Home | Webstore
Latest News: OOTP 15 Released! - Beyond the Sideline Football Announced! - OOTP 14: Update #7 Released! - FHM 2014: Version 1.5 Available! - Out Of The Park Baseball 14 Released! - iOOTP Baseball 2013 for iOS Available NOW! - Title Bout Championship Boxing 2.5 released!

OOTP 15 Released - Buy Now!

Beyond the Sideline Football Announced!
  

Go Back   OOTP Developments Forums > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
LinkBack Thread Tools
Old 03-14-2013, 09:09 AM   #1 (permalink)
Minors (Double A)
 
Join Date: Sep 2011
Posts: 148
Thanks: 465
Thanked 7x in 7 posts
Stolen Bases

Hi Folks,
I was wondering how to increase my leagues stolen base attempts and success %. It is currently set like this.
Stolen base attempts .926
Stolen Base Success % .992

The % of caught stealing in my league is about 60%.
How do I fix this?
phillsphan is offline   Reply With Quote
Old 03-14-2013, 12:02 PM   #2 (permalink)
All Star Starter
 
bwburke94's Avatar
 
Join Date: Jun 2008
Location: The western border of Red Sox Nation
Posts: 1,253
Thanks: 15
Thanked 328x in 212 posts
Is the 60% the percentage of runners who steal successfully or the percentage who are caught?
__________________
Leader of the OOTP Wiki project
Leader of the movement to Turn Off League Evolution

Online Leagues:
MLM (Oakland Athletics)
OTM (Detroit Diesel)
PATP (Motor City Mashers)
ULB (Columbus Crickets)
vMLB (Los Angeles Angels)
WBF (Kobe Wolves)

Past Online Leagues:
DKBL (St. Louis Cardinals)
N.A. Retro B.L. (Chicago Cubs)
N.A. Republics B.L. (Toronto Canucks/Minnesota Lumberjacks)
bwburke94 is offline   Reply With Quote
Old 03-14-2013, 02:18 PM   #3 (permalink)
Minors (Double A)
 
Join Date: Sep 2011
Posts: 148
Thanks: 465
Thanked 7x in 7 posts
Quote:
Originally Posted by bwburke94 View Post
Is the 60% the percentage of runners who steal successfully or the percentage who are caught?
It says 60% are caught stealing. Did I explain that and confuse things? Ha, now I'm confusing myself. Approximately 60% of the runners who attempt to steal are caught. That better?
phillsphan is offline   Reply With Quote
Old 03-14-2013, 09:38 PM   #4 (permalink)
Minors (Triple A)
 
Join Date: Apr 2012
Posts: 224
Thanks: 15
Thanked 75x in 40 posts
What is the sample size? It may not mean much if it's only a couple of games into the season...

I suppose the numbers you posted above are league modifiers for SB attempts and sucess. They should work very much as it sounds, as in a 1.200 SB sucess% increases the SB sucess in 20% (not 20% sucess, but 20% of the sucess you have at 1.000 modifier. Make sense?).

I have mine mixed and matched these numbers in my league several times, and it works like a charm in the majors. Minor leagues seem to be a different beast, mind you.
Righty Groove is offline   Reply With Quote
Thank you for this post:
phillsphan (03-25-2013)
Old 03-20-2013, 07:53 AM   #5 (permalink)
Minors (Double A)
 
Join Date: Sep 2011
Posts: 148
Thanks: 465
Thanked 7x in 7 posts
Quote:
Originally Posted by Righty Groove View Post
What is the sample size? It may not mean much if it's only a couple of games into the season...

I suppose the numbers you posted above are league modifiers for SB attempts and sucess. They should work very much as it sounds, as in a 1.200 SB sucess% increases the SB sucess in 20% (not 20% sucess, but 20% of the sucess you have at 1.000 modifier. Make sense?).

I have mine mixed and matched these numbers in my league several times, and it works like a charm in the majors. Minor leagues seem to be a different beast, mind you.

The sample size is 22 seasons played. The numbers I posted were from the league options page-strategy tab right side of page about half way down. SB attempts and below it SB Success %. I am really just looking to make my league have a better SB success rate, Having a runner thrown out 60% of the time makes me never want to steal.
So If I make the SB Success % 1.200 then that increase my chances of stealing successfully?
phillsphan is offline   Reply With Quote
Old 03-20-2013, 11:50 AM   #6 (permalink)
Hall Of Famer
 
The Game's Avatar
 
Join Date: Feb 2012
Location: Inside The Game
Posts: 7,113
Thanks: 4,575
Thanked 1,341x in 1,111 posts
How good are the Catchers in you league? Out of my 16 team league the main starting C's, only 4 have an arm 7 or better. But even 1 of the 8 arm guys still only threw out 35% when he was my C but none of my 7 SP that I used had a hold ratings above 6.
The Game is offline   Reply With Quote
Thank you for this post:
phillsphan (03-25-2013)
Old 03-20-2013, 12:32 PM   #7 (permalink)
All Star Reserve
 
Join Date: Aug 2011
Posts: 803
Thanks: 28
Thanked 115x in 85 posts
Quote:
Originally Posted by phillsphan View Post
Hi Folks,
I was wondering how to increase my leagues stolen base attempts and success %. It is currently set like this.
Stolen base attempts .926
Stolen Base Success % .992

The % of caught stealing in my league is about 60%.
How do I fix this?

no matter what the league is i play in i have both modifiers set to 1.100
that might be too much of a jump for you. split the difference
make
the sbattempts 1.013
the sb % 1.046

that will probably give you something that looks better to you and not that much of a major jump in overall numbers without having to do anything with the players themselves
sprague is offline   Reply With Quote
Thank you for this post:
phillsphan (03-25-2013)
Old 03-21-2013, 09:54 AM   #8 (permalink)
Minors (Double A)
 
Join Date: Sep 2011
Posts: 148
Thanks: 465
Thanked 7x in 7 posts
Quote:
Originally Posted by The Game View Post
How good are the Catchers in you league? Out of my 16 team league the main starting C's, only 4 have an arm 7 or better. But even 1 of the 8 arm guys still only threw out 35% when he was my C but none of my 7 SP that I used had a hold ratings above 6.

There are 34 teams, catcher ranger from 5 through 18, with plenty of 10, 11 and 12s
phillsphan is offline   Reply With Quote
Old 03-25-2013, 09:24 PM   #9 (permalink)
Minors (Double A)
 
Join Date: Sep 2011
Posts: 148
Thanks: 465
Thanked 7x in 7 posts
Quote:
Originally Posted by sprague View Post
no matter what the league is i play in i have both modifiers set to 1.100
that might be too much of a jump for you. split the difference
make
the sbattempts 1.013
the sb % 1.046

that will probably give you something that looks better to you and not that much of a major jump in overall numbers without having to do anything with the players themselves
Thanks much , those settings are working great for what I'm looking for in my league
phillsphan is offline   Reply With Quote
Old 03-25-2013, 09:52 PM   #10 (permalink)
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: White Vegas - The party town
Posts: 8,370
Thanks: 1,608
Thanked 1,918x in 1,211 posts
Keep in mind that overall strategy settings affect the occurrence of certain events. For SB there is a big difference between normal and often.
__________________
Cheers

RichW

Quote:
Originally Posted by Jason
Ignoring your posts because you're a bigot.
Quote:
Originally Posted by Pope Francis
Who am I to judge?
RchW is offline   Reply With Quote
Old 03-27-2013, 09:51 AM   #11 (permalink)
All Star Reserve
 
phightin's Avatar
 
Join Date: Nov 2008
Posts: 553
Thanks: 20
Thanked 49x in 29 posts
How to adjust stolen bases and keep them in line with current MLB numbers has always perplexed me a bit. I understand the modifiers adjust automatically after each season, but after updating the league totals to 2012 numbers the one thing I noticed as a definite large drop in stolen bases. Is this something that will automaitcally adjust back or am I going to have to tweak it again. I'd like there to be roughly around 3,000 or so stolen bases each season with about a 60% success rate roughly around the mlb average.
phightin is offline   Reply With Quote
Old 03-29-2013, 01:50 PM   #12 (permalink)
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: White Vegas - The party town
Posts: 8,370
Thanks: 1,608
Thanked 1,918x in 1,211 posts
Quote:
Originally Posted by phightin View Post
How to adjust stolen bases and keep them in line with current MLB numbers has always perplexed me a bit. I understand the modifiers adjust automatically after each season, but after updating the league totals to 2012 numbers the one thing I noticed as a definite large drop in stolen bases. Is this something that will automaitcally adjust back or am I going to have to tweak it again. I'd like there to be roughly around 3,000 or so stolen bases each season with about a 60% success rate roughly around the mlb average.
Over the last 6 RL seasons SB range from 2800-3280 per year. Success rate is much higher ranging from 72.2%-74.4%.

I checked back 11 season in my league and OOTP does a great job with these. For the last 6 seasons SB range from 2813-3144 per year and success rates 71.6%-74.7%. Couldn't ask for any more consistent or realistic output.

BTW I base my league on 2009 stats. IRL the SB for that year was 2970 and the success rate 72.3%
__________________
Cheers

RichW

Quote:
Originally Posted by Jason
Ignoring your posts because you're a bigot.
Quote:
Originally Posted by Pope Francis
Who am I to judge?
RchW is offline   Reply With Quote
Thank you for this post:
phillsphan (03-30-2013)
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.1
Copyright © 2013 Out of the Park Developments