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Earlier versions of OOTP: General Discussions General chat about the game... |
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03-23-2013, 02:47 AM | #1 |
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What is autocalc and do you use it?
All I just wanted to ask a pretty obvious question. I've grasped most of the major concepts of OOTP over my years of playing, but the league modifiers and how they apply from an indepth perspective have always been over my head. My question is what exactly is auto-calc, and am I missing out by not using it? For example if I've played a real life 2012 MLB start up for a few years and have not used auto-calc will things be way off? I always just figured the automatically adjust league modifiers for accuracy tab that I have checked serves the same purpose as auto-calc as it recalculates the modifiers based on the past years totals to meet the number. Do the majority of players on here use it? Any relevant info would be appreciated. Thanks
Last edited by phightin; 03-23-2013 at 02:49 AM. |
03-23-2013, 03:55 AM | #2 |
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Recalc does nothing in a 2012 game. (Or 2013 in a few weeks.)
Recalc is for players. It recalculates a historical player's ratings every season so they more or less match their historical career path. Here's an example: In 2007, then Indians pitcher Cliff Lee had a horrible year. To the untrained eye it looked like his career was drawing to an early close. Entering 2008: With recalc off, the game engine would randomly adjust Lee's ratings from their 2007 levels, modified by his age. He might recover his career. He might tank and spend the rest of his life in the minors. With recalc on, the game would look ahead to his 2008 Cy Young season, and give his ratings a sharp boost. There are one year, three year and I believe five year options - in which case the computer looks ahead for the next year (08), three years (08-10) or five years (08-12) in adjusting the player's stats. Most people I've seen who favor recalc go with the three year option as it allows for a smoother progression with little loss in season to season accuracy. Personally, I go with recalc off. I like to be surprised. However, the price is that I WILL be surprised - Bonds, McGwire, or Clemens might tank early, while Joe Nobody may emerge as MVP if the game gives him enough boosts. People who prefer recalc do so because they want to replay a certain season or a certain era. They WANT Bonds, McGwire and Clemens on top of their game. The OOTP engine still provide some variance, but they will still be great players. Again, if you're starting in 2012 (or 2013 in OOTP14), it simply doesn't matter. The database obviously doesn't have records of how players will do in seasons that haven't happened yet, so it'll revert to the OOTP development engine. |
03-23-2013, 10:47 AM | #3 |
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Autocalc and recalc are completely different AFAIK.
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03-23-2013, 11:14 AM | #4 |
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Recalc is for historical leagues only.
It recalcs historical player ratings to help keep them in line with their real life stats. It recalcs these ratings based on your settings, either every 1, 3, or 5 years. Autocalc - where in the game do you see a setting for "Autocalc"? Are you talking about "Automatically adjust league strategy"? "Automatically adjust league total modifiers after each season for accuracy"? Or is it something else? I see where you can have the game automatically adjust strategy and modifiers, but nowhere in game do I see a setting called "Autocalc". |
03-23-2013, 11:26 AM | #5 | |
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Quote:
My second question mainly is if you're running a real time mlb league going into the future 2013 and beyond, what happens if you are not using auto-calc and just have the adjust leage total modifiers for accuracy with the initial totals you start with. I'm assuming the totals I am looking at right now for instance (that I have not changed since I started my game) are the league totals for the 2012 real time start. Last edited by phightin; 03-23-2013 at 11:28 AM. |
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03-23-2013, 11:29 AM | #6 |
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Can you show me a screenshot of what setting you're talking about please. I have never heard of an "Autocalc" setting.
Once I know exactly what setting you're talking about, I can help you more. |
03-23-2013, 11:41 AM | #7 | |
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Quote:
Auto-calc only shows up during pre-season and is used to bring a league in line with custom totals that you enter yourself. Whereas using the year totals will bring it in line with all totals for a given year the auto-calc lets you "massage" the totals more to your liking. for example you might like 1987 totals but with fewer hr's and more strikeouts so just lower the hr number and raise the strikeout total and hit auto-calc. |
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03-23-2013, 11:46 AM | #8 |
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Tks DCG12 - I thought I was losing it.
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03-23-2013, 11:52 AM | #9 |
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It can also be used if you have a long running league that uses a baseline year to "level the field" so stats in year 1 are comparable to year 10 and year 20 etc. Sometimes due to talent fluctuations stats will start to inflate and auto-calc will look at the talent distribution within a league and pull things back in line.
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03-23-2013, 04:36 PM | #10 | |||
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Quote:
What this means is that Player A and Player B may have created their leagues differently. They may have different aging and development modifiers and different AI evaluation parameters but after several seasons with a stable set of league totals and while using Autocalc they should have similar but not identical league output that should be similar but not identical to the source league totals each use. One cautionary note, Autocalc is not perfect and some LTM's need human player intervention to return correct totals. This applies especially to minor leagues and gets worse as you go lower. Quote:
Quote:
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03-23-2013, 05:31 PM | #11 |
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No need to quote the manual to me. I am well aware of the inverse relationship of league totals but for some reason when using auto-calc I don't believe it applies.
The 3 samples below show a fictional league with 2011 totals and I recalc'd each time only changing the home run totals in the left hand box. Raising the number which should lower league output doesn't as the modifier goes up. Lowering the total to 1000 which should raise HR totals again doesn't as the modifier goes to a miniscule .044. Notice that the other modifiers change slightly each time I auto-calc, I assume that this is due to having a better read with each 3 year sim. I have a league in its third year that I have customized the totals and it seems to work. I don't want to give bad info so take anything here with a grain of salt. Only Markus knows for sure and he has never chimed in that I know of. I did find this thread with the relative bit starting with Questdog at post #79 http://www.ootpdevelopments.com/boar...difiers-4.html |
03-23-2013, 06:26 PM | #12 |
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I have a better idea of what auto-calc does seeming as it brings the league total output for your league closer to what they should based on the parameters you have set. I guess with ratings and talent level etc they will vary and auto-calc brings them back into balance. This makes sense to me. I still figure having the automatically adjust league modifiers tab for accuracy will do the same thing as autocalc except with less accurately.
How the whole process works though is still foreign to me, and I appreciate the guys with different views on it. It's definitely something a bit complicated. |
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