out and see what the results are.

Still, I'm curious about the AI's demotion and promotion of position players. After this recent bout of AI rosterbation (excuse the term) I found several teams that had exchanged position players with inferior minor league counterparts. A typical example was a 2nd baseman who was demoted to AAA; in his place the AI called up a 2nd baseman who was inferior in every category.
OOTP10 is supposed to have an improved AI player evaluation capability. We will see. Even if it does, the AI will still be fairly stupid, because AI has always been stupid and will be stupid for many years to come. One of the tricks for getting around that is trial-and-error. So you see a lot more churn in AI managed organizations. Also more platooning in the lineups than you'd see IRL. As the other poster pointed out, it's a good idea not to get hung up by a single snapshot view of a AI roster. Focus more on what happens over the course of a season. Given enough time, the AI manages to get things sorted out pretty well, considering.
SteveP is offline   Reply With Quote
Old 06-08-2009, 02:52 AM   #8 (permalink)
All Star Starter
 
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 1,970
Thanks: 0
Thanked 66x in 57 posts
Quote:
Originally Posted by SteveP View Post
OOTP10 is supposed to have an improved AI player evaluation capability. We will see. Even if it does, the AI will still be fairly stupid, because AI has always been stupid and will be stupid for many years to come. One of the tricks for getting around that is trial-and-error. So you see a lot more churn in AI managed organizations. Also more platooning in the lineups than you'd see IRL. As the other poster pointed out, it's a good idea not to get hung up by a single snapshot view of a AI roster. Focus more on what happens over the course of a season. Given enough time, the AI manages to get things sorted out pretty well, considering.
Yeah, didnt we have a legendary thread where the AI was switching being 2 pitchers every other day between promotion/demotion? (and in one case did so about 6 times in one day )

Note: Course, that promotion/demotion glitch was what led me into forcing a rule on myself a long time ago, where I dont make Major league roster changes except on Monday morning (barring injury/trade). Makes things easier to keep up with for me. Though, it does screw me over now and again if I have blowout and/or extra inning games.
__________________
-Left-handed groundball specialist
-Strikeouts are for wimps

Last edited by Left-handed Badger; 06-08-2009 at 02:56 AM.
Left-handed Badger is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments